Searched refs:VMFlyThrough (Results 1 – 12 of 12) sorted by relevance
226 if (m_viewMode == VMFlyThrough || m_viewMode == VMWalk) in mouseCaptureChanged()277 if (m_viewMode == VMFlyThrough || m_viewMode == VMWalk) in mouseUp()519 else if (m_viewMode == VMFlyThrough || m_viewMode == VMWalk) in keyDown()618 else if (m_viewMode == VMFlyThrough || m_viewMode == VMWalk) in keyUp()
30 VMFlyThrough, enumerator
87 VMFlyThrough, enumerator
2948 if (viewMode == VMFlyThrough || viewMode == VMWalk || examineMode == EMFree) in drawToClipPlaneUsingStencil()3335 if (viewMode == VMFlyThrough || viewMode == VMWalk || examineMode == EMFree) in applyModelRotation()3448 if ((flags.keepRightSideUp && viewMode == VMFlyThrough) || viewMode == VMWalk) in update()
114 if (action == flythroughModeAction) modelViewer->doViewModeChanged(LDInputHandler::VMFlyThrough); in viewModeChanged()
351 …viewKeepRightSideUpAction->setEnabled( modelViewer->getViewMode() == LDInputHandler::VMFlyThrough); in doViewMenuAboutToShow()
1229 else if (viewMode == LDInputHandler::VMFlyThrough) in setMainWindow()2191 else if (viewMode == LDInputHandler::VMFlyThrough) in setViewMode()2193 inputHandler->setViewMode(LDInputHandler::VMFlyThrough); in setViewMode()
392 bool flyThroughMode = viewMode == LDInputHandler::VMFlyThrough;633 case LDInputHandler::VMFlyThrough:2116 [self setViewMode:LDInputHandler::VMFlyThrough];
769 viewMode = LDInputHandler::VMFlyThrough;
154 case LDInputHandler::VMFlyThrough:
484 if (viewMode == LDrawModelViewer::VMFlyThrough) in showStatusIcon()2557 case LDrawModelViewer::VMFlyThrough: in switchToViewMode()3316 return switchToViewMode(LDrawModelViewer::VMFlyThrough); in doCommand()
1714 else if (m_viewMode == LDInputHandler::VMFlyThrough) in doViewMode()