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Searched refs:VCR_CanSendMessage (Results 1 – 7 of 7) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/net/nm/
H A Dnet_vcr.c61 net_drivers[0].CanSendMessage = VCR_CanSendMessage; in VCR_Init()
140 VCR_CanSendMessage (qsocket_t * sock) in VCR_CanSendMessage() function
/dports/games/tenebrae/tenebrae_0/
H A Dnet_vcr.c48 net_drivers[0].CanSendMessage = VCR_CanSendMessage; in VCR_Init()
116 qboolean VCR_CanSendMessage (qsocket_t *sock) in VCR_CanSendMessage() function
H A Dnet_vcr.h35 qboolean VCR_CanSendMessage (qsocket_t *sock);
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dnet_vcr.c48 net_drivers[0].CanSendMessage = VCR_CanSendMessage; in VCR_Init()
116 qboolean VCR_CanSendMessage (qsocket_t *sock) in VCR_CanSendMessage() function
H A Dnet_vcr.h35 qboolean VCR_CanSendMessage (qsocket_t *sock);
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dnet_vcr.h47 qboolean VCR_CanSendMessage (qsocket_t *sock);
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DCHANGES.old2339 net_vcr.c: In function 'VCR_CanSendMessage':