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Searched refs:UseExit (Results 1 – 6 of 6) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMap.h670 void UseExit(Actor *pc, InfoPoint *ip);
H A DMap.cpp606 void Map::UseExit(Actor *actor, InfoPoint *ip) in UseExit() function in GemRB::Map
854 UseExit(actor, ip); in UpdateScripts()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h902 void UseExit(ieDword exitID);
H A DActor.cpp10508 void Actor::UseExit(ieDword exitID) { in UseExit() function in GemRB::Actor
11204 UseExit(0); in MovementCommand()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp2275 game->GetPC(i, false)->UseExit(exitID); in PerformSelectedAction()
2280 game->selected[i]->UseExit(exitID); in PerformSelectedAction()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp1897 ((Actor *) Sender)->UseExit(target->GetGlobalID()); in MoveNearerTo()
1899 ((Actor *) Sender)->UseExit(0); in MoveNearerTo()