Searched refs:V_JOKER (Results 1 – 3 of 3) sorted by relevance
194 if ( (h == 3*V_UNIT0) || (h == 2*V_UNIT0 + V_JOKER) ) cardwin->exchange = 4;195 if ( (h == 3*V_UNIT1) || (h == 2*V_UNIT1 + V_JOKER) ) cardwin->exchange = 6;196 if ( (h == 3*V_UNIT2) || (h == 2*V_UNIT2 + V_JOKER) ) cardwin->exchange = 8;198 || ( h == V_JOKER + V_UNIT1 + V_UNIT2 ) 199 || ( h == V_UNIT0 + V_JOKER + V_UNIT2 ) 200 || ( h == V_UNIT0 + V_UNIT1 + V_JOKER )201 || ( h == V_JOKER + V_JOKER + V_UNIT2 ) 202 || ( h == V_JOKER + V_UNIT1 + V_JOKER ) 203 || ( h == V_UNIT0 + V_JOKER + V_JOKER ) ) cardwin->exchange = 10;
76 #define V_JOKER 1000 /* Used to identify cards when exchanging */ macro
286 Joker.value = V_JOKER; in initialize()