Searched refs:VGameInfo (Results 1 – 9 of 9) sorted by relevance
48 VGameInfo* GGameInfo;60 VGameInfo::VGameInfo() in VGameInfo() function in VGameInfo71 bool VGameInfo::IsPaused() in IsPaused()73 guard(VGameInfo::IsPaused); in IsPaused()
45 class VGameInfo : public VGameObject47 DECLARE_CLASS(VGameInfo, VGameObject, 0)87 VGameInfo();145 extern VGameInfo* GGameInfo;
113 GGameInfo = (VGameInfo*)VObject::StaticSpawnObject( in SV_Init()768 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in SV_SpawnServer()998 if (GGameInfo->Flags & VGameInfo::GIF_Paused) in SV_ShutdownGame()1000 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in SV_ShutdownGame()1161 GGameInfo->Flags ^= VGameInfo::GIF_Paused; in COMMAND()1167 !!(GGameInfo->Flags & VGameInfo::GIF_Paused)); in COMMAND()
93 VGameInfo* Game;
50 class VGameInfo; variable
32 VGameInfo* Game;
708 GGameInfo->Flags |= VGameInfo::GIF_Paused; in DoClientPause()713 GGameInfo->Flags &= ~VGameInfo::GIF_Paused; in DoClientPause()
186 if (GGameInfo->Flags & VGameInfo::GIF_DefaultLaxMonsterActivation) in SetMapDefaults()
2840 if (GGameInfo->Flags & VGameInfo::GIF_DefaultBloodSplatter) in ParseActor()