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Searched refs:VPF_DEPTHCLAMP (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_backend.c1166 …if (glRefConfig.framebufferObject && (backEnd.viewParms.flags & VPF_DEPTHCLAMP) && glRefConfig.dep… in RB_DrawSurfs()
1393 …if (glRefConfig.framebufferObject && (backEnd.viewParms.flags & VPF_DEPTHCLAMP) && glRefConfig.dep… in RB_DrawSurfs()
H A Dtr_local.h916 VPF_DEPTHCLAMP = 0x08, enumerator
H A Dtr_main.c2710 shadowParms.flags = VPF_DEPTHSHADOW | VPF_DEPTHCLAMP | VPF_ORTHOGRAPHIC | VPF_NOVIEWMODEL; in R_RenderSunShadowMaps()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_backend.c1417 …if (glRefConfig.framebufferObject && (backEnd.viewParms.flags & VPF_DEPTHCLAMP) && glRefConfig.dep… in RB_DrawSurfs()
1644 …if (glRefConfig.framebufferObject && (backEnd.viewParms.flags & VPF_DEPTHCLAMP) && glRefConfig.dep… in RB_DrawSurfs()
H A Dtr_local.h920 VPF_DEPTHCLAMP = 0x08, enumerator
H A Dtr_main.c2752 shadowParms.flags = VPF_DEPTHSHADOW | VPF_DEPTHCLAMP | VPF_ORTHOGRAPHIC | VPF_NOVIEWMODEL; in R_RenderSunShadowMaps()