Searched refs:V3D_PROJ_TEST_CLIP_NEAR (Results 1 – 12 of 12) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/ |
H A D | ED_view3d.h | 199 V3D_PROJ_TEST_CLIP_NEAR = (1 << 2), enumerator 204 (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) 206 (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | \
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_vertex_proj.c | 133 vp_update->region, co, co_ss, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == in vpaint_proj_dm_map_cosnos_update__map_cb()
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H A D | paint_vertex_weight_ops.c | 701 grad_data->region, co, vs->sco, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) != in gradientVertInit__mapFunc()
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H A D | paint_vertex.c | 350 vc->region, co, co_ss, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == in tex_color_alpha()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_view.c | 118 region, cursor->location, co, V3D_PROJ_TEST_NOP | V3D_PROJ_TEST_CLIP_NEAR) == in DRW_draw_cursor()
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H A D | draw_manager_text.c | 183 V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == in DRW_text_cache_draw()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_project.c | 144 if (((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) || (vec4[3] > (float)BL_NEAR_CLIP)) { in ed_view3d_project__internal() 154 if (UNLIKELY((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) && (vec4[3] < 0.0f)) { in ed_view3d_project__internal()
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H A D | view3d_select.c | 876 const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR | in do_lasso_select_mesh() 2061 V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { in ed_object_select_pick() 2939 const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR | in do_mesh_box_select() 3531 vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_BB); in mesh_circle_select() 4059 V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { in object_circle_select()
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H A D | view3d_gizmo_ruler.c | 599 region, ruler_item->co[j], co_ss[j], V3D_PROJ_TEST_CLIP_NEAR); in gizmo_ruler_draw()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/ |
H A D | editmesh_select.c | 1726 if (ED_view3d_project_float_object(vc.region, eed->v1->co, v1_co, V3D_PROJ_TEST_CLIP_NEAR) == in mouse_mesh_loop() 1731 if (ED_view3d_project_float_object(vc.region, eed->v2->co, v2_co, V3D_PROJ_TEST_CLIP_NEAR) == in mouse_mesh_loop() 1761 if (ED_view3d_project_float_object(vc.region, cent, co, V3D_PROJ_TEST_CLIP_NEAR) == in mouse_mesh_loop()
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H A D | editmesh_tools.c | 4057 if (ED_view3d_project_float_object(region, bv->co, *sco, V3D_PROJ_TEST_CLIP_NEAR) != in edbm_knife_cut_exec()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/physics/ |
H A D | particle_edit.c | 541 V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK) { in key_test_depth() 3564 if (ED_view3d_project_int_global(region, key->co, screen_co, V3D_PROJ_TEST_CLIP_NEAR) != in brush_cut() 3591 if ((ED_view3d_project_int_global(region, key->co, screen_co, V3D_PROJ_TEST_CLIP_NEAR) != in brush_cut()
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