/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/seismic/ |
H A D | universe.cpp | 43 pulseX = UniverseWidth/3; in InitializeUniverse() 48 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse() 52 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 53 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse() 95 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 101 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse() 145 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress() 153 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth-1, range.size()); in operator ()() 172 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity() 179 u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in operator ()()
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H A D | universe.h | 33 UniverseWidth = UNIVERSE_WIDTH, enumerator 45 MaxWidth = UniverseWidth+1,
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H A D | main.cpp | 71 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/seismic/ |
H A D | universe.cpp | 43 pulseX = UniverseWidth/3; in InitializeUniverse() 48 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse() 52 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 53 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse() 95 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 101 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse() 145 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress() 153 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth-1, range.size()); in operator ()() 172 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity() 179 u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in operator ()()
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H A D | universe.h | 33 UniverseWidth = UNIVERSE_WIDTH, enumerator 45 MaxWidth = UniverseWidth+1,
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H A D | main.cpp | 71 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/seismic/ |
H A D | universe.cpp | 43 pulseX = UniverseWidth / 3; in InitializeUniverse() 48 for (int j = 0; j < UniverseWidth; ++j) { in InitializeUniverse() 52 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse() 53 float x = float(j - UniverseWidth / 2) / (UniverseWidth / 2); in InitializeUniverse() 97 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse() 103 D[i][UniverseWidth - 1 - k] *= d; in InitializeUniverse() 162 Rectangle area(0, 0, UniverseWidth - 1, UniverseHeight - 1); in SerialUpdateStress() 170 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth - 1, range.size()); in operator ()() 191 UpdateVelocity(Rectangle(1, 1, UniverseWidth - 1, UniverseHeight - 1)); in SerialUpdateVelocity() 199 Universe::Rectangle(1, y_range.begin(), u_.UniverseWidth - 1, y_range.size())); in operator ()()
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H A D | universe.hpp | 33 enum { UniverseWidth = UNIVERSE_WIDTH, UniverseHeight = UNIVERSE_HEIGHT }; enumerator 43 enum { MaxWidth = UniverseWidth + 1, MaxHeight = UniverseHeight + 3 };
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H A D | main.cpp | 79 if (video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
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/dports/devel/taskflow/taskflow-3.2.0/sandbox/seismic/ |
H A D | universe.cpp | 40 pulseX = UniverseWidth/3; in InitializeUniverse() 45 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse() 49 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 50 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse() 92 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse() 98 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse() 130 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress() 148 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity()
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H A D | seismic_video.cpp | 52 u_.UpdateStress(Universe::Rectangle(0, i, u_.UniverseWidth-1, 1)); in on_process() 56 u_.UpdateVelocity(Universe::Rectangle(1, i, u_.UniverseWidth-1, 1)); in on_process() 72 u_.UpdateStress(Universe::Rectangle(0, range.begin(), u_.UniverseWidth-1, range.size())); in on_process() 80 … u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in on_process()
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H A D | taskflow.cpp | 13 u.UpdateStress(Universe::Rectangle(0, i, u.UniverseWidth-1, 1)); in seismic_taskflow() 17 u.UpdateVelocity(Universe::Rectangle(1, i, u.UniverseWidth-1, 1)); in seismic_taskflow()
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H A D | tbb.cpp | 13 u_.UpdateStress(Universe::Rectangle(0, range.begin(), u_.UniverseWidth-1, range.size())); in operator ()() 21 u_.UpdateVelocity(Universe::Rectangle(1, y_range.begin(), u_.UniverseWidth-1, y_range.size())); in operator ()()
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H A D | universe.h | 16 UniverseWidth = UNIVERSE_WIDTH, enumerator 28 MaxWidth = UniverseWidth+1,
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H A D | main.cpp | 86 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
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/dports/games/freeorion/freeorion-0.4.10.2/parse/ |
H A D | Tokens.h | 549 (UniverseWidth) \
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/dports/games/freeorion/freeorion-0.4.10.2/server/ |
H A D | UniverseGenerator.cpp | 165 points_vec.push_back({2.0 * (GetUniverse().UniverseWidth() + 1.0), -1.0}); in DelauneyTriangulate() 166 points_vec.push_back({-1.0, 2.0 * (GetUniverse().UniverseWidth() + 1.0)}); in DelauneyTriangulate()
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H A D | ServerWrapper.cpp | 640 { return GetUniverse().UniverseWidth(); } in GetUniverseWidth()
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/dports/games/freeorion/freeorion-0.4.10.2/universe/ |
H A D | Universe.h | 371 double UniverseWidth() const;
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H A D | ValueRefs.cpp | 782 return GetUniverse().UniverseWidth() / 2; in Eval() 784 return GetUniverse().UniverseWidth(); in Eval()
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H A D | Universe.cpp | 2847 double Universe::UniverseWidth() const in UniverseWidth() function in Universe
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | MapWnd.cpp | 968 static_cast<GG::X>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppWidth() * 1.5), in MapWnd() 969 static_cast<GG::Y>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppHeight() * 1.5), in MapWnd() 1727 double starfield_width = GetUniverse().UniverseWidth(); in RenderStarfields() 2914 Resize(GG::Pt(static_cast<GG::X>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppWidth() * 1.5), in InitTurnRendering() 2915 … static_cast<GG::Y>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppHeight() * 1.5))); in InitTurnRendering() 5246 GG::X contents_width(static_cast<int>(ZoomFactor() * GetUniverse().UniverseWidth())); in CorrectMapPosition()
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