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Searched refs:VOODOO_VISUAL_RANGE (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Dvoodooconst.h81 static const int VOODOO_VISUAL_RANGE = 28; variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DSpell.cpp322 unsigned int limit = VOODOO_VISUAL_RANGE; in GetCastingDistance()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp558 dist = VOODOO_VISUAL_RANGE; in CanSee()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/CREImporter/
H A DCREImporter.cpp940 act->BaseStats[IE_VISUALRANGE] = VOODOO_VISUAL_RANGE; // not stored anywhere in GetActor()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp10756 …ctor *> visActors = area->GetAllActorsInRadius(Pos, flag, seenby ? VOODOO_VISUAL_RANGE / 2 : GetSa… in SeeAnyOne()