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Searched refs:VID_GL_LIBRARY_LOADED (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dscreen.h82 VID_GL_LIBRARY_LOADED = 1, enumerator
H A Dscreen.c432 …if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out befo… in SCR_ChangeRenderer()
H A Dw_wad.c861 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in W_InitFile()
H A Dp_setup.c4138 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in P_LoadLevel()
4503 if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) in P_AddWadFile()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Di_video.c1525 if (vid.glstate == VID_GL_LIBRARY_LOADED)
1621 if (vid.glstate == VID_GL_LIBRARY_LOADED)
1889 …vid.glstate = HWD.pfnInit() ? VID_GL_LIBRARY_LOADED : VID_GL_LIBRARY_ERROR; // let load the OpenGL…
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_cache.c597 if (vid.glstate == VID_GL_LIBRARY_LOADED) in HWR_FreeTextureData()