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Searched refs:Uint16 (Results 1 – 25 of 6155) sorted by relevance

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/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/snd/
H A Dfreqs.c30 (Uint16)(16.35 * 16),
31 (Uint16)(17.32 * 16),
32 (Uint16)(18.35 * 16),
33 (Uint16)(19.45 * 16),
34 (Uint16)(20.60 * 16),
35 (Uint16)(21.83 * 16),
36 (Uint16)(23.12 * 16),
37 (Uint16)(24.50 * 16),
38 (Uint16)(25.96 * 16),
39 (Uint16)(27.50 * 16),
[all …]
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/effect/
H A Dinterp.h4 int interp_16_diff(Uint16 p1, Uint16 p2);
11 static inline Uint16 interp_16_521(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_521()
17 static inline Uint16 interp_16_332(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_332()
23 static inline Uint16 interp_16_611(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_611()
29 static inline Uint16 interp_16_71(Uint16 p1, Uint16 p2) in interp_16_71()
35 static inline Uint16 interp_16_211(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_211()
41 static inline Uint16 interp_16_772(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_772()
47 static inline Uint16 interp_16_11(Uint16 p1, Uint16 p2) in interp_16_11()
52 static inline Uint16 interp_16_31(Uint16 p1, Uint16 p2) in interp_16_31()
58 static inline Uint16 interp_16_1411(Uint16 p1, Uint16 p2, Uint16 p3) in interp_16_1411()
[all …]
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dhaptic.py68 _fields_ = [("type", Uint16),
71 ("delay", Uint16),
83 _fields_ = [("type", Uint16),
86 ("delay", Uint16),
92 ("phase", Uint16),
102 _fields_ = [("type", Uint16),
105 ("delay", Uint16),
119 _fields_ = [("type", Uint16),
136 _fields_ = [("type", Uint16),
145 _fields_ = [("type", Uint16),
[all …]
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dwidgets.h23 Uint16 tag_width;
24 Uint16 min_tag_width;
642 int image_add(int window_id, int (*OnInit)(), int id, Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, flo…
713 …add_extended(int window_id, Uint32 wid, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly…
732 int checkbox_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, int *che…
815 …add_extended(int window_id, Uint32 wid, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly…
947 int progressbar_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly);
1034 int vscrollbar_add(int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly);
1263 int tab_collection_add (int window_id, int (*OnInit)(), Uint16 x, Uint16 y, Uint16 lx, Uint16 ly);
1394 Uint16 x, Uint16 y, Uint16 lx, Uint16 ly, Uint32 Flags, font_cat fcat,
[all …]
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_haptic.h458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
475 Uint16 fade_length; /**< Duration of the fade. */
553 Uint16 period; /**< Period of the wave. */
561 Uint16 fade_length; /**< Duration of the fade. */
629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
647 Uint16 fade_length; /**< Duration of the fade. */
692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
705 Uint16 period; /**< Sample periods. */
706 Uint16 samples; /**< Amount of samples. */
712 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
475 Uint16 fade_length; /**< Duration of the fade. */
553 Uint16 period; /**< Period of the wave. */
561 Uint16 fade_length; /**< Duration of the fade. */
629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
647 Uint16 fade_length; /**< Duration of the fade. */
692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
705 Uint16 period; /**< Sample periods. */
706 Uint16 samples; /**< Amount of samples. */
712 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
475 Uint16 fade_length; /**< Duration of the fade. */
553 Uint16 period; /**< Period of the wave. */
561 Uint16 fade_length; /**< Duration of the fade. */
629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
647 Uint16 fade_length; /**< Duration of the fade. */
692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
705 Uint16 period; /**< Sample periods. */
706 Uint16 samples; /**< Amount of samples. */
712 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_haptic.h471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
488 Uint16 fade_length; /**< Duration of the fade. */
566 Uint16 period; /**< Period of the wave. */
574 Uint16 fade_length; /**< Duration of the fade. */
642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
660 Uint16 fade_length; /**< Duration of the fade. */
707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
720 Uint16 period; /**< Sample periods. */
721 Uint16 samples; /**< Amount of samples. */
727 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
709 Uint16 period; /**< Sample periods. */
710 Uint16 samples; /**< Amount of samples. */
716 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
709 Uint16 period; /**< Sample periods. */
710 Uint16 samples; /**< Amount of samples. */
716 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
709 Uint16 period; /**< Sample periods. */
710 Uint16 samples; /**< Amount of samples. */
716 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
696 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
709 Uint16 period; /**< Sample periods. */
710 Uint16 samples; /**< Amount of samples. */
716 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_haptic.h471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
488 Uint16 fade_length; /**< Duration of the fade. */
566 Uint16 period; /**< Period of the wave. */
574 Uint16 fade_length; /**< Duration of the fade. */
642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
660 Uint16 fade_length; /**< Duration of the fade. */
707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
720 Uint16 period; /**< Sample periods. */
721 Uint16 samples; /**< Amount of samples. */
727 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_haptic.h480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
497 Uint16 fade_length; /**< Duration of the fade. */
575 Uint16 period; /**< Period of the wave. */
583 Uint16 fade_length; /**< Duration of the fade. */
651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
669 Uint16 fade_length; /**< Duration of the fade. */
716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
729 Uint16 period; /**< Sample periods. */
730 Uint16 samples; /**< Amount of samples. */
736 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_haptic.h471 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
488 Uint16 fade_length; /**< Duration of the fade. */
566 Uint16 period; /**< Period of the wave. */
574 Uint16 fade_length; /**< Duration of the fade. */
642 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
660 Uint16 fade_length; /**< Duration of the fade. */
707 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
720 Uint16 period; /**< Sample periods. */
721 Uint16 samples; /**< Amount of samples. */
727 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/tesseract/tesseract/src/include/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_haptic.h480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
497 Uint16 fade_length; /**< Duration of the fade. */
575 Uint16 period; /**< Period of the wave. */
583 Uint16 fade_length; /**< Duration of the fade. */
651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
669 Uint16 fade_length; /**< Duration of the fade. */
716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
729 Uint16 period; /**< Sample periods. */
730 Uint16 samples; /**< Amount of samples. */
736 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
497 Uint16 fade_length; /**< Duration of the fade. */
575 Uint16 period; /**< Period of the wave. */
583 Uint16 fade_length; /**< Duration of the fade. */
651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
669 Uint16 fade_length; /**< Duration of the fade. */
716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
729 Uint16 period; /**< Sample periods. */
730 Uint16 samples; /**< Amount of samples. */
736 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_haptic.h460 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
477 Uint16 fade_length; /**< Duration of the fade. */
555 Uint16 period; /**< Period of the wave. */
563 Uint16 fade_length; /**< Duration of the fade. */
631 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
649 Uint16 fade_length; /**< Duration of the fade. */
694 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
707 Uint16 period; /**< Sample periods. */
708 Uint16 samples; /**< Amount of samples. */
714 Uint16 fade_length; /**< Duration of the fade. */
[all …]
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_haptic.h458 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
475 Uint16 fade_length; /**< Duration of the fade. */
553 Uint16 period; /**< Period of the wave. */
561 Uint16 fade_length; /**< Duration of the fade. */
629 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
647 Uint16 fade_length; /**< Duration of the fade. */
692 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
705 Uint16 period; /**< Sample periods. */
706 Uint16 samples; /**< Amount of samples. */
712 Uint16 fade_length; /**< Duration of the fade. */
[all …]

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