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Searched refs:VID_GRADES (Results 1 – 25 of 53) sorted by relevance

123

/dports/games/quakeforge/quakeforge-0.7.2/libs/models/
H A Dglsl_skin.c60 byte top[4 * VID_GRADES * 16]; in glsl_Skin_ProcessTranslation()
61 byte bottom[4 * VID_GRADES * 16]; in glsl_Skin_ProcessTranslation()
67 for (i = 0, dst = top; i < VID_GRADES; i++, src += 256 - 16) { in glsl_Skin_ProcessTranslation()
78 for (i = 0, dst = bottom; i < VID_GRADES; i++, src += 256 - 16) { in glsl_Skin_ProcessTranslation()
89 qfeglTexSubImage2D (GL_TEXTURE_2D, 0, TOP_RANGE, 0, 16, VID_GRADES, in glsl_Skin_ProcessTranslation()
91 qfeglTexSubImage2D (GL_TEXTURE_2D, 0, BOTTOM_RANGE, 0, 16, VID_GRADES, in glsl_Skin_ProcessTranslation()
126 byte map[4 * VID_GRADES * 256]; in glsl_Skin_InitTranslations()
130 for (i = 0, dst = map, src = vid.colormap8; i < 256 * VID_GRADES; i++) { in glsl_Skin_InitTranslations()
142 qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0, in glsl_Skin_InitTranslations()
H A Dskin.c65 static byte translations[MAX_TRANSLATIONS][(VID_GRADES + 1) * 256];
93 memcpy (dest, source, VID_GRADES * 256); in Skin_SetTranslation()
95 for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { in Skin_SetTranslation()
H A Dgl_skin.c219 translation += VID_GRADES * 256; in gl_Skin_ProcessTranslation()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dvid_common_sw32.c94 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap32()
150 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap16()
174 for (l = 0;l < VID_GRADES;l++) in VID_MakeColormap8()
195 vid.colormap8 = malloc (256*VID_GRADES * sizeof (byte)); in VID_MakeColormaps()
196 vid.colormap16 = malloc (256*VID_GRADES * sizeof (short)); in VID_MakeColormaps()
197 vid.colormap32 = malloc (256*VID_GRADES * sizeof (int)); in VID_MakeColormaps()
H A Dsw32_riqm.c222 r_shadelight *= VID_GRADES; in R_IQMSetupLighting()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dvid.h27 #define VID_GRADES (1 << VID_CBITS) macro
79 extern byte globalcolormap[VID_GRADES*256];
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dvid_common_glsl.c94 pal = malloc (256 * VID_GRADES * 4); in GLSL_SetPalette()
95 for (i = 0, col = vr_data.vid->colormap8, op = pal; i < 256 * VID_GRADES; in GLSL_SetPalette()
103 for (i = 0; i < VID_GRADES; i++) in GLSL_SetPalette()
112 qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0, in GLSL_SetPalette()
/dports/games/tenebrae/tenebrae_0/
H A Dvid.h23 #define VID_GRADES (1 << VID_CBITS) macro
H A Dclient.h47 byte translations[VID_GRADES*256];
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dvid.h23 #define VID_GRADES (1 << VID_CBITS) macro
H A Dclient.h47 byte translations[VID_GRADES*256];
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dvid.h28 #define VID_GRADES (1 << VID_CBITS) macro
H A Dclient.h66 byte translations[VID_GRADES * 256];
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dvid.h30 #define VID_GRADES (1 << VID_CBITS) macro
H A Dclient.h43 byte translations[VID_GRADES*256];
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dvid.h35 #define VID_GRADES (1 << VID_CBITS) macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/
H A Dvid_fbdev.c282 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_SetMode()
418 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_Init()
H A Dvid_sdl.c248 viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; in VID_Init()
H A Dvid_svgalib.c305 vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES]; in VID_SetMode()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dclient.h34 byte translations[VID_GRADES*256];
H A Dr_alias.c862 r_shadelight *= VID_GRADES; in R_AliasSetupLighting()
1017 for (i = 0 ; i < VID_GRADES ; i++) in R_AliasDrawModel()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dclient.h103 byte translations[VID_GRADES * 256];
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dclient.h83 byte translations[VID_GRADES*256];
H A Dr_alias.c877 r_shadelight *= VID_GRADES; in R_AliasSetupLighting()
1091 for (i = 0 ; i < VID_GRADES ; i++) in R_AliasDrawModel()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_riqm.c231 r_shadelight *= VID_GRADES; in R_IQMSetupLighting()

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