Searched refs:ValidAreanumber (Results 1 – 1 of 1) sorted by relevance
478 int ValidAreanumber (int areanumber) in ValidAreanumber() function849 if (!ValidAreanumber(ob->areanumber)) in MakeLastInArea()1336 if (ValidAreanumber(gone->areanumber)) in RemoveObj()1449 if (ValidAreanumber(newarea)) in SpawnNewObj()4800 if (!ValidAreanumber(AREANUMBER(ob->tilex,ob->tiley))) in SpawnMissileSmoke()5213 if (ValidAreanumber(area) && (areatried[area]==false)) in MissileTryMove()5561 if (ValidAreanumber(temparea)) \ in MoveActor()5567 if (!ValidAreanumber(newarea)) //find empty tile in MoveActor()6521 if (ValidAreanumber(area) && (areatried[area]==0)) in CheckOtherActors()