1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * aint32 with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * 22 * Based on the original sources 23 * Faery Tale II -- The Halls of the Dead 24 * (c) 1993-1996 The Wyrmkeep Entertainment Co. 25 */ 26 27 #ifndef SAGA2_LOCALIZE_H 28 #define SAGA2_LOCALIZE_H 29 30 namespace Saga2 { 31 32 #define ALLOCATION_ERROR "Required allocation failed" 33 #define RESHANDLE_ERROR "Memory heap exhausted" 34 35 #define WOUNDED_STATUS "%s is badly wounded!" 36 #define HURT_STATUS "%s is hurt." 37 #define CALENDAR_STATUS "It is %s, day %d, week %d." 38 39 #define HOUR00_TIME "midnight" 40 #define HOUR02_TIME "morning" 41 #define HOUR06_TIME "mid-morning" 42 #define HOUR12_TIME "noon" 43 #define HOUR18_TIME "mid-afternoon" 44 #define HOUR22_TIME "evening" 45 46 47 #define IDEAS_MENTAL "Ideas" 48 #define SPELL_MENTAL "Spells" 49 #define SKILL_MENTAL "Skills" 50 51 #define CLOSE_MOUSE "Close" 52 #define SCROLL_MOUSE "Scroll Inventory" 53 54 #define ASLEEP_STATE "Asleep" 55 #define PARALY_STATE "Paralysed" 56 #define BLIND_STATE "Blind" 57 #define AFRAID_STATE "Afraid" 58 #define ANGRY_STATE "Angry" 59 #define BADWND_STATE "Badly Wounded" 60 #define HURT_STATE "Hurt" 61 #define POISON_STATE "Poisoned" 62 #define DISEAS_STATE "Diseased" 63 #define NORMAL_STATE "Normal" 64 #define DEAD_STATE "Dead" 65 66 #define JULIAN_BROSTATE "Julian is: " 67 #define PHILLIP_BROSTATE "Phillip is: " 68 #define KEVIN_BROSTATE "Kevin is: " 69 70 #define ON_AGRESS "Agression: On" 71 #define OFF_AGRESS "Agression: Off" 72 73 #define NO_ARMOR "No Armor Worn" 74 #define DESC_ARMOR "Absorb:%d, Reduce:/%d, Defense:+%d" 75 76 #define ON_CENTER "Center: On" 77 #define OFF_CENTER "Center: Off" 78 79 #define ON_BANDED "Banding: On" 80 #define OFF_BANDED "Banding: Off" 81 82 #define OPTIONS_PANEL "Options Panel" 83 84 #define HEALTH_HINT "Health:" 85 #define WEIGHT_HINT "Weight:" 86 #define BULK_HINT "Bulk:" 87 #define UNK_WEIGHT_HINT "N/A" 88 #define UNK_BULK_HINT "N/A" 89 90 #define RED_MANA "Red Mana:" 91 #define ORANGE_MANA "Orange Mana:" 92 #define YELLOW_MANA "Yellow Mana:" 93 #define GREEN_MANA "Green Mana:" 94 #define BLUE_MANA "Blue Mana:" 95 #define VIOLET_MANA "Purple Mana:" 96 97 98 #define DOS_CMDLINE "Syntax : FTA2 \n" 99 #define WIN_CMDLINE "Syntax : FTA2 \n" 100 101 #define SINGLE_CHARGE "%s, %d Charge" 102 #define MULTI_CHARGE "%s, %d Charges" 103 104 #define PLURAL_DESC "%d %ss" 105 106 #define IDEAS_INVENT "Mental Inventory: Ideas" 107 #define SPELL_INVENT "Mental Inventory: Spells" 108 #define SKILL_INVENT "Mental Inventory: Skills" 109 110 #define ERROR_HEADING "Error" 111 #define ERROR_OK_BUTTON "OK" 112 #define ERROR_RE_BUTTON "_Retry" 113 #define ERROR_CA_BUTTON "_Cancel" 114 #define ERROR_YE_BUTTON "_Yes" 115 #define ERROR_NO_BUTTON "_No" 116 117 #define ARCHERY_SKILL "archery skill" 118 #define SWORD_SKILL "swordcraft skill" 119 #define SHIELD_SKILL "shieldcraft skill" 120 #define BLUDGEON_SKILL "bludgeon skill" 121 #define DEAD_SKILL "" 122 #define SPELL_SKILL "spellcraft" 123 #define DEAD2_SKILL "" 124 #define AGILITY_SKILL "agility" 125 #define BRAWN_SKILL "brawn" 126 127 #define SKILL_STATUS "%s's %s has increased." 128 #define VITALITY_STATUS "%s's vitality has increased." 129 130 #define ATTACK_STATUS "%s is under attack!" 131 #define DEATH_STATUS "%s has died!" 132 133 } // end of namespace Saga2 134 135 #endif 136