Searched refs:VID_GL_LIBRARY_LOADED (Results 1 – 6 of 6) sorted by relevance
82 VID_GL_LIBRARY_LOADED = 1, enumerator
432 …if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out befo… in SCR_ChangeRenderer()
861 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in W_InitFile()
4138 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in P_LoadLevel()4503 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in P_AddWadFile()
1525 if (vid.glstate == VID_GL_LIBRARY_LOADED)1621 if (vid.glstate == VID_GL_LIBRARY_LOADED)1889 …vid.glstate = HWD.pfnInit() ? VID_GL_LIBRARY_LOADED : VID_GL_LIBRARY_ERROR; // let load the OpenGL…
597 if (vid.glstate == VID_GL_LIBRARY_LOADED) in HWR_FreeTextureData()