/dports/games/brickout/brickout-2002.06.09/ |
H A D | brickout.c | 23 #ifndef USE_SDL 70 #ifndef USE_SDL 153 #ifdef USE_SDL 166 #ifdef USE_SDL 199 #ifdef USE_SDL 428 #ifdef USE_SDL 454 #ifdef USE_SDL in main() 470 #ifdef USE_SDL 483 #ifdef USE_SDL 554 #ifdef USE_SDL [all …]
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/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/ |
H A D | thread.c | 12 #define USE_SDL macro 14 #ifdef USE_SDL 40 #elif defined(USE_SDL) 50 #elif defined(USE_SDL) 58 #elif defined(USE_SDL) 136 #elif defined(USE_SDL) in fs_mutex_create() 150 #elif defined(USE_SDL) in fs_mutex_destroy() 165 #elif defined(USE_SDL) in fs_mutex_lock() 179 #elif defined(USE_SDL) in fs_mutex_unlock() 193 #elif defined(USE_SDL) in fs_condition_create() [all …]
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/dports/games/foobillard/foobillard-3.0a/ |
H A D | configure.in | 33 # [export USE_SDL=yes], [export USE_SDL=no]) 38 # [export USE_SDL=no], [export USE_SDL=yes]) 41 export USE_SDL=yes 46 export USE_SDL=yes 49 export USE_SDL=no 54 export USE_SDL=no 57 export USE_SDL=yes 62 AC_MSG_RESULT("$USE_SDL") 106 # yes) USE_SDL=$HAVE_SDL ;; 107 # no) USE_SDL=no ;; [all …]
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stuntsserver/ |
H A D | main.cpp | 29 #undef USE_SDL 31 #define USE_SDL macro 34 #ifdef USE_SDL 64 #ifdef USE_SDL in main()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/od-beos/ |
H A D | main.cpp | 20 #ifdef USE_SDL 25 #ifndef USE_SDL 30 #ifndef USE_SDL 62 #ifndef USE_SDL in main()
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/shared/ |
H A D | timer.cpp | 22 #undef USE_SDL 24 #define USE_SDL macro 27 #ifdef USE_SDL 93 #ifdef USE_SDL in getTime()
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/dports/graphics/grafx2/grafx2/src/ |
H A D | sdlscreen.c | 126 #if defined(USE_SDL) in GFX2_Set_mode() 280 #if defined(USE_SDL) in Flush_update() 291 #if defined(USE_SDL) in Flush_update() 409 #if defined(USE_SDL) in Color_to_SDL_color() 482 #if defined(USE_SDL) in GFX2_SetPalette() 514 #if defined(USE_SDL) in Clear_border() 528 #if defined(USE_SDL) in Clear_border() 542 #if defined(USE_SDL) in GFX2_Get_Window_Handle() 562 #if defined(USE_SDL) in GFX2_Get_X11_Display_Window() 736 #if defined(USE_SDL) in Define_icon() [all …]
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H A D | keyboard.h | 38 #if defined(USE_SDL) 45 #if defined(USE_SDL) 57 #if defined(USE_SDL)
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H A D | keyboard.c | 23 #if defined(USE_SDL) || defined(USE_SDL2) 52 #if defined(USE_SDL) 339 #if defined(USE_SDL) || defined(USE_SDL2) 344 #if defined(USE_SDL) in Get_Key_modifiers() 358 #if defined(USE_SDL) in Get_Key_modifiers() 368 #if defined(USE_SDL) 398 #if defined(USE_SDL) in Keysym_to_keycode() 484 #if defined(USE_SDL) in Key_name() 507 #if defined(USE_SDL) in Key_name() 706 #if defined(USE_SDL) in Key_name() [all …]
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H A D | osdep.c | 25 #if defined(USE_SDL) || defined(USE_SDL2) 71 #if defined(USE_X11) || defined(USE_SDL) || defined(USE_SDL2) 88 #if defined(USE_SDL) || defined(USE_SDL2) in GFX2_GetTicks() 436 …#elif defined(USE_X11) || defined(__macosx__) || defined(USE_SDL2) || (defined(USE_SDL) && defined… 449 … #elif defined(USE_X11) || (defined(USE_SDL) && defined(SDL_VIDEO_DRIVER_X11) && !defined(NO_X11)) 481 #if defined(USE_SDL) 494 #if defined(USE_SDL)
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H A D | main.c | 73 #if defined(USE_SDL) || defined(USE_SDL2) 131 #if defined(WIN32) && !(defined(USE_SDL) || defined(USE_SDL2)) 136 #if defined (WIN32) && (defined(USE_SDL) || defined(USE_SDL2)) 148 #if (defined(USE_SDL) || defined(USE_SDL2)) && defined(USE_JOYSTICK) 286 #if defined(USE_SDL) || defined(USE_SDL2) in Error_function() 733 #if defined(USE_SDL) || defined(USE_SDL2) in Init_program() 750 #if defined(USE_SDL) in Init_program() 997 #if defined(USE_SDL) || defined(USE_SDL2) in Init_program() 1365 #if defined(USE_SDL) || defined(USE_SDL2) in Program_shutdown() 1380 #if defined(WIN32) && !defined(USE_SDL) && !defined(USE_SDL2) [all …]
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H A D | input.c | 68 #if defined(USE_SDL) 769 #if defined(USE_SDL) 840 #if defined(USE_SDL) in Handle_mouse_click() 935 #if defined(USE_SDL) in Handle_key_press() 1141 #if defined(USE_SDL) in Handle_joystick_press() 1234 #if defined(USE_SDL) in Handle_joystick_release() 1538 #if defined(USE_SDL) in Get_input() 1546 #if defined(USE_SDL) in Get_input() 1653 #elif defined(USE_SDL) in Get_input() 1664 #elif defined(USE_SDL) in Get_input() [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | baseui.cpp | 22 #if USE_SDL==2 24 #elif USE_SDL==1 39 #if USE_SDL==2 in CreateUi() 41 #elif USE_SDL==1 in CreateUi()
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H A D | system.h | 29 #if !(defined(USE_SDL) || defined(_3DS) || defined(PSP2) || defined(__SWITCH__) || defined(USE_LIBR… 101 #ifdef USE_SDL
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | sound_stuff.c | 26 #ifdef USE_SDL 35 #ifndef USE_SDL 47 #ifdef USE_SDL 63 #ifndef USE_SDL 73 #ifdef USE_SDL 161 #ifdef USE_SDL in PlayData() 164 #ifdef USE_SDL in PlayData() 173 #ifdef USE_SDL in PlayData() 194 #ifdef USE_SDL in init_sound() 243 #ifdef USE_SDL in exit_sound()
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/dports/games/mangband/mangband-1.5.3/src/client/ |
H A D | client.c | 15 #if defined(USE_SDL2) || defined(USE_SDL) 78 #ifdef USE_SDL 135 #ifdef USE_SDL in show_help() 224 #ifdef USE_SDL in main()
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/dports/ports-mgmt/portfmt/portfmt-1.1.0/tests/edit/merge/ |
H A D | 18.t | 3 USE_SDL= sdl2 6 USE_SDL= sdl2
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/dports/games/ivan/ivan-059/FeLib/Include/ |
H A D | whandler.h | 16 #ifdef USE_SDL 74 #ifdef USE_SDL 91 #ifdef USE_SDL
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H A D | graphics.h | 18 #ifdef USE_SDL 43 #ifdef USE_SDL 90 #ifdef USE_SDL
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/ |
H A D | sleep.h | 19 # ifdef USE_SDL 65 # ifdef USE_SDL
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | i_video.c | 3 #ifdef USE_SDL 29 #ifdef USE_SDL in I_InitGraphics()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | sleep.h | 16 # ifdef USE_SDL 81 #elif defined USE_SDL
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/dports/math/vtk9/VTK-9.1.0/CMake/ |
H A D | FindSDL2.cmake | 13 INTERFACE_COMPILE_OPTIONS "SHELL:-s USE_SDL=2" 14 INTERFACE_LINK_OPTIONS "SHELL:-s USE_SDL=2"
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/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | pmask.h | 15 #define USE_SDL macro 20 #ifdef USE_SDL 109 #if defined USE_SDL
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/od-amiga/ |
H A D | main.c | 24 #ifdef USE_SDL 93 #ifdef USE_SDL in main()
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