/dports/devel/godot/godot-3.2.3-stable/core/ |
H A D | method_bind.h | 175 VARIANT_ENUM_CAST(Vector3::Axis); 177 VARIANT_ENUM_CAST(Error); 178 VARIANT_ENUM_CAST(Margin); 179 VARIANT_ENUM_CAST(Corner); 180 VARIANT_ENUM_CAST(Orientation); 181 VARIANT_ENUM_CAST(HAlign); 182 VARIANT_ENUM_CAST(VAlign); 183 VARIANT_ENUM_CAST(PropertyHint); 185 VARIANT_ENUM_CAST(MethodFlags); 186 VARIANT_ENUM_CAST(Variant::Type); [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/core/ |
H A D | method_bind.h | 175 VARIANT_ENUM_CAST(Vector3::Axis); 177 VARIANT_ENUM_CAST(Error); 178 VARIANT_ENUM_CAST(Margin); 179 VARIANT_ENUM_CAST(Corner); 180 VARIANT_ENUM_CAST(Orientation); 181 VARIANT_ENUM_CAST(HAlign); 182 VARIANT_ENUM_CAST(VAlign); 183 VARIANT_ENUM_CAST(PropertyHint); 185 VARIANT_ENUM_CAST(MethodFlags); 186 VARIANT_ENUM_CAST(Variant::Type); [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 1075 VARIANT_ENUM_CAST(VisualServer::CubeMapSide); 1076 VARIANT_ENUM_CAST(VisualServer::TextureFlags); 1077 VARIANT_ENUM_CAST(VisualServer::ShaderMode); 1078 VARIANT_ENUM_CAST(VisualServer::ArrayType); 1079 VARIANT_ENUM_CAST(VisualServer::ArrayFormat); 1082 VARIANT_ENUM_CAST(VisualServer::LightType); 1083 VARIANT_ENUM_CAST(VisualServer::LightParam); 1086 VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); 1096 VARIANT_ENUM_CAST(VisualServer::RenderInfo); 1097 VARIANT_ENUM_CAST(VisualServer::Features); [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 1075 VARIANT_ENUM_CAST(VisualServer::CubeMapSide); 1076 VARIANT_ENUM_CAST(VisualServer::TextureFlags); 1077 VARIANT_ENUM_CAST(VisualServer::ShaderMode); 1078 VARIANT_ENUM_CAST(VisualServer::ArrayType); 1079 VARIANT_ENUM_CAST(VisualServer::ArrayFormat); 1082 VARIANT_ENUM_CAST(VisualServer::LightType); 1083 VARIANT_ENUM_CAST(VisualServer::LightParam); 1086 VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); 1096 VARIANT_ENUM_CAST(VisualServer::RenderInfo); 1097 VARIANT_ENUM_CAST(VisualServer::Features); [all …]
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H A D | physics_server.h | 825 VARIANT_ENUM_CAST(PhysicsServer::ShapeType); 826 VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter); 827 VARIANT_ENUM_CAST(PhysicsServer::AreaParameter); 829 VARIANT_ENUM_CAST(PhysicsServer::BodyMode); 830 VARIANT_ENUM_CAST(PhysicsServer::BodyParameter); 831 VARIANT_ENUM_CAST(PhysicsServer::BodyState); 832 VARIANT_ENUM_CAST(PhysicsServer::BodyAxis); 833 VARIANT_ENUM_CAST(PhysicsServer::PinJointParam); 834 VARIANT_ENUM_CAST(PhysicsServer::JointType); 836 VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag); [all …]
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | light.h | 143 VARIANT_ENUM_CAST(Light::Parameter); 144 VARIANT_ENUM_CAST(Light::LightColor); 145 VARIANT_ENUM_CAST(Light::Operator); 146 VARIANT_ENUM_CAST(Light::BakeMode); 184 VARIANT_ENUM_CAST(DirectionalLight::ShadowMode); 185 VARIANT_ENUM_CAST(DirectionalLight::ShadowParam);
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H A D | physics_joint.h | 101 VARIANT_ENUM_CAST(PinJoint::Param); 148 VARIANT_ENUM_CAST(HingeJoint::Param); 149 VARIANT_ENUM_CAST(HingeJoint::Flag); 202 VARIANT_ENUM_CAST(SliderJoint::Param); 237 VARIANT_ENUM_CAST(ConeTwistJoint::Param); 321 VARIANT_ENUM_CAST(Generic6DOFJoint::Param); 322 VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | light.h | 143 VARIANT_ENUM_CAST(Light::Parameter); 144 VARIANT_ENUM_CAST(Light::LightColor); 145 VARIANT_ENUM_CAST(Light::Operator); 146 VARIANT_ENUM_CAST(Light::BakeMode); 184 VARIANT_ENUM_CAST(DirectionalLight::ShadowMode); 185 VARIANT_ENUM_CAST(DirectionalLight::ShadowParam);
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H A D | physics_joint.h | 101 VARIANT_ENUM_CAST(PinJoint::Param); 148 VARIANT_ENUM_CAST(HingeJoint::Param); 149 VARIANT_ENUM_CAST(HingeJoint::Flag); 202 VARIANT_ENUM_CAST(SliderJoint::Param); 237 VARIANT_ENUM_CAST(ConeTwistJoint::Param); 321 VARIANT_ENUM_CAST(Generic6DOFJoint::Param); 322 VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | method_bind.h | 93 #define VARIANT_ENUM_CAST(m_enum) \ 114 #define VARIANT_ENUM_CAST(m_enum) \ 147 VARIANT_ENUM_CAST(Vector3::Axis); 148 VARIANT_ENUM_CAST(Image::Format); 149 VARIANT_ENUM_CAST(Error); 150 VARIANT_ENUM_CAST(wchar_t); 151 VARIANT_ENUM_CAST(Margin); 152 VARIANT_ENUM_CAST(Orientation); 153 VARIANT_ENUM_CAST(HAlign);
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | method_bind.h | 93 #define VARIANT_ENUM_CAST(m_enum) \ 114 #define VARIANT_ENUM_CAST(m_enum) \ 147 VARIANT_ENUM_CAST(Vector3::Axis); 148 VARIANT_ENUM_CAST(Image::Format); 149 VARIANT_ENUM_CAST(Error); 150 VARIANT_ENUM_CAST(wchar_t); 151 VARIANT_ENUM_CAST(Margin); 152 VARIANT_ENUM_CAST(Orientation); 153 VARIANT_ENUM_CAST(HAlign);
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | material.h | 107 VARIANT_ENUM_CAST(Material::Flag); 108 VARIANT_ENUM_CAST(Material::DepthDrawMode); 110 VARIANT_ENUM_CAST(Material::BlendMode); 200 VARIANT_ENUM_CAST(FixedMaterial::Parameter); 201 VARIANT_ENUM_CAST(FixedMaterial::TexCoordMode); 202 VARIANT_ENUM_CAST(FixedMaterial::FixedFlag); 203 VARIANT_ENUM_CAST(FixedMaterial::LightShader);
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H A D | shader_graph.h | 394 VARIANT_ENUM_CAST(ShaderGraph::NodeType); 395 VARIANT_ENUM_CAST(ShaderGraph::ShaderType); 396 VARIANT_ENUM_CAST(ShaderGraph::SlotType); 397 VARIANT_ENUM_CAST(ShaderGraph::ScalarOp); 398 VARIANT_ENUM_CAST(ShaderGraph::VecOp); 399 VARIANT_ENUM_CAST(ShaderGraph::VecScalarOp); 400 VARIANT_ENUM_CAST(ShaderGraph::RGBOp); 401 VARIANT_ENUM_CAST(ShaderGraph::ScalarFunc); 402 VARIANT_ENUM_CAST(ShaderGraph::VecFunc); 403 VARIANT_ENUM_CAST(ShaderGraph::GraphError);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | material.h | 107 VARIANT_ENUM_CAST(Material::Flag); 108 VARIANT_ENUM_CAST(Material::DepthDrawMode); 110 VARIANT_ENUM_CAST(Material::BlendMode); 200 VARIANT_ENUM_CAST(FixedMaterial::Parameter); 201 VARIANT_ENUM_CAST(FixedMaterial::TexCoordMode); 202 VARIANT_ENUM_CAST(FixedMaterial::FixedFlag); 203 VARIANT_ENUM_CAST(FixedMaterial::LightShader);
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H A D | shader_graph.h | 394 VARIANT_ENUM_CAST(ShaderGraph::NodeType); 395 VARIANT_ENUM_CAST(ShaderGraph::ShaderType); 396 VARIANT_ENUM_CAST(ShaderGraph::SlotType); 397 VARIANT_ENUM_CAST(ShaderGraph::ScalarOp); 398 VARIANT_ENUM_CAST(ShaderGraph::VecOp); 399 VARIANT_ENUM_CAST(ShaderGraph::VecScalarOp); 400 VARIANT_ENUM_CAST(ShaderGraph::RGBOp); 401 VARIANT_ENUM_CAST(ShaderGraph::ScalarFunc); 402 VARIANT_ENUM_CAST(ShaderGraph::VecFunc); 403 VARIANT_ENUM_CAST(ShaderGraph::GraphError);
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | material.h | 641 VARIANT_ENUM_CAST(SpatialMaterial::TextureParam) 642 VARIANT_ENUM_CAST(SpatialMaterial::DetailUV) 643 VARIANT_ENUM_CAST(SpatialMaterial::Feature) 644 VARIANT_ENUM_CAST(SpatialMaterial::BlendMode) 645 VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) 646 VARIANT_ENUM_CAST(SpatialMaterial::CullMode) 647 VARIANT_ENUM_CAST(SpatialMaterial::Flags) 648 VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) 649 VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) 650 VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) [all …]
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H A D | environment.h | 414 VARIANT_ENUM_CAST(Environment::BGMode) 415 VARIANT_ENUM_CAST(Environment::ToneMapper) 416 VARIANT_ENUM_CAST(Environment::GlowBlendMode) 417 VARIANT_ENUM_CAST(Environment::DOFBlurQuality) 418 VARIANT_ENUM_CAST(Environment::SSAOQuality) 419 VARIANT_ENUM_CAST(Environment::SSAOBlur)
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | material.h | 641 VARIANT_ENUM_CAST(SpatialMaterial::TextureParam) 642 VARIANT_ENUM_CAST(SpatialMaterial::DetailUV) 643 VARIANT_ENUM_CAST(SpatialMaterial::Feature) 644 VARIANT_ENUM_CAST(SpatialMaterial::BlendMode) 645 VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) 646 VARIANT_ENUM_CAST(SpatialMaterial::CullMode) 647 VARIANT_ENUM_CAST(SpatialMaterial::Flags) 648 VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) 649 VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) 650 VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) [all …]
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H A D | environment.h | 414 VARIANT_ENUM_CAST(Environment::BGMode) 415 VARIANT_ENUM_CAST(Environment::ToneMapper) 416 VARIANT_ENUM_CAST(Environment::GlowBlendMode) 417 VARIANT_ENUM_CAST(Environment::DOFBlurQuality) 418 VARIANT_ENUM_CAST(Environment::SSAOQuality) 419 VARIANT_ENUM_CAST(Environment::SSAOBlur)
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | light.h | 132 VARIANT_ENUM_CAST(Light::Param); 133 VARIANT_ENUM_CAST(Light::BakeMode); 172 VARIANT_ENUM_CAST(DirectionalLight::ShadowMode) 173 VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange) in VARIANT_ENUM_CAST() function 209 VARIANT_ENUM_CAST(OmniLight::ShadowMode) 210 VARIANT_ENUM_CAST(OmniLight::ShadowDetail) in VARIANT_ENUM_CAST() function
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H A D | physics_joint.h | 102 VARIANT_ENUM_CAST(PinJoint::Param); 149 VARIANT_ENUM_CAST(HingeJoint::Param); 150 VARIANT_ENUM_CAST(HingeJoint::Flag); 203 VARIANT_ENUM_CAST(SliderJoint::Param); 238 VARIANT_ENUM_CAST(ConeTwistJoint::Param); 340 VARIANT_ENUM_CAST(Generic6DOFJoint::Param); 341 VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | light.h | 132 VARIANT_ENUM_CAST(Light::Param); 133 VARIANT_ENUM_CAST(Light::BakeMode); 172 VARIANT_ENUM_CAST(DirectionalLight::ShadowMode) 173 VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange) in VARIANT_ENUM_CAST() function 209 VARIANT_ENUM_CAST(OmniLight::ShadowMode) 210 VARIANT_ENUM_CAST(OmniLight::ShadowDetail) in VARIANT_ENUM_CAST() function
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H A D | physics_joint.h | 102 VARIANT_ENUM_CAST(PinJoint::Param); 149 VARIANT_ENUM_CAST(HingeJoint::Param); 150 VARIANT_ENUM_CAST(HingeJoint::Flag); 203 VARIANT_ENUM_CAST(SliderJoint::Param); 238 VARIANT_ENUM_CAST(ConeTwistJoint::Param); 340 VARIANT_ENUM_CAST(Generic6DOFJoint::Param); 341 VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | physics_server.h | 662 VARIANT_ENUM_CAST(PhysicsServer::ShapeType); 663 VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter); 664 VARIANT_ENUM_CAST(PhysicsServer::AreaParameter); 666 VARIANT_ENUM_CAST(PhysicsServer::BodyMode); 667 VARIANT_ENUM_CAST(PhysicsServer::BodyParameter); 668 VARIANT_ENUM_CAST(PhysicsServer::BodyState); 669 VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock); 670 VARIANT_ENUM_CAST(PhysicsServer::PinJointParam); 671 VARIANT_ENUM_CAST(PhysicsServer::JointType); 673 VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag); [all …]
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | physics_server.h | 662 VARIANT_ENUM_CAST(PhysicsServer::ShapeType); 663 VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter); 664 VARIANT_ENUM_CAST(PhysicsServer::AreaParameter); 666 VARIANT_ENUM_CAST(PhysicsServer::BodyMode); 667 VARIANT_ENUM_CAST(PhysicsServer::BodyParameter); 668 VARIANT_ENUM_CAST(PhysicsServer::BodyState); 669 VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock); 670 VARIANT_ENUM_CAST(PhysicsServer::PinJointParam); 671 VARIANT_ENUM_CAST(PhysicsServer::JointType); 673 VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag); [all …]
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