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Searched refs:ValidTarget (Results 1 – 19 of 19) sorted by relevance

/dports/devel/cmake-gui/cmake-3.22.1/Tests/RunCMake/GenEx-TARGET_FILE/
H A DRunCMakeTest.cmake27 run_cmake(ValidTarget-TARGET_PDB_FILE)
29 run_cmake(ValidTarget-TARGET_PDB_FILE_BASE_NAME)
/dports/devel/cmake/cmake-3.22.1/Tests/RunCMake/GenEx-TARGET_FILE/
H A DRunCMakeTest.cmake27 run_cmake(ValidTarget-TARGET_PDB_FILE)
29 run_cmake(ValidTarget-TARGET_PDB_FILE_BASE_NAME)
/dports/devel/cmake-doc/cmake-3.22.1/Tests/RunCMake/GenEx-TARGET_FILE/
H A DRunCMakeTest.cmake27 run_cmake(ValidTarget-TARGET_PDB_FILE)
29 run_cmake(ValidTarget-TARGET_PDB_FILE_BASE_NAME)
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DMatching.cpp69 if (oC->objectName[0] || target->ValidTarget(GA_NO_DEAD)) { in DoObjectFiltering()
177 if (!aC->ValidTarget(ga_flags)) { in EvaluateObject()
315 if (((Actor *)tar)->ValidTarget(ga_flags)) { in GetStoredActorFromObject()
H A DGSUtils.cpp539 if (!tar->ValidTarget(seeflag, Sender)) { in CanSee()
H A DGameScript.cpp1338 if (!((Actor *) target)->ValidTarget(ga_flags) ) { in AddTarget()
H A DTriggers.cpp316 if (!allowdead && (!act->ValidTarget(GA_NO_DEAD) || act->GetStat(IE_AVATARREMOVAL) != 0)) { in InParty()
H A DActions.cpp3545 if (act && act != Sender && act->ValidTarget(GA_NO_DEAD)) { in ClearAllActions()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMap.cpp888 || !actor->ValidTarget(GA_NO_DEAD)) { in DoStepForActor()
1934 if (!actor->ValidTarget(flags) ) { in CountSummons()
2172 if (!actor->ValidTarget(flags, checker) ) { in GetActor()
2185 if (!actor->ValidTarget(flags) ) { in GetActorInRadius()
2200 if (!actor->ValidTarget(flags, see) ) { in GetAllActorsInRadius()
2220 if (!actor->ValidTarget(flags) ) { in GetActor()
2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea()
2442 if (!actor->ValidTarget(excludeFlags)) in GetActorsInRect()
2459 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) in SpawnsAlive()
2970 if (actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in dump()
H A DPathFinder.cpp320 …hildActor != caller && (flags & PF_ACTORS_ARE_BLOCKING || !childActor->ValidTarget(GA_ONLY_BUMPABL… in FindPath()
H A DProjectile.cpp1154 if (!target->ValidTarget(targetFlags)) { in LineTarget()
H A DGame.cpp643 if (! actor->ValidTarget( GA_SELECT | GA_NO_DEAD )) in SelectActor()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp1331 if (!lastActor->ValidTarget(target_types) || !area->IsVisible(gameMousePos)) { in OnMouseOver()
2408 if (type != ACT_NONE && !actor->ValidTarget(target_types)) { in PerformActionOn()
2421 if (!actor->ValidTarget(GA_SELECT)) { in PerformActionOn()
2434 if (!actor->ValidTarget(GA_TALK)) { in PerformActionOn()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp2222 if (actor && actor->ValidTarget(GA_CAN_BUMP) && actorInTheWay->ValidTarget(GA_ONLY_BUMPABLE)) { in DoStep()
2324 if (!newPath && actor && actor->ValidTarget(GA_CAN_BUMP)) { in WalkTo()
H A DActor.h508 bool ValidTarget(int ga_flags, const Scriptable *checker = NULL) const;
H A DActor.cpp6160 bool Actor::ValidTarget(int ga_flags, const Scriptable *checker) const in ValidTarget() function in GemRB::Actor
7802 if (!ValidTarget(GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL)) { in UpdateActorState()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUICommon.py787 if not additionalCheck and GemRB.ValidTarget (pc, GA_SELECT|GA_NO_DEAD):
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp4006 RETURN_BOOL(actor->ValidTarget(flags, actor));
13516 METHOD(ValidTarget, METH_VARARGS),
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp4531 if (!owner->ValidTarget(GA_NO_DEAD)) { in fx_cast_spell()