/dports/games/quakeforge/quakeforge-0.7.2/libs/models/ |
H A D | glsl_skin.c | 60 byte top[4 * VID_GRADES * 16]; in glsl_Skin_ProcessTranslation() 61 byte bottom[4 * VID_GRADES * 16]; in glsl_Skin_ProcessTranslation() 67 for (i = 0, dst = top; i < VID_GRADES; i++, src += 256 - 16) { in glsl_Skin_ProcessTranslation() 78 for (i = 0, dst = bottom; i < VID_GRADES; i++, src += 256 - 16) { in glsl_Skin_ProcessTranslation() 89 qfeglTexSubImage2D (GL_TEXTURE_2D, 0, TOP_RANGE, 0, 16, VID_GRADES, in glsl_Skin_ProcessTranslation() 91 qfeglTexSubImage2D (GL_TEXTURE_2D, 0, BOTTOM_RANGE, 0, 16, VID_GRADES, in glsl_Skin_ProcessTranslation() 126 byte map[4 * VID_GRADES * 256]; in glsl_Skin_InitTranslations() 130 for (i = 0, dst = map, src = vid.colormap8; i < 256 * VID_GRADES; i++) { in glsl_Skin_InitTranslations() 142 qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0, in glsl_Skin_InitTranslations()
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H A D | skin.c | 65 static byte translations[MAX_TRANSLATIONS][(VID_GRADES + 1) * 256]; 93 memcpy (dest, source, VID_GRADES * 256); in Skin_SetTranslation() 95 for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { in Skin_SetTranslation()
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H A D | gl_skin.c | 219 translation += VID_GRADES * 256; in gl_Skin_ProcessTranslation()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | vid_common_sw32.c | 94 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap32() 150 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap16() 174 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap8() 195 vid.colormap8 = malloc (256*VID_GRADES * sizeof (byte)); in VID_MakeColormaps() 196 vid.colormap16 = malloc (256*VID_GRADES * sizeof (short)); in VID_MakeColormaps() 197 vid.colormap32 = malloc (256*VID_GRADES * sizeof (int)); in VID_MakeColormaps()
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H A D | sw32_riqm.c | 222 r_shadelight *= VID_GRADES; in R_IQMSetupLighting()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | vid.h | 27 #define VID_GRADES (1 << VID_CBITS) macro 79 extern byte globalcolormap[VID_GRADES*256];
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | vid_common_glsl.c | 94 pal = malloc (256 * VID_GRADES * 4); in GLSL_SetPalette() 95 for (i = 0, col = vr_data.vid->colormap8, op = pal; i < 256 * VID_GRADES; in GLSL_SetPalette() 103 for (i = 0; i < VID_GRADES; i++) in GLSL_SetPalette() 112 qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0, in GLSL_SetPalette()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | vid.h | 23 #define VID_GRADES (1 << VID_CBITS) macro
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H A D | client.h | 47 byte translations[VID_GRADES*256];
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | vid.h | 23 #define VID_GRADES (1 << VID_CBITS) macro
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H A D | client.h | 47 byte translations[VID_GRADES*256];
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | vid.h | 28 #define VID_GRADES (1 << VID_CBITS) macro
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H A D | client.h | 66 byte translations[VID_GRADES * 256];
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | vid.h | 30 #define VID_GRADES (1 << VID_CBITS) macro
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H A D | client.h | 43 byte translations[VID_GRADES*256];
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | vid.h | 35 #define VID_GRADES (1 << VID_CBITS) macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/ |
H A D | vid_fbdev.c | 282 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_SetMode() 418 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_Init()
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H A D | vid_sdl.c | 248 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_Init()
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H A D | vid_svgalib.c | 305 vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES]; in VID_SetMode()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | client.h | 34 byte translations[VID_GRADES*256];
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H A D | r_alias.c | 862 r_shadelight *= VID_GRADES; in R_AliasSetupLighting() 1017 for (i = 0 ; i < VID_GRADES ; i++) in R_AliasDrawModel()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | client.h | 103 byte translations[VID_GRADES * 256];
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | client.h | 83 byte translations[VID_GRADES*256];
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H A D | r_alias.c | 877 r_shadelight *= VID_GRADES; in R_AliasSetupLighting() 1091 for (i = 0 ; i < VID_GRADES ; i++) in R_AliasDrawModel()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_riqm.c | 231 r_shadelight *= VID_GRADES; in R_IQMSetupLighting()
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