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Searched refs:UniverseWidth (Results 1 – 22 of 22) sorted by relevance

/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/seismic/
H A Duniverse.cpp43 pulseX = UniverseWidth/3; in InitializeUniverse()
48 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse()
52 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
53 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse()
95 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
101 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse()
145 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress()
153 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth-1, range.size()); in operator ()()
172 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity()
179 u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in operator ()()
H A Duniverse.h33 UniverseWidth = UNIVERSE_WIDTH, enumerator
45 MaxWidth = UniverseWidth+1,
H A Dmain.cpp71 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/seismic/
H A Duniverse.cpp43 pulseX = UniverseWidth/3; in InitializeUniverse()
48 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse()
52 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
53 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse()
95 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
101 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse()
145 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress()
153 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth-1, range.size()); in operator ()()
172 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity()
179 u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in operator ()()
H A Duniverse.h33 UniverseWidth = UNIVERSE_WIDTH, enumerator
45 MaxWidth = UniverseWidth+1,
H A Dmain.cpp71 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/seismic/
H A Duniverse.cpp43 pulseX = UniverseWidth / 3; in InitializeUniverse()
48 for (int j = 0; j < UniverseWidth; ++j) { in InitializeUniverse()
52 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse()
53 float x = float(j - UniverseWidth / 2) / (UniverseWidth / 2); in InitializeUniverse()
97 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse()
103 D[i][UniverseWidth - 1 - k] *= d; in InitializeUniverse()
162 Rectangle area(0, 0, UniverseWidth - 1, UniverseHeight - 1); in SerialUpdateStress()
170 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth - 1, range.size()); in operator ()()
191 UpdateVelocity(Rectangle(1, 1, UniverseWidth - 1, UniverseHeight - 1)); in SerialUpdateVelocity()
199 Universe::Rectangle(1, y_range.begin(), u_.UniverseWidth - 1, y_range.size())); in operator ()()
H A Duniverse.hpp33 enum { UniverseWidth = UNIVERSE_WIDTH, UniverseHeight = UNIVERSE_HEIGHT }; enumerator
43 enum { MaxWidth = UniverseWidth + 1, MaxHeight = UniverseHeight + 3 };
H A Dmain.cpp79 if (video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
/dports/devel/taskflow/taskflow-3.2.0/sandbox/seismic/
H A Duniverse.cpp40 pulseX = UniverseWidth/3; in InitializeUniverse()
45 for( int j=0; j<UniverseWidth; ++j ) { in InitializeUniverse()
49 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
50 float x = float(j-UniverseWidth/2)/(UniverseWidth/2); in InitializeUniverse()
92 for( int j=1; j<UniverseWidth-1; ++j ) { in InitializeUniverse()
98 D[i][UniverseWidth-1-k] *= d; in InitializeUniverse()
130 Rectangle area(0, 0, UniverseWidth-1, UniverseHeight-1); in SerialUpdateStress()
148 UpdateVelocity(Rectangle(1,1,UniverseWidth-1,UniverseHeight-1)); in SerialUpdateVelocity()
H A Dseismic_video.cpp52 u_.UpdateStress(Universe::Rectangle(0, i, u_.UniverseWidth-1, 1)); in on_process()
56 u_.UpdateVelocity(Universe::Rectangle(1, i, u_.UniverseWidth-1, 1)); in on_process()
72 u_.UpdateStress(Universe::Rectangle(0, range.begin(), u_.UniverseWidth-1, range.size())); in on_process()
80 … u_.UpdateVelocity(Universe::Rectangle(1,y_range.begin(),u_.UniverseWidth-1,y_range.size())); in on_process()
H A Dtaskflow.cpp13 u.UpdateStress(Universe::Rectangle(0, i, u.UniverseWidth-1, 1)); in seismic_taskflow()
17 u.UpdateVelocity(Universe::Rectangle(1, i, u.UniverseWidth-1, 1)); in seismic_taskflow()
H A Dtbb.cpp13 u_.UpdateStress(Universe::Rectangle(0, range.begin(), u_.UniverseWidth-1, range.size())); in operator ()()
21 u_.UpdateVelocity(Universe::Rectangle(1, y_range.begin(), u_.UniverseWidth-1, y_range.size())); in operator ()()
H A Duniverse.h16 UniverseWidth = UNIVERSE_WIDTH, enumerator
28 MaxWidth = UniverseWidth+1,
H A Dmain.cpp86 if(video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()
/dports/games/freeorion/freeorion-0.4.10.2/parse/
H A DTokens.h549 (UniverseWidth) \
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DUniverseGenerator.cpp165 points_vec.push_back({2.0 * (GetUniverse().UniverseWidth() + 1.0), -1.0}); in DelauneyTriangulate()
166 points_vec.push_back({-1.0, 2.0 * (GetUniverse().UniverseWidth() + 1.0)}); in DelauneyTriangulate()
H A DServerWrapper.cpp640 { return GetUniverse().UniverseWidth(); } in GetUniverseWidth()
/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DUniverse.h371 double UniverseWidth() const;
H A DValueRefs.cpp782 return GetUniverse().UniverseWidth() / 2; in Eval()
784 return GetUniverse().UniverseWidth(); in Eval()
H A DUniverse.cpp2847 double Universe::UniverseWidth() const in UniverseWidth() function in Universe
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp968 static_cast<GG::X>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppWidth() * 1.5), in MapWnd()
969 static_cast<GG::Y>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppHeight() * 1.5), in MapWnd()
1727 double starfield_width = GetUniverse().UniverseWidth(); in RenderStarfields()
2914 Resize(GG::Pt(static_cast<GG::X>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppWidth() * 1.5), in InitTurnRendering()
2915 … static_cast<GG::Y>(GetUniverse().UniverseWidth() * ZOOM_MAX + AppHeight() * 1.5))); in InitTurnRendering()
5246 GG::X contents_width(static_cast<int>(ZoomFactor() * GetUniverse().UniverseWidth())); in CorrectMapPosition()