Searched refs:UnitsOption (Results 1 – 9 of 9) sorted by relevance
244 p += serialize8(p, this->UnitsOption); in Serialize()269 p += deserialize8(p, &this->UnitsOption); in Deserialize()293 UnitsOption = 0; in Clear()310 && UnitsOption == rhs.UnitsOption in operator ==()
241 p += serialize8(p, this->UnitsOption); in Serialize()269 p += deserialize8(p, &this->UnitsOption); in Deserialize()296 UnitsOption = 0; in Clear()319 && UnitsOption == rhs.UnitsOption in operator ==()
19 unsigned char UnitsOption;
49 obj->UnitsOption = 44; in FillCustomValue()
85 uint8_t UnitsOption; /// Unit # option variable
266 units:setSelected(ServerSetupState.UnitsOption)267 GameSettings.NumUnits = ServerSetupState.UnitsOption580 ServerSetupState.UnitsOption = GameSettings.NumUnits