Searched refs:VL_FillPalette (Results 1 – 9 of 9) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_util.h | 84 void VL_FillPalette (int red, int green, int blue);
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H A D | rt_vid.c | 847 VL_FillPalette (red,green,blue); in VL_FadeOut() 911 VL_FillPalette (red>>2,green>>2,blue>>2); in VL_FadeToColor()
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H A D | rt_util.c | 1384 void VL_FillPalette (int red, int green, int blue) in VL_FillPalette() function
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H A D | rt_game.c | 3157 VL_FillPalette(255,255,255); in DrawEndBonus() 3220 VL_FillPalette( 255, 255, 255 ); in LevelCompleted()
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H A D | rt_main.c | 939 VL_FillPalette(255,255,255); in GameLoop()
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H A D | rt_menu.c | 7372 VL_FillPalette(255,255,255); in CP_AmmoPerWeaponOptions()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | id_vl.h | 115 void VL_FillPalette(
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H A D | movie.cpp | 151 VL_FillPalette(0, 0, 0); in SetupMovie()
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H A D | id_vl.cpp | 1118 void VL_FillPalette( in VL_FillPalette() function 1239 ::VL_FillPalette( in VL_FadeOut()
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