/dports/games/avp/avp-20170505/src/avp/ |
H A D | targeting.c | 172 FindPolygonInLineOfSight(&GunMuzzleDirectionInWS, &Global_VDB_Ptr->VDB_World, 1,Player); in CalculatePlayersTarget() 203 PlayersTarget.Position.vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget() 204 PlayersTarget.Position.vy = Global_VDB_Ptr->VDB_World.vy + (Global_VDB_Ptr->VDB_Mat.mat23<<7); in CalculatePlayersTarget() 205 PlayersTarget.Position.vz = Global_VDB_Ptr->VDB_World.vz + (Global_VDB_Ptr->VDB_Mat.mat33<<7); in CalculatePlayersTarget() 245 position.vx += Global_VDB_Ptr->VDB_World.vx; in CalculatePlayersTarget() 246 position.vy += Global_VDB_Ptr->VDB_World.vy; in CalculatePlayersTarget() 247 position.vz += Global_VDB_Ptr->VDB_World.vz; in CalculatePlayersTarget() 258 …PredatorLaserTarget.Position[i].vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13… in CalculatePlayersTarget() 259 …PredatorLaserTarget.Position[i].vy = Global_VDB_Ptr->VDB_World.vy + (Global_VDB_Ptr->VDB_Mat.mat23… in CalculatePlayersTarget() 1057 *targetPtr = Global_VDB_Ptr->VDB_World; in GetTargetingPointOfObject() [all …]
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H A D | lighting.c | 322 position.vx += Global_VDB_Ptr->VDB_World.vx; in MakeLightElement() 323 position.vy += Global_VDB_Ptr->VDB_World.vy; in MakeLightElement() 324 position.vz += Global_VDB_Ptr->VDB_World.vz; in MakeLightElement() 354 position.vx += Global_VDB_Ptr->VDB_World.vx; in MakeLightElement() 355 position.vy += Global_VDB_Ptr->VDB_World.vy; in MakeLightElement() 356 position.vz += Global_VDB_Ptr->VDB_World.vz; in MakeLightElement() 480 d.vx -= Global_VDB_Ptr->VDB_World.vx; in HandleLightElementSystem() 481 d.vy -= Global_VDB_Ptr->VDB_World.vy; in HandleLightElementSystem() 482 d.vz -= Global_VDB_Ptr->VDB_World.vz; in HandleLightElementSystem()
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H A D | bh_weap.c | 888 position.vy = position.vy/4 + VDBPtr->VDB_World.vy; 891 position.vz = position.vz/4 + VDBPtr->VDB_World.vz; 914 position.vy = position.vy/4 + VDBPtr->VDB_World.vy; 917 position.vz = position.vz/4 + VDBPtr->VDB_World.vz; 1110 position.vy = position.vy/4 + VDBPtr->VDB_World.vy; 1113 position.vz = position.vz/4 + VDBPtr->VDB_World.vz; 1916 position.vx += VDBPtr->VDB_World.vx; 1917 position.vy += VDBPtr->VDB_World.vy; 1918 position.vz += VDBPtr->VDB_World.vz; 2958 dynPtr->Position=Global_VDB_Ptr->VDB_World; [all …]
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H A D | bonusabilities.c | 112 dynPtr->PrevPosition = dynPtr->Position = Global_VDB_Ptr->VDB_World; in CreateGrapplingHook() 300 cable[0].vx = Global_VDB_Ptr->VDB_World.vx-mat.mat31/128; in RenderGrapplingHook() 301 cable[0].vy = Global_VDB_Ptr->VDB_World.vy-mat.mat32/128+500; in RenderGrapplingHook() 302 cable[0].vz = Global_VDB_Ptr->VDB_World.vz-mat.mat33/128; in RenderGrapplingHook() 369 MakeVector(&displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &displayblock.ObView); in RenderGrapplingHook()
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H A D | avpview.c | 448 AddVector(&ioff, &Global_VDB_Ptr->VDB_World); in InteriorType_Body() 459 AddVector(&ioff, &Global_VDB_Ptr->VDB_World); in InteriorType_Body() 563 Global_VDB_Ptr->VDB_World = dptr_s->ObWorld; in UpdateCamera() 615 MakeVector(&dptr->ObWorld, &VDB_Ptr->VDB_World, &dptr->ObView); in AVPGetInViewVolumeList()
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H A D | player.c | 1017 VECTORCH abovePosition = Global_VDB_Ptr->VDB_World; in PlayerIsDamaged() 1022 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged() 1025 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged() 1028 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged() 1096 VECTORCH abovePosition = Global_VDB_Ptr->VDB_World; in PlayerIsDead() 1098 … MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, 200, PARTICLE_PREDATOR_BLOOD); in PlayerIsDead() 2145 Global_VDB_Ptr->VDB_World = sbPtr->DynPtr->Position; in LoadStrategy_Player()
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H A D | hud.c | 1980 displayblock.ObWorld.vx += Global_VDB_Ptr->VDB_World.vx; in DrawAlienTeeth() 1981 displayblock.ObWorld.vy += Global_VDB_Ptr->VDB_World.vy; in DrawAlienTeeth() 1982 displayblock.ObWorld.vz += Global_VDB_Ptr->VDB_World.vz; in DrawAlienTeeth() 1996 displayblock.ObWorld.vx += Global_VDB_Ptr->VDB_World.vx; in DrawAlienTeeth() 1997 displayblock.ObWorld.vy += Global_VDB_Ptr->VDB_World.vy; in DrawAlienTeeth() 1998 displayblock.ObWorld.vz += Global_VDB_Ptr->VDB_World.vz; in DrawAlienTeeth()
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H A D | game.c | 282 Global_VDB_Ptr->VDB_World = Player->ObWorld; in StartGame()
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H A D | weapons.c | 4807 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; in MeleeWeapon_180Degree_Front_Core() 4808 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy; in MeleeWeapon_180Degree_Front_Core() 4809 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz; in MeleeWeapon_180Degree_Front_Core() 5042 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; in MeleeWeapon_90Degree_Front_Core() 5043 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy; in MeleeWeapon_90Degree_Front_Core() 5044 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz; in MeleeWeapon_90Degree_Front_Core() 10121 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; 10122 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy; 10123 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz; 10290 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; [all …]
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H A D | bh_fhug.c | 764 dynPtr->Position.vx += VDBPtr->VDB_World.vx; in PlotFaceHugger() 765 dynPtr->Position.vy += VDBPtr->VDB_World.vy; in PlotFaceHugger() 766 dynPtr->Position.vz += VDBPtr->VDB_World.vz; in PlotFaceHugger()
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H A D | bh_rubberduck.c | 30 CreateRubberDuck(&(Global_VDB_Ptr->VDB_World)); in CreateRubberDuckBot()
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H A D | los.c | 143 viewVector = Global_VDB_Ptr->VDB_World; in CameraCanSeeThisPosition_WithIgnore()
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H A D | pmove.c | 1689 VECTORCH position = VDBPtr->VDB_World; in ThrowAFlare()
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H A D | hmodel.c | 1188 MakeVector(worldposition, &Global_VDB_Ptr->VDB_World, &viewposition); 1447 MakeVector(&dummy_displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &dummy_displayblock.ObView);
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | plspecfn.c | 332 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr() 333 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr() 334 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr() 443 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr() 444 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr() 445 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | kzsort.c | 333 if(PointIsInModule(&(VDBPtr->VDB_World),modulePtr)) in KRenderItems() 556 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems() 586 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems() 612 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems() 646 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems() 672 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems() 808 MakeVector(&dbPtr->ObWorld, &VDBPtr->VDB_World, &dbPtr->ObView); in RenderThisHierarchicalDisplayblock()
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H A D | psndplat.c | 1107 …relativePosn.vx = ActiveSounds[activeIndex].threedeedata.position.vx - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound() 1108 …relativePosn.vy = ActiveSounds[activeIndex].threedeedata.position.vy - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound() 1109 …relativePosn.vz = ActiveSounds[activeIndex].threedeedata.position.vz - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound() 1113 …ayer Posn (%i, %i, %i)", Global_VDB_Ptr->VDB_World.vx, Global_VDB_Ptr->VDB_World.vy, Global_VDB_P… in PlatDo3dSound() 1858 (D3DVALUE) Global_VDB_Ptr->VDB_World.vx, in PlatUpdatePlayer() 1859 (D3DVALUE) Global_VDB_Ptr->VDB_World.vy, in PlatUpdatePlayer() 1860 (D3DVALUE) Global_VDB_Ptr->VDB_World.vz, in PlatUpdatePlayer()
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H A D | scrshot.cpp | 54 *(VECTORCH*)&output_buffer[length]=Global_VDB_Ptr->VDB_World; in LogCameraPosForModuleLinking()
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H A D | system.c | 582 Global_VDB_Ptr->VDB_World = Player->ObWorld; in RestartLevel()
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H A D | d3d_render.cpp | 3865 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawWaterPatch() 3866 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawWaterPatch() 3867 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawWaterPatch() 5993 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawFMVOnWater() 5994 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawFMVOnWater() 5995 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawFMVOnWater() 6124 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawMoltenMetal() 6125 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawMoltenMetal() 6126 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawMoltenMetal()
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/dports/games/avp/avp-20170505/src/ |
H A D | openal.c | 758 Global_VDB_Ptr->VDB_World.vx; in PlatDo3dSound() 760 Global_VDB_Ptr->VDB_World.vy; in PlatDo3dSound() 762 Global_VDB_Ptr->VDB_World.vz; in PlatDo3dSound() 893 pos[0] = Global_VDB_Ptr->VDB_World.vx; // 10000.0; in PlatUpdatePlayer() 894 pos[1] = Global_VDB_Ptr->VDB_World.vy; // 10000.0; in PlatUpdatePlayer() 895 pos[2] = Global_VDB_Ptr->VDB_World.vz; // 10000.0; in PlatUpdatePlayer()
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H A D | kshape.c | 3957 MakeVector(&VDB_Ptr->VDB_World, &dptr->ObWorld, &LocalView); in AddShape() 4336 VECTORCH v = Global_VDB_Ptr->VDB_World; in TranslationSetup() 5923 translatedPts[i].vx += Global_VDB_Ptr->VDB_World.vx; in RenderSky() 5924 translatedPts[i].vy += Global_VDB_Ptr->VDB_World.vy; in RenderSky() 5925 translatedPts[i].vz += Global_VDB_Ptr->VDB_World.vz; in RenderSky() 6597 d.vx = -3316 - Global_VDB_Ptr->VDB_World.vx; 6598 d.vy = -50000 -Global_VDB_Ptr->VDB_World.vy; 6599 d.vz = 26926 -Global_VDB_Ptr->VDB_World.vz; 7266 position.vx += Global_VDB_Ptr->VDB_World.vx; in RenderStarfield() 7267 position.vy += Global_VDB_Ptr->VDB_World.vy; in RenderStarfield() [all …]
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H A D | module.c | 123 playerPherModule = (ModuleFromPosition(&(Global_VDB_Ptr->VDB_World), playerPherModule)); in AllNewModuleHandler()
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H A D | opengl.c | 4293 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawWaterPatch() 4294 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawWaterPatch() 4295 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawWaterPatch() 5183 point->vx -= Global_VDB_Ptr->VDB_World.vx; 5184 point->vy -= Global_VDB_Ptr->VDB_World.vy; 5185 point->vz -= Global_VDB_Ptr->VDB_World.vz;
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 582 VECTORCH VDB_World; member
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