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Searched refs:VL_FillPalette (Results 1 – 9 of 9) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_util.h84 void VL_FillPalette (int red, int green, int blue);
H A Drt_vid.c847 VL_FillPalette (red,green,blue); in VL_FadeOut()
911 VL_FillPalette (red>>2,green>>2,blue>>2); in VL_FadeToColor()
H A Drt_util.c1384 void VL_FillPalette (int red, int green, int blue) in VL_FillPalette() function
H A Drt_game.c3157 VL_FillPalette(255,255,255); in DrawEndBonus()
3220 VL_FillPalette( 255, 255, 255 ); in LevelCompleted()
H A Drt_main.c939 VL_FillPalette(255,255,255); in GameLoop()
H A Drt_menu.c7372 VL_FillPalette(255,255,255); in CP_AmmoPerWeaponOptions()
/dports/games/bstone/bstone-1.1.9/src/
H A Did_vl.h115 void VL_FillPalette(
H A Dmovie.cpp151 VL_FillPalette(0, 0, 0); in SetupMovie()
H A Did_vl.cpp1118 void VL_FillPalette( in VL_FillPalette() function
1239 ::VL_FillPalette( in VL_FadeOut()