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Searched refs:VH_UpdateScreen (Results 1 – 24 of 24) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_vl.cpp129 VH_UpdateScreen(); in VL_Fade()
137 VH_UpdateScreen(); in VL_Fade()
138 VH_UpdateScreen(); in VL_Fade()
H A Did_vh.cpp149 void VH_UpdateScreen() in VH_UpdateScreen() function
258 VH_UpdateScreen(); in FizzleFade()
303 VH_UpdateScreen(); in FizzleFade()
321 VH_UpdateScreen(); in FizzleFade()
H A Did_vh.h60 void VH_UpdateScreen();
61 #define VW_UpdateScreen VH_UpdateScreen
H A Dwl_game.cpp541 if(usedoublebuffering) VH_UpdateScreen(); in RecordDemo()
671 VH_UpdateScreen(); in Died()
682 VH_UpdateScreen(); in Died()
691 if(usedoublebuffering) VH_UpdateScreen(); in Died()
H A Dwl_play.cpp669 VH_UpdateScreen(); in CheckKeys()
961 VH_UpdateScreen(); in FinishPaletteShifts()
1075 VH_UpdateScreen(); in PlayLoop()
H A Dg_intermission.cpp206 VH_UpdateScreen(); in R_CastZoomer()
H A Dr_sprites.cpp575 VH_UpdateScreen(); in R_DrawZoomer()
H A Dwl_main.cpp484 VH_UpdateScreen(); in InitGame()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_vh_a.h29 void VH_UpdateScreen (void);
H A Drt_vh_a.asm42 ; VH_UpdateScreen
H A Dmodexlib.c659 void VH_UpdateScreen (void) in VH_UpdateScreen() function
H A Drt_vid.c792 VH_UpdateScreen (); in VW_UpdateScreen()
/dports/games/bstone/bstone-1.1.9/src/
H A Did_vh.h137 #define VW_UpdateScreen() VH_UpdateScreen()
H A Did_us_1.cpp57 #define VW_UpdateScreen() VH_UpdateScreen()
58 void VH_UpdateScreen();
H A D3d_inter.cpp28 void VH_UpdateScreen();
H A Dmovie.cpp30 void VH_UpdateScreen();
H A D3d_debug.cpp28 void VH_UpdateScreen();
H A Djm_free.cpp52 void VH_UpdateScreen();
H A Did_vl.cpp1597 void VH_UpdateScreen() in VH_UpdateScreen() function
H A D3d_agent.cpp61 void VH_UpdateScreen();
78 #define VW_UpdateScreen() VH_UpdateScreen()
H A D3d_game.cpp75 void VH_UpdateScreen();
H A Djm_tp.cpp113 void VH_UpdateScreen();
H A D3d_menu.cpp33 void VH_UpdateScreen();
H A D3d_main.cpp65 void VH_UpdateScreen();