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Searched refs:VGameInfo (Results 1 – 9 of 9) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameinfo.cpp48 VGameInfo* GGameInfo;
60 VGameInfo::VGameInfo() in VGameInfo() function in VGameInfo
71 bool VGameInfo::IsPaused() in IsPaused()
73 guard(VGameInfo::IsPaused); in IsPaused()
H A Dp_gameinfo.h45 class VGameInfo : public VGameObject
47 DECLARE_CLASS(VGameInfo, VGameObject, 0)
87 VGameInfo();
145 extern VGameInfo* GGameInfo;
H A Dsv_main.cpp113 GGameInfo = (VGameInfo*)VObject::StaticSpawnObject( in SV_Init()
768 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in SV_SpawnServer()
998 if (GGameInfo->Flags & VGameInfo::GIF_Paused) in SV_ShutdownGame()
1000 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in SV_ShutdownGame()
1161 GGameInfo->Flags ^= VGameInfo::GIF_Paused; in COMMAND()
1167 !!(GGameInfo->Flags & VGameInfo::GIF_Paused)); in COMMAND()
H A Dcl_local.h93 VGameInfo* Game;
H A Dp_gameobject.h50 class VGameInfo; variable
H A Dp_levelinfo.h32 VGameInfo* Game;
H A Dp_player.cpp708 GGameInfo->Flags |= VGameInfo::GIF_Paused; in DoClientPause()
713 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in DoClientPause()
H A Dmapinfo.cpp186 if (GGameInfo->Flags & VGameInfo::GIF_DefaultLaxMonsterActivation) in SetMapDefaults()
H A Dvc_decorate.cpp2840 if (GGameInfo->Flags & VGameInfo::GIF_DefaultBloodSplatter) in ParseActor()