/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/ |
H A D | edge_collapse.h | 104 for( x.f = v0->VFp(), x.z = v0->VFi(); x.f!=0; ++x) in FindSets() 117 for( x.f = v1->VFp(), x.z = v1->VFi(); x.f!=0; ++x ) in FindSets() 255 …(*i).f->VFp((*i).z) = (*i).f->V((*i).z)->VFp(); // e appendo la lista di facce incidenti in v1 a q… in Do() 257 (*i).f->V((*i).z)->VFp() = (*i).f; in Do()
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H A D | mesh_assert.h | 68 if(vi->VFp().IsNull()) in VFAdjacencyIsInitialized()
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H A D | nring.h | 77 typename face::Pos<FaceType> p(v->VFp(),v); in insertAndFlag1Ring()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/editrgbtri/ |
H A D | topologicalOp.h | 274 f0p->V((f0i+2)%3)->VFp() = f01p; 277 f0p->V(f0i)->VFp() = f01p; 283 f0p->V((f0i+2)%3)->VFp() = f00p; 285 f0p->V(f0i)->VFp() = f00p; 295 f1p->V((f1i+2)%3)->VFp() = f11p; 587 v2->VFp() = f0p; 589 v1->VFp() = f2p; 809 if (vp->VFp()->IsD()) in VFCorrectnessP() 813 return (vp->VFp()->V(index) == vp); in VFCorrectnessP() 921 f.V((z+0)%3)->VFp() = &f; in FlipEdge() [all …]
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H A D | controlPoint.cpp | 35 if (!v->IsD() && v->VFp()) in init() 38 RgbTriangleC t = RgbTriangleC(m,info,v->VFp()->Index()); in init() 50 if (!v->IsD() && v->VFp()) in init() 53 RgbTriangleC t = RgbTriangleC(m,info,v->VFp()->Index()); in init() 528 FacePointer fp = v.vert().VFp(); in minimalEdgeLevel()
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H A D | interactiveEdit.cpp | 493 if (!v.VFp()) in IsValidVertex() 496 RgbTriangleC tf = RgbTriangleC(m,info,v.VFp()->Index()); in IsValidVertex() 521 RgbTriangleC tf = RgbTriangleC(m,info,v.VFp()->Index()); in IsValidEdge() 526 RgbTriangleC tfa = RgbTriangleC(m,info,va.VFp()->Index()); in IsValidEdge() 560 FacePointer fp = v.vert().VFp(); in VE()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/editsegment/ |
H A D | curvaturetensor.h | 88 if ( ! (*vi).IsD() && (*vi).VFp() != NULL) { in ComputeCurvatureTensor() 95 vcg::face::JumpingPos<FaceType> pos((*vi).VFp(), central_vertex); in ComputeCurvatureTensor() 103 pos.Set(central_vertex->VFp(), central_vertex); in ComputeCurvatureTensor() 107 else pos.Set(central_vertex->VFp(), central_vertex); in ComputeCurvatureTensor()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/ |
H A D | pos.h | 76 if(v.F()->VFp(i) != NULL) in Draw() 80 glVertex( vcg::Barycenter(*(v.F()->VFp(i)))); in Draw()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/ |
H A D | pos.h | 76 if(v.F()->VFp(i) != NULL) in Draw() 80 glVertex( vcg::Barycenter(*(v.F()->VFp(i)))); in Draw()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/update/ |
H A D | topology.h | 302 (*vi).VFp() = 0; in VertexFace() 311 (*fi).VFp(j) = (*fi).V(j)->VFp(); in VertexFace() 313 (*fi).V(j)->VFp() = &(*fi); in VertexFace() 471 if(vi->VFp()!=0) // unreferenced vertices MUST have VF == 0; in TestVertexFace() 474 assert(tri::IsValidPointer(m, vi->VFp())); in TestVertexFace() 475 VFi.f=vi->VFp(); in TestVertexFace()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/face/ |
H A D | topology.h | 720 if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin in VFDetach() 723 f.V(z)->VFp() = f.VFp(fz); in VFDetach() 728 VFIterator<FaceType> x(f.V(z)->VFp(),f.V(z)->VFi()); in VFDetach() 738 y.f->VFp(y.z) = f.VFp(z); in VFDetach() 751 if (v->VFp()!=0) in VFAppend() 753 FaceType *f0=v->VFp(); in VFAppend() 756 f->VFp(z)=f0; in VFAppend() 759 v->VFp()=f; in VFAppend()
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H A D | component_polygon.h | 134 …typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<this->VN()); return _vf… in VFp() function 135 …typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<this->VN()); return _vf… in VFp() function
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/ |
H A D | edge_collapse.h | 275 (*i).f->VFp((*i).z) = c.V(1)->VFp(); 277 c.V(1)->VFp() = (*i).f;
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H A D | nring.h | 76 typename face::Pos<FaceType> p(v->VFp(),v); in insertAndFlag1Ring()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/update/ |
H A D | topology.h | 471 (*vi).VFp() = 0; in VertexFace() 480 (*fi).VFp(j) = (*fi).V(j)->VFp(); in VertexFace() 482 (*fi).V(j)->VFp() = &(*fi); in VertexFace() 637 if(vi->VFp()!=0) // unreferenced vertices MUST have VF == 0; in TestVertexFace() 640 assert(tri::IsValidPointer(m, vi->VFp())); in TestVertexFace() 641 VFi.f=vi->VFp(); in TestVertexFace()
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/face/ |
H A D | topology.h | 864 if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin in VFDetach() 867 f.V(z)->VFp() = f.VFp(fz); in VFDetach() 872 VFIterator<FaceType> x(f.V(z)->VFp(),f.V(z)->VFi()); in VFDetach() 882 y.f->VFp(y.z) = f.VFp(z); in VFDetach() 895 if (v->VFp()!=0) in VFAppend() 897 FaceType *f0=v->VFp(); in VFAppend() 900 f->VFp(z)=f0; in VFAppend() 903 v->VFp()=f; in VFAppend()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_paint/ |
H A D | edit_paint.h | 596 CFaceO * first_fac=vert->VFp(); in getSurroundingFacesVF() 599 CFaceO * temp=curr_f->VFp(pos); in getSurroundingFacesVF() 618 CFaceO * f = v->VFp(); in updateNormal() 623 CFaceO * temp=one_face->VFp(pos); in updateNormal()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_paint/ |
H A D | edit_paint.h | 611 CFaceO * first_fac = vert->VFp(); in getSurroundingFacesVF() 614 CFaceO * temp = curr_f->VFp(pos); in getSurroundingFacesVF() 633 CFaceO * f = v->VFp(); in updateNormal() 638 CFaceO * temp = one_face->VFp(pos); in updateNormal()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_vase/ |
H A D | fieldinterpolator.cpp | 58 vcg::face::Pos<CFaceO> pos(v->VFp(), v); in Init() 100 vcg::face::Pos<CFaceO> pos(vI->VFp(), vI); in Init()
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/dports/devel/vcglib/vcglib-2020.09/docs/Doxygen/ |
H A D | adjacency.dxy | 157 v.VFp() == f2 160 f2->VFp(0) == f3 162 f3->VFp(1) == f1 164 f1->VFp(2) == f0 166 f0->VFp(2) == NULL
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/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/ |
H A D | import_vmi.h | 786 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0]; 787 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0]; 788 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0];
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/ |
H A D | import_vmi.h | 786 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0]; 787 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0]; 788 (*vi).VFp() = (*vi).VFp()-(FaceType*)offsetF+ &m.face[0];
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/ |
H A D | allocate.h | 625 if ((*fi).cVFp(i)!=0) pu.Update((*fi).VFp(i)); in AddFaces() 629 pu.Update((*vi).VFp()); in AddFaces() 718 m.vert[ pu.remap[i] ].VFp() = m.vert[i].cVFp(); in PermutateVertexVector() 951 m.face[pos].VFp(j) = m.face[i].cVFp(j); in CompactFaceVector() 980 if ((*vi).IsVFInitialized() && (*vi).VFp()!=0 ) in CompactFaceVector() 984 (*vi).VFp() = fbase+pu.remap[oldIndex]; in CompactFaceVector() 1008 if ((*fi).IsVFInitialized(i) && (*fi).VFp(i)!=0 ) in CompactFaceVector() 1010 size_t oldIndex = (*fi).VFp(i) - fbase; in CompactFaceVector() 1011 assert(fbase <= (*fi).VFp(i) && oldIndex < pu.remap.size()); in CompactFaceVector() 1012 (*fi).VFp(i) = fbase+pu.remap[oldIndex]; in CompactFaceVector()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/local_optimization/ |
H A D | tri_edge_collapse_quadric_tex.h | 248 …for(vfi.F() = this->pos.V(0)->VFp(), vfi.I() = this->pos.V(0)->VFi(); vfi.F()!=0; ++vfi ) // for a… in GetTexCoords() 337 for(x.F() = v[0]->VFp(), x.I() = v[0]->VFi(),i=0; x.F()!=0; ++x ) // for all faces in v0 in ComputeTexPriority() 349 for(x.F() = v[1]->VFp(), x.I() = v[1]->VFi(),i=0; x.F()!=0; ++x ) // for all faces in v1 in ComputeTexPriority() 620 for( x.F() = (*vi).VFp(), x.I() = (*vi).VFi(); x.F()!=0; ++ x){ in Init() 624 for( x.F() = (*vi).VFp(), x.I() = (*vi).VFi(); x.F()!=0; ++x ) in Init()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/local_optimization/ |
H A D | tri_edge_collapse_quadric_tex.h | 249 …for(vfi.F() = this->pos.V(0)->VFp(), vfi.I() = this->pos.V(0)->VFi(); vfi.F()!=0; ++vfi ) // for a… in GetTexCoords() 338 for(x.F() = v[0]->VFp(), x.I() = v[0]->VFi(),i=0; x.F()!=0; ++x ) // for all faces in v0 in ComputeTexPriority() 350 for(x.F() = v[1]->VFp(), x.I() = v[1]->VFi(),i=0; x.F()!=0; ++x ) // for all faces in v1 in ComputeTexPriority() 621 for( x.F() = (*vi).VFp(), x.I() = (*vi).VFi(); x.F()!=0; ++ x){ in Init() 625 for( x.F() = (*vi).VFp(), x.I() = (*vi).VFi(); x.F()!=0; ++x ) in Init()
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