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Searched refs:UseSystemCursor (Results 1 – 5 of 5) sorted by relevance

/dports/games/openttd/openttd-12.1/src/video/cocoa/
H A Dcocoa_ogl.h32 bool UseSystemCursor() override { return true; } in UseSystemCursor() function
/dports/games/openttd/openttd-12.1/src/video/
H A Dsdl2_opengl_v.h23 bool UseSystemCursor() override { return true; } in UseSystemCursor() function
H A Dvideo_driver.hpp95 virtual bool UseSystemCursor() in UseSystemCursor() function in VideoDriver
H A Dwin32_v.h132 bool UseSystemCursor() override { return true; } in UseSystemCursor() function
/dports/games/openttd/openttd-12.1/src/
H A Dgfx.cpp1486 if (VideoDriver::GetInstance()->UseSystemCursor()) return; in UndrawMouseCursor()
1502 if (VideoDriver::GetInstance()->UseSystemCursor()) return; in DrawMouseCursor()