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Searched refs:VID_LoadRefresh (Results 1 – 16 of 16) sorted by relevance

/dports/games/r1q2/r1q2-8012_5/linux/
H A Dvid_so.c188 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
382 if ( !VID_LoadRefresh( name ) ) in VID_ReloadRefresh()
391 if ( !VID_LoadRefresh( name ) ) in VID_ReloadRefresh()
/dports/games/quake2-source/quake2-r0.16.2/src/irix/
H A Dvid_so.c209 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
386 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
394 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2lnx/quake2-r0.16.2/src/irix/
H A Dvid_so.c209 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
386 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
394 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dvid_so.c214 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
394 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
403 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dvid_so.c214 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
397 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
406 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dvid_so.c201 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
381 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
390 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dvid_so.c201 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
381 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
390 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dvid_so.c206 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
382 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
391 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/q2p/Q2P-0.2-2006-12-31/unix/
H A Dvid_so.c241 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
404 if ( !VID_LoadRefresh( name ) ) { in VID_CheckChanges()
413 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dvid_so.c218 VID_LoadRefresh(char *name) in VID_LoadRefresh() function
378 if (!VID_LoadRefresh(name)) { in VID_CheckChanges()
386 if (!VID_LoadRefresh(name)) in VID_CheckChanges()
/dports/games/alienarena/alienarena-7.66/source/win32/
H A Dvid_dll.c549 qboolean VID_LoadRefresh(void) in VID_LoadRefresh() function
611 if ( !VID_LoadRefresh() ) in VID_CheckChanges()
/dports/games/alienarena-data/alienarena-7.66/source/win32/
H A Dvid_dll.c549 qboolean VID_LoadRefresh(void) in VID_LoadRefresh() function
611 if ( !VID_LoadRefresh() ) in VID_CheckChanges()
/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Dvid_dll.c558 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
674 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Dvid_dll.c558 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
674 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/
H A Dvid_dll.c594 qboolean VID_LoadRefresh( char *name ) in VID_LoadRefresh() function
705 if ( !VID_LoadRefresh( name ) ) in VID_CheckChanges()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dvid_dll.c785 qboolean VID_LoadRefresh( char *name, char *errstr ) in VID_LoadRefresh() function
1000 if ( !VID_LoadRefresh( name, errMessage ) ) in VID_ReloadRefresh()