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Searched refs:VDB_World (Results 1 – 25 of 28) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dtargeting.c172 FindPolygonInLineOfSight(&GunMuzzleDirectionInWS, &Global_VDB_Ptr->VDB_World, 1,Player); in CalculatePlayersTarget()
203 PlayersTarget.Position.vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13<<7); in CalculatePlayersTarget()
204 PlayersTarget.Position.vy = Global_VDB_Ptr->VDB_World.vy + (Global_VDB_Ptr->VDB_Mat.mat23<<7); in CalculatePlayersTarget()
205 PlayersTarget.Position.vz = Global_VDB_Ptr->VDB_World.vz + (Global_VDB_Ptr->VDB_Mat.mat33<<7); in CalculatePlayersTarget()
245 position.vx += Global_VDB_Ptr->VDB_World.vx; in CalculatePlayersTarget()
246 position.vy += Global_VDB_Ptr->VDB_World.vy; in CalculatePlayersTarget()
247 position.vz += Global_VDB_Ptr->VDB_World.vz; in CalculatePlayersTarget()
258 …PredatorLaserTarget.Position[i].vx = Global_VDB_Ptr->VDB_World.vx + (Global_VDB_Ptr->VDB_Mat.mat13… in CalculatePlayersTarget()
259 …PredatorLaserTarget.Position[i].vy = Global_VDB_Ptr->VDB_World.vy + (Global_VDB_Ptr->VDB_Mat.mat23… in CalculatePlayersTarget()
1057 *targetPtr = Global_VDB_Ptr->VDB_World; in GetTargetingPointOfObject()
[all …]
H A Dlighting.c322 position.vx += Global_VDB_Ptr->VDB_World.vx; in MakeLightElement()
323 position.vy += Global_VDB_Ptr->VDB_World.vy; in MakeLightElement()
324 position.vz += Global_VDB_Ptr->VDB_World.vz; in MakeLightElement()
354 position.vx += Global_VDB_Ptr->VDB_World.vx; in MakeLightElement()
355 position.vy += Global_VDB_Ptr->VDB_World.vy; in MakeLightElement()
356 position.vz += Global_VDB_Ptr->VDB_World.vz; in MakeLightElement()
480 d.vx -= Global_VDB_Ptr->VDB_World.vx; in HandleLightElementSystem()
481 d.vy -= Global_VDB_Ptr->VDB_World.vy; in HandleLightElementSystem()
482 d.vz -= Global_VDB_Ptr->VDB_World.vz; in HandleLightElementSystem()
H A Dbh_weap.c888 position.vy = position.vy/4 + VDBPtr->VDB_World.vy;
891 position.vz = position.vz/4 + VDBPtr->VDB_World.vz;
914 position.vy = position.vy/4 + VDBPtr->VDB_World.vy;
917 position.vz = position.vz/4 + VDBPtr->VDB_World.vz;
1110 position.vy = position.vy/4 + VDBPtr->VDB_World.vy;
1113 position.vz = position.vz/4 + VDBPtr->VDB_World.vz;
1916 position.vx += VDBPtr->VDB_World.vx;
1917 position.vy += VDBPtr->VDB_World.vy;
1918 position.vz += VDBPtr->VDB_World.vz;
2958 dynPtr->Position=Global_VDB_Ptr->VDB_World;
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H A Dbonusabilities.c112 dynPtr->PrevPosition = dynPtr->Position = Global_VDB_Ptr->VDB_World; in CreateGrapplingHook()
300 cable[0].vx = Global_VDB_Ptr->VDB_World.vx-mat.mat31/128; in RenderGrapplingHook()
301 cable[0].vy = Global_VDB_Ptr->VDB_World.vy-mat.mat32/128+500; in RenderGrapplingHook()
302 cable[0].vz = Global_VDB_Ptr->VDB_World.vz-mat.mat33/128; in RenderGrapplingHook()
369 MakeVector(&displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &displayblock.ObView); in RenderGrapplingHook()
H A Davpview.c448 AddVector(&ioff, &Global_VDB_Ptr->VDB_World); in InteriorType_Body()
459 AddVector(&ioff, &Global_VDB_Ptr->VDB_World); in InteriorType_Body()
563 Global_VDB_Ptr->VDB_World = dptr_s->ObWorld; in UpdateCamera()
615 MakeVector(&dptr->ObWorld, &VDB_Ptr->VDB_World, &dptr->ObView); in AVPGetInViewVolumeList()
H A Dplayer.c1017 VECTORCH abovePosition = Global_VDB_Ptr->VDB_World; in PlayerIsDamaged()
1022 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged()
1025 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged()
1028 …MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, deltaHealth/ONE_FIXED, PARTICL… in PlayerIsDamaged()
1096 VECTORCH abovePosition = Global_VDB_Ptr->VDB_World; in PlayerIsDead()
1098 … MakeBloodExplosion(&Global_VDB_Ptr->VDB_World, 127, &abovePosition, 200, PARTICLE_PREDATOR_BLOOD); in PlayerIsDead()
2145 Global_VDB_Ptr->VDB_World = sbPtr->DynPtr->Position; in LoadStrategy_Player()
H A Dhud.c1980 displayblock.ObWorld.vx += Global_VDB_Ptr->VDB_World.vx; in DrawAlienTeeth()
1981 displayblock.ObWorld.vy += Global_VDB_Ptr->VDB_World.vy; in DrawAlienTeeth()
1982 displayblock.ObWorld.vz += Global_VDB_Ptr->VDB_World.vz; in DrawAlienTeeth()
1996 displayblock.ObWorld.vx += Global_VDB_Ptr->VDB_World.vx; in DrawAlienTeeth()
1997 displayblock.ObWorld.vy += Global_VDB_Ptr->VDB_World.vy; in DrawAlienTeeth()
1998 displayblock.ObWorld.vz += Global_VDB_Ptr->VDB_World.vz; in DrawAlienTeeth()
H A Dgame.c282 Global_VDB_Ptr->VDB_World = Player->ObWorld; in StartGame()
H A Dweapons.c4807 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; in MeleeWeapon_180Degree_Front_Core()
4808 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy; in MeleeWeapon_180Degree_Front_Core()
4809 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz; in MeleeWeapon_180Degree_Front_Core()
5042 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx; in MeleeWeapon_90Degree_Front_Core()
5043 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy; in MeleeWeapon_90Degree_Front_Core()
5044 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz; in MeleeWeapon_90Degree_Front_Core()
10121 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx;
10122 targetpos.vy-=Global_VDB_Ptr->VDB_World.vy;
10123 targetpos.vz-=Global_VDB_Ptr->VDB_World.vz;
10290 targetpos.vx-=Global_VDB_Ptr->VDB_World.vx;
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H A Dbh_fhug.c764 dynPtr->Position.vx += VDBPtr->VDB_World.vx; in PlotFaceHugger()
765 dynPtr->Position.vy += VDBPtr->VDB_World.vy; in PlotFaceHugger()
766 dynPtr->Position.vz += VDBPtr->VDB_World.vz; in PlotFaceHugger()
H A Dbh_rubberduck.c30 CreateRubberDuck(&(Global_VDB_Ptr->VDB_World)); in CreateRubberDuckBot()
H A Dlos.c143 viewVector = Global_VDB_Ptr->VDB_World; in CameraCanSeeThisPosition_WithIgnore()
H A Dpmove.c1689 VECTORCH position = VDBPtr->VDB_World; in ThrowAFlare()
H A Dhmodel.c1188 MakeVector(worldposition, &Global_VDB_Ptr->VDB_World, &viewposition);
1447 MakeVector(&dummy_displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &dummy_displayblock.ObView);
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c332 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr()
333 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr()
334 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
443 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr()
444 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr()
445 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c333 if(PointIsInModule(&(VDBPtr->VDB_World),modulePtr)) in KRenderItems()
556 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems()
586 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems()
612 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems()
646 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems()
672 MakeVector(&dptr->ObWorld, &VDBPtr->VDB_World, &dptr->ObView); in KRenderItems()
808 MakeVector(&dbPtr->ObWorld, &VDBPtr->VDB_World, &dbPtr->ObView); in RenderThisHierarchicalDisplayblock()
H A Dpsndplat.c1107 …relativePosn.vx = ActiveSounds[activeIndex].threedeedata.position.vx - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound()
1108 …relativePosn.vy = ActiveSounds[activeIndex].threedeedata.position.vy - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound()
1109 …relativePosn.vz = ActiveSounds[activeIndex].threedeedata.position.vz - Global_VDB_Ptr->VDB_World.v… in PlatDo3dSound()
1113 …ayer Posn (%i, %i, %i)", Global_VDB_Ptr->VDB_World.vx, Global_VDB_Ptr->VDB_World.vy, Global_VDB_P… in PlatDo3dSound()
1858 (D3DVALUE) Global_VDB_Ptr->VDB_World.vx, in PlatUpdatePlayer()
1859 (D3DVALUE) Global_VDB_Ptr->VDB_World.vy, in PlatUpdatePlayer()
1860 (D3DVALUE) Global_VDB_Ptr->VDB_World.vz, in PlatUpdatePlayer()
H A Dscrshot.cpp54 *(VECTORCH*)&output_buffer[length]=Global_VDB_Ptr->VDB_World; in LogCameraPosForModuleLinking()
H A Dsystem.c582 Global_VDB_Ptr->VDB_World = Player->ObWorld; in RestartLevel()
H A Dd3d_render.cpp3865 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawWaterPatch()
3866 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawWaterPatch()
3867 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawWaterPatch()
5993 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawFMVOnWater()
5994 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawFMVOnWater()
5995 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawFMVOnWater()
6124 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawMoltenMetal()
6125 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawMoltenMetal()
6126 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawMoltenMetal()
/dports/games/avp/avp-20170505/src/
H A Dopenal.c758 Global_VDB_Ptr->VDB_World.vx; in PlatDo3dSound()
760 Global_VDB_Ptr->VDB_World.vy; in PlatDo3dSound()
762 Global_VDB_Ptr->VDB_World.vz; in PlatDo3dSound()
893 pos[0] = Global_VDB_Ptr->VDB_World.vx; // 10000.0; in PlatUpdatePlayer()
894 pos[1] = Global_VDB_Ptr->VDB_World.vy; // 10000.0; in PlatUpdatePlayer()
895 pos[2] = Global_VDB_Ptr->VDB_World.vz; // 10000.0; in PlatUpdatePlayer()
H A Dkshape.c3957 MakeVector(&VDB_Ptr->VDB_World, &dptr->ObWorld, &LocalView); in AddShape()
4336 VECTORCH v = Global_VDB_Ptr->VDB_World; in TranslationSetup()
5923 translatedPts[i].vx += Global_VDB_Ptr->VDB_World.vx; in RenderSky()
5924 translatedPts[i].vy += Global_VDB_Ptr->VDB_World.vy; in RenderSky()
5925 translatedPts[i].vz += Global_VDB_Ptr->VDB_World.vz; in RenderSky()
6597 d.vx = -3316 - Global_VDB_Ptr->VDB_World.vx;
6598 d.vy = -50000 -Global_VDB_Ptr->VDB_World.vy;
6599 d.vz = 26926 -Global_VDB_Ptr->VDB_World.vz;
7266 position.vx += Global_VDB_Ptr->VDB_World.vx; in RenderStarfield()
7267 position.vy += Global_VDB_Ptr->VDB_World.vy; in RenderStarfield()
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H A Dmodule.c123 playerPherModule = (ModuleFromPosition(&(Global_VDB_Ptr->VDB_World), playerPherModule)); in AllNewModuleHandler()
H A Dopengl.c4293 point->vx -= Global_VDB_Ptr->VDB_World.vx; in D3D_DrawWaterPatch()
4294 point->vy -= Global_VDB_Ptr->VDB_World.vy; in D3D_DrawWaterPatch()
4295 point->vz -= Global_VDB_Ptr->VDB_World.vz; in D3D_DrawWaterPatch()
5183 point->vx -= Global_VDB_Ptr->VDB_World.vx;
5184 point->vy -= Global_VDB_Ptr->VDB_World.vy;
5185 point->vz -= Global_VDB_Ptr->VDB_World.vz;
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h582 VECTORCH VDB_World; member

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