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Searched refs:VID_MODE32 (Results 1 – 13 of 13) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dv_video.c200 } else if (V_GetMode() == VID_MODE32) { in FUNC_V_DrawBackground()
539 if (mode == VID_MODE32) { in V_UpdateTrueColorPalette()
649 if (mode == VID_MODE32) { in V_DestroyTrueColorPalette()
659 if (V_GetMode() != VID_MODE32) V_DestroyTrueColorPalette(VID_MODE32); in V_DestroyUnusedTrueColorPalettes()
678 if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) { in V_SetPalette()
832 case VID_MODE32: in V_InitMode()
840 current_videomode = VID_MODE32; in V_InitMode()
873 case VID_MODE32: return 4; in V_GetModePixelDepth()
886 case VID_MODE32: return 32; in V_GetNumPixelBits()
H A Dv_video.h118 VID_MODE32, enumerator
H A Dst_stuff.c756 if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) in ST_doPaletteStuff()
H A Dr_draw.c1021 } else if (V_GetMode() == VID_MODE32) { in R_InitBuffer()
/dports/games/prboom/prboom-2.5.0/src/SDL/
H A Di_video.c550 screens[i].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32); in I_SetRes()
558 screens[4].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32); in I_SetRes()
602 mode = VID_MODE32; in I_GetModeFromString()
604 mode = VID_MODE32; in I_GetModeFromString()
683 screens[0].int_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE32); in I_UpdateVideoMode()
H A Di_sshot.c273 case VID_MODE32: in I_ScreenShot()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dv_video.c305 } else if (V_GetMode() == VID_MODE32) { in FUNC_V_FillFlat()
724 if (mode == VID_MODE32) { in V_UpdateTrueColorPalette()
834 if (mode == VID_MODE32) { in V_DestroyTrueColorPalette()
844 if (V_GetMode() != VID_MODE32) V_DestroyTrueColorPalette(VID_MODE32); in V_DestroyUnusedTrueColorPalettes()
863 if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) { in V_SetPalette()
1066 case VID_MODE32: in V_InitMode()
1079 current_videomode = VID_MODE32; in V_InitMode()
1117 case VID_MODE32: return 4; in V_GetModePixelDepth()
1130 case VID_MODE32: return 32; in V_GetNumPixelBits()
H A Dv_video.h168 VID_MODE32, enumerator
H A Dgl_soft2gl.c167 else if (V_GetMode() == VID_MODE32) in UpdatePixels()
H A Dst_stuff.c799 if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) in ST_doPaletteStuff()
H A Dr_draw.c1039 } else if (V_GetMode() == VID_MODE32) { in R_InitBuffer()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/SDL/
H A Di_video.c1081 screens[i].int_pitch = REAL_SCREENPITCH / V_GetModePixelDepth(VID_MODE32); in I_InitScreenResolution()
1089 screens[4].int_pitch = REAL_SCREENPITCH / V_GetModePixelDepth(VID_MODE32); in I_InitScreenResolution()
1196 mode = VID_MODE32; in I_GetModeFromString()
1198 mode = VID_MODE32; in I_GetModeFromString()
1379 screens[0].int_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE32); in I_UpdateVideoMode()
H A Di_sshot.c282 case VID_MODE32: in I_ScreenShot()