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Searched refs:VF_CL_VIEWANGLES_X (Results 1 – 11 of 11) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcsprogs.h37 #define VF_CL_VIEWANGLES_X 34 //(float) macro
H A Dclvm_cmds.c864 case VF_CL_VIEWANGLES_X: in VM_CL_R_SetView()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcsprogs.h35 #define VF_CL_VIEWANGLES_X 34 //(float) macro
H A Dclvm_cmds.c885 case VF_CL_VIEWANGLES_X: in VM_CL_R_SetView()
1038 case VF_CL_VIEWANGLES_X: in VM_CL_R_SetView()
/dports/games/darkplaces/darkplaces/
H A Dcsprogs.h35 #define VF_CL_VIEWANGLES_X 34 //(float) macro
H A Dclvm_cmds.c879 case VF_CL_VIEWANGLES_X: in VM_CL_R_SetView()
1032 case VF_CL_VIEWANGLES_X: in VM_CL_R_SetView()
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dcsqc_constants.qh40 const int VF_CL_VIEWANGLES_X = 34; //(float)
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dcsprogsdefs.qc195 const float VF_CL_VIEWANGLES_X = 34; //(float)
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Dcsprogsdefs.qc195 const float VF_CL_VIEWANGLES_X = 34; //(float)
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Dcsprogsdefs.qc195 const float VF_CL_VIEWANGLES_X = 34; //(float)
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dcsprogsdefs.qc195 const float VF_CL_VIEWANGLES_X = 34; //(float)