Searched refs:V_VITALITY (Results 1 – 9 of 9) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | avatar.c | 203 p_ptr->vir_types[i++] = V_VITALITY; in get_virtues() 241 if (exist_virtue(V_VITALITY)) in get_virtues() 244 p_ptr->vir_types[i++] = V_VITALITY; in get_virtues() 281 if (exist_virtue(V_VITALITY)) in get_virtues() 284 p_ptr->vir_types[i++] = V_VITALITY; in get_virtues()
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H A D | cmd3.c | 415 chg_virtue(V_VITALITY, -1); in destroy_item_aux() 420 chg_virtue(V_VITALITY, 1); in destroy_item_aux()
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H A D | cmd5.c | 1460 chg_virtue(V_VITALITY, -1); in cast_death_spell() 1632 chg_virtue(V_VITALITY, -1); in cast_death_spell()
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H A D | xtra2.c | 935 chg_virtue(V_VITALITY, -2); in mon_take_hit() 972 chg_virtue(V_VITALITY, 2); in mon_take_hit()
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H A D | spells2.c | 1950 chg_virtue(V_VITALITY, -2); in genocide() 2023 chg_virtue(V_VITALITY, -2); in mass_genocide()
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H A D | cmd1.c | 2019 if (one_in_(4)) chg_virtue(V_VITALITY, 1); in py_attack()
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H A D | effects.c | 2876 chg_virtue(V_VITALITY, 1); in do_inc_stat()
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H A D | defines.h | 4934 #define V_VITALITY 12 macro
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H A D | spells1.c | 1918 chg_virtue(V_VITALITY, 1); in project_m()
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