/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/snd/ |
H A D | freqs.c | 30 (Uint16)(16.35 * 16), 31 (Uint16)(17.32 * 16), 32 (Uint16)(18.35 * 16), 33 (Uint16)(19.45 * 16), 34 (Uint16)(20.60 * 16), 35 (Uint16)(21.83 * 16), 36 (Uint16)(23.12 * 16), 37 (Uint16)(24.50 * 16), 38 (Uint16)(25.96 * 16), 39 (Uint16)(27.50 * 16), [all …]
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/dports/emulators/gngeo/gngeo-gngeo_0.8/src/effect/ |
H A D | interp.h | 4 int interp_16_diff(Uint16 p1, Uint16 p2); 11 static inline Uint16 interp_16_521(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_521() 17 static inline Uint16 interp_16_332(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_332() 23 static inline Uint16 interp_16_611(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_611() 29 static inline Uint16 interp_16_71(Uint16 p1, Uint16 p2) in interp_16_71() 35 static inline Uint16 interp_16_211(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_211() 41 static inline Uint16 interp_16_772(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_772() 47 static inline Uint16 interp_16_11(Uint16 p1, Uint16 p2) in interp_16_11() 52 static inline Uint16 interp_16_31(Uint16 p1, Uint16 p2) in interp_16_31() 58 static inline Uint16 interp_16_1411(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_1411() [all …]
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | haptic.py | 68 _fields_ = [("type", Uint16), 71 ("delay", Uint16), 83 _fields_ = [("type", Uint16), 86 ("delay", Uint16), 92 ("phase", Uint16), 102 _fields_ = [("type", Uint16), 105 ("delay", Uint16), 119 _fields_ = [("type", Uint16), 136 _fields_ = [("type", Uint16), 145 _fields_ = [("type", Uint16), [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | widgets.h | 23 Uint16 tag_width; 24 Uint16 min_tag_width; 642 int image_add(int window_id, int (*OnInit)(), int id, Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, flo… 713 …add_extended(int window_id, Uint32 wid, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly… 732 int checkbox_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, int *che… 815 …add_extended(int window_id, Uint32 wid, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly… 947 int progressbar_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly); 1034 int vscrollbar_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly); 1263 int tab_collection_add (int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly); 1394 Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, Uint32 Flags, font_cat fcat, [all …]
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_haptic.h | 458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 475 Uint16 fade_length; /**< Duration of the fade. */ 553 Uint16 period; /**< Period of the wave. */ 561 Uint16 fade_length; /**< Duration of the fade. */ 629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 647 Uint16 fade_length; /**< Duration of the fade. */ 692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 705 Uint16 period; /**< Sample periods. */ 706 Uint16 samples; /**< Amount of samples. */ 712 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 475 Uint16 fade_length; /**< Duration of the fade. */ 553 Uint16 period; /**< Period of the wave. */ 561 Uint16 fade_length; /**< Duration of the fade. */ 629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 647 Uint16 fade_length; /**< Duration of the fade. */ 692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 705 Uint16 period; /**< Sample periods. */ 706 Uint16 samples; /**< Amount of samples. */ 712 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 475 Uint16 fade_length; /**< Duration of the fade. */ 553 Uint16 period; /**< Period of the wave. */ 561 Uint16 fade_length; /**< Duration of the fade. */ 629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 647 Uint16 fade_length; /**< Duration of the fade. */ 692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 705 Uint16 period; /**< Sample periods. */ 706 Uint16 samples; /**< Amount of samples. */ 712 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_haptic.h | 471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 488 Uint16 fade_length; /**< Duration of the fade. */ 566 Uint16 period; /**< Period of the wave. */ 574 Uint16 fade_length; /**< Duration of the fade. */ 642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 660 Uint16 fade_length; /**< Duration of the fade. */ 707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 720 Uint16 period; /**< Sample periods. */ 721 Uint16 samples; /**< Amount of samples. */ 727 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 709 Uint16 period; /**< Sample periods. */ 710 Uint16 samples; /**< Amount of samples. */ 716 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 709 Uint16 period; /**< Sample periods. */ 710 Uint16 samples; /**< Amount of samples. */ 716 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 709 Uint16 period; /**< Sample periods. */ 710 Uint16 samples; /**< Amount of samples. */ 716 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 709 Uint16 period; /**< Sample periods. */ 710 Uint16 samples; /**< Amount of samples. */ 716 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_haptic.h | 471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 488 Uint16 fade_length; /**< Duration of the fade. */ 566 Uint16 period; /**< Period of the wave. */ 574 Uint16 fade_length; /**< Duration of the fade. */ 642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 660 Uint16 fade_length; /**< Duration of the fade. */ 707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 720 Uint16 period; /**< Sample periods. */ 721 Uint16 samples; /**< Amount of samples. */ 727 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_haptic.h | 480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 497 Uint16 fade_length; /**< Duration of the fade. */ 575 Uint16 period; /**< Period of the wave. */ 583 Uint16 fade_length; /**< Duration of the fade. */ 651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 669 Uint16 fade_length; /**< Duration of the fade. */ 716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 729 Uint16 period; /**< Sample periods. */ 730 Uint16 samples; /**< Amount of samples. */ 736 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_haptic.h | 471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 488 Uint16 fade_length; /**< Duration of the fade. */ 566 Uint16 period; /**< Period of the wave. */ 574 Uint16 fade_length; /**< Duration of the fade. */ 642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 660 Uint16 fade_length; /**< Duration of the fade. */ 707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 720 Uint16 period; /**< Sample periods. */ 721 Uint16 samples; /**< Amount of samples. */ 727 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_haptic.h | 480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 497 Uint16 fade_length; /**< Duration of the fade. */ 575 Uint16 period; /**< Period of the wave. */ 583 Uint16 fade_length; /**< Duration of the fade. */ 651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 669 Uint16 fade_length; /**< Duration of the fade. */ 716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 729 Uint16 period; /**< Sample periods. */ 730 Uint16 samples; /**< Amount of samples. */ 736 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 497 Uint16 fade_length; /**< Duration of the fade. */ 575 Uint16 period; /**< Period of the wave. */ 583 Uint16 fade_length; /**< Duration of the fade. */ 651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 669 Uint16 fade_length; /**< Duration of the fade. */ 716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 729 Uint16 period; /**< Sample periods. */ 730 Uint16 samples; /**< Amount of samples. */ 736 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_haptic.h | 460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 477 Uint16 fade_length; /**< Duration of the fade. */ 555 Uint16 period; /**< Period of the wave. */ 563 Uint16 fade_length; /**< Duration of the fade. */ 631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 649 Uint16 fade_length; /**< Duration of the fade. */ 694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 707 Uint16 period; /**< Sample periods. */ 708 Uint16 samples; /**< Amount of samples. */ 714 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_haptic.h | 458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ 475 Uint16 fade_length; /**< Duration of the fade. */ 553 Uint16 period; /**< Period of the wave. */ 561 Uint16 fade_length; /**< Duration of the fade. */ 629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */ 647 Uint16 fade_length; /**< Duration of the fade. */ 692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ 705 Uint16 period; /**< Sample periods. */ 706 Uint16 samples; /**< Amount of samples. */ 712 Uint16 fade_length; /**< Duration of the fade. */ [all …]
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