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Searched refs:UpdateTile (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/drawpile/Drawpile-2.1.20/src/libclient/core/
H A Dlayerstackobserver.cpp155 struct UpdateTile { struct
156 UpdateTile(int x_, int y_) : x(x_), y(y_) {} in UpdateTile() function
176 QList<UpdateTile*> updates; in paintChangedTiles()
183 updates.append(new UpdateTile(tx, ty)); in paintChangedTiles()
191 concurrentForEach<UpdateTile*>(updates, [this](UpdateTile *t) { in paintChangedTiles()
200 UpdateTile *ut = updates.takeLast(); in paintChangedTiles()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DMegaTexture.h61 void UpdateTile( int localX, int localY, int globalX, int globalY );
H A DMegaTexture.cpp335 void idTextureLevel::UpdateTile( int localX, int localY, int globalX, int globalY ) { in UpdateTile() function in idTextureLevel
450 UpdateTile( x, y, globalTile[0], globalTile[1] ); in UpdateForCenter()
/dports/x11-toolkits/blt/blt2.5/generic/
H A DbltTile.c92 static Tcl_IdleProc UpdateTile; variable
192 UpdateTile(clientData) in UpdateTile() function
252 Tcl_DoWhenIdle(UpdateTile, tilePtr);
277 Tcl_CancelIdleCall(UpdateTile, tilePtr); in DestroyTile()