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Searched refs:USE_SDL (Results 1 – 25 of 235) sorted by relevance

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/dports/games/brickout/brickout-2002.06.09/
H A Dbrickout.c23 #ifndef USE_SDL
70 #ifndef USE_SDL
153 #ifdef USE_SDL
166 #ifdef USE_SDL
199 #ifdef USE_SDL
428 #ifdef USE_SDL
454 #ifdef USE_SDL in main()
470 #ifdef USE_SDL
483 #ifdef USE_SDL
554 #ifdef USE_SDL
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/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/
H A Dthread.c12 #define USE_SDL macro
14 #ifdef USE_SDL
40 #elif defined(USE_SDL)
50 #elif defined(USE_SDL)
58 #elif defined(USE_SDL)
136 #elif defined(USE_SDL) in fs_mutex_create()
150 #elif defined(USE_SDL) in fs_mutex_destroy()
165 #elif defined(USE_SDL) in fs_mutex_lock()
179 #elif defined(USE_SDL) in fs_mutex_unlock()
193 #elif defined(USE_SDL) in fs_condition_create()
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/dports/games/foobillard/foobillard-3.0a/
H A Dconfigure.in33 # [export USE_SDL=yes], [export USE_SDL=no])
38 # [export USE_SDL=no], [export USE_SDL=yes])
41 export USE_SDL=yes
46 export USE_SDL=yes
49 export USE_SDL=no
54 export USE_SDL=no
57 export USE_SDL=yes
62 AC_MSG_RESULT("$USE_SDL")
106 # yes) USE_SDL=$HAVE_SDL ;;
107 # no) USE_SDL=no ;;
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stuntsserver/
H A Dmain.cpp29 #undef USE_SDL
31 #define USE_SDL macro
34 #ifdef USE_SDL
64 #ifdef USE_SDL in main()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/od-beos/
H A Dmain.cpp20 #ifdef USE_SDL
25 #ifndef USE_SDL
30 #ifndef USE_SDL
62 #ifndef USE_SDL in main()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/shared/
H A Dtimer.cpp22 #undef USE_SDL
24 #define USE_SDL macro
27 #ifdef USE_SDL
93 #ifdef USE_SDL in getTime()
/dports/graphics/grafx2/grafx2/src/
H A Dsdlscreen.c126 #if defined(USE_SDL) in GFX2_Set_mode()
280 #if defined(USE_SDL) in Flush_update()
291 #if defined(USE_SDL) in Flush_update()
409 #if defined(USE_SDL) in Color_to_SDL_color()
482 #if defined(USE_SDL) in GFX2_SetPalette()
514 #if defined(USE_SDL) in Clear_border()
528 #if defined(USE_SDL) in Clear_border()
542 #if defined(USE_SDL) in GFX2_Get_Window_Handle()
562 #if defined(USE_SDL) in GFX2_Get_X11_Display_Window()
736 #if defined(USE_SDL) in Define_icon()
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H A Dkeyboard.h38 #if defined(USE_SDL)
45 #if defined(USE_SDL)
57 #if defined(USE_SDL)
H A Dkeyboard.c23 #if defined(USE_SDL) || defined(USE_SDL2)
52 #if defined(USE_SDL)
339 #if defined(USE_SDL) || defined(USE_SDL2)
344 #if defined(USE_SDL) in Get_Key_modifiers()
358 #if defined(USE_SDL) in Get_Key_modifiers()
368 #if defined(USE_SDL)
398 #if defined(USE_SDL) in Keysym_to_keycode()
484 #if defined(USE_SDL) in Key_name()
507 #if defined(USE_SDL) in Key_name()
706 #if defined(USE_SDL) in Key_name()
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H A Dosdep.c25 #if defined(USE_SDL) || defined(USE_SDL2)
71 #if defined(USE_X11) || defined(USE_SDL) || defined(USE_SDL2)
88 #if defined(USE_SDL) || defined(USE_SDL2) in GFX2_GetTicks()
436 …#elif defined(USE_X11) || defined(__macosx__) || defined(USE_SDL2) || (defined(USE_SDL) && defined…
449 … #elif defined(USE_X11) || (defined(USE_SDL) && defined(SDL_VIDEO_DRIVER_X11) && !defined(NO_X11))
481 #if defined(USE_SDL)
494 #if defined(USE_SDL)
H A Dmain.c73 #if defined(USE_SDL) || defined(USE_SDL2)
131 #if defined(WIN32) && !(defined(USE_SDL) || defined(USE_SDL2))
136 #if defined (WIN32) && (defined(USE_SDL) || defined(USE_SDL2))
148 #if (defined(USE_SDL) || defined(USE_SDL2)) && defined(USE_JOYSTICK)
286 #if defined(USE_SDL) || defined(USE_SDL2) in Error_function()
733 #if defined(USE_SDL) || defined(USE_SDL2) in Init_program()
750 #if defined(USE_SDL) in Init_program()
997 #if defined(USE_SDL) || defined(USE_SDL2) in Init_program()
1365 #if defined(USE_SDL) || defined(USE_SDL2) in Program_shutdown()
1380 #if defined(WIN32) && !defined(USE_SDL) && !defined(USE_SDL2)
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H A Dinput.c68 #if defined(USE_SDL)
769 #if defined(USE_SDL)
840 #if defined(USE_SDL) in Handle_mouse_click()
935 #if defined(USE_SDL) in Handle_key_press()
1141 #if defined(USE_SDL) in Handle_joystick_press()
1234 #if defined(USE_SDL) in Handle_joystick_release()
1538 #if defined(USE_SDL) in Get_input()
1546 #if defined(USE_SDL) in Get_input()
1653 #elif defined(USE_SDL) in Get_input()
1664 #elif defined(USE_SDL) in Get_input()
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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dbaseui.cpp22 #if USE_SDL==2
24 #elif USE_SDL==1
39 #if USE_SDL==2 in CreateUi()
41 #elif USE_SDL==1 in CreateUi()
H A Dsystem.h29 #if !(defined(USE_SDL) || defined(_3DS) || defined(PSP2) || defined(__SWITCH__) || defined(USE_LIBR…
101 #ifdef USE_SDL
/dports/games/foobillard/foobillard-3.0a/src/
H A Dsound_stuff.c26 #ifdef USE_SDL
35 #ifndef USE_SDL
47 #ifdef USE_SDL
63 #ifndef USE_SDL
73 #ifdef USE_SDL
161 #ifdef USE_SDL in PlayData()
164 #ifdef USE_SDL in PlayData()
173 #ifdef USE_SDL in PlayData()
194 #ifdef USE_SDL in init_sound()
243 #ifdef USE_SDL in exit_sound()
/dports/games/mangband/mangband-1.5.3/src/client/
H A Dclient.c15 #if defined(USE_SDL2) || defined(USE_SDL)
78 #ifdef USE_SDL
135 #ifdef USE_SDL in show_help()
224 #ifdef USE_SDL in main()
/dports/ports-mgmt/portfmt/portfmt-1.1.0/tests/edit/merge/
H A D18.t3 USE_SDL= sdl2
6 USE_SDL= sdl2
/dports/games/ivan/ivan-059/FeLib/Include/
H A Dwhandler.h16 #ifdef USE_SDL
74 #ifdef USE_SDL
91 #ifdef USE_SDL
H A Dgraphics.h18 #ifdef USE_SDL
43 #ifdef USE_SDL
90 #ifdef USE_SDL
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/
H A Dsleep.h19 # ifdef USE_SDL
65 # ifdef USE_SDL
/dports/games/uhexen/uhexen-0.601/src/
H A Di_video.c3 #ifdef USE_SDL
29 #ifdef USE_SDL in I_InitGraphics()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dsleep.h16 # ifdef USE_SDL
81 #elif defined USE_SDL
/dports/math/vtk9/VTK-9.1.0/CMake/
H A DFindSDL2.cmake13 INTERFACE_COMPILE_OPTIONS "SHELL:-s USE_SDL=2"
14 INTERFACE_LINK_OPTIONS "SHELL:-s USE_SDL=2"
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dpmask.h15 #define USE_SDL macro
20 #ifdef USE_SDL
109 #if defined USE_SDL
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/od-amiga/
H A Dmain.c24 #ifdef USE_SDL
93 #ifdef USE_SDL in main()

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