Searched refs:ValidTarget (Results 1 – 19 of 19) sorted by relevance
27 run_cmake(ValidTarget-TARGET_PDB_FILE)29 run_cmake(ValidTarget-TARGET_PDB_FILE_BASE_NAME)
69 if (oC->objectName[0] || target->ValidTarget(GA_NO_DEAD)) { in DoObjectFiltering()177 if (!aC->ValidTarget(ga_flags)) { in EvaluateObject()315 if (((Actor *)tar)->ValidTarget(ga_flags)) { in GetStoredActorFromObject()
539 if (!tar->ValidTarget(seeflag, Sender)) { in CanSee()
1338 if (!((Actor *) target)->ValidTarget(ga_flags) ) { in AddTarget()
316 if (!allowdead && (!act->ValidTarget(GA_NO_DEAD) || act->GetStat(IE_AVATARREMOVAL) != 0)) { in InParty()
3545 if (act && act != Sender && act->ValidTarget(GA_NO_DEAD)) { in ClearAllActions()
888 || !actor->ValidTarget(GA_NO_DEAD)) { in DoStepForActor()1934 if (!actor->ValidTarget(flags) ) { in CountSummons()2172 if (!actor->ValidTarget(flags, checker) ) { in GetActor()2185 if (!actor->ValidTarget(flags) ) { in GetActorInRadius()2200 if (!actor->ValidTarget(flags, see) ) { in GetAllActorsInRadius()2220 if (!actor->ValidTarget(flags) ) { in GetActor()2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea()2442 if (!actor->ValidTarget(excludeFlags)) in GetActorsInRect()2459 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) in SpawnsAlive()2970 if (actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in dump()
320 …hildActor != caller && (flags & PF_ACTORS_ARE_BLOCKING || !childActor->ValidTarget(GA_ONLY_BUMPABL… in FindPath()
1154 if (!target->ValidTarget(targetFlags)) { in LineTarget()
643 if (! actor->ValidTarget( GA_SELECT | GA_NO_DEAD )) in SelectActor()
1331 if (!lastActor->ValidTarget(target_types) || !area->IsVisible(gameMousePos)) { in OnMouseOver()2408 if (type != ACT_NONE && !actor->ValidTarget(target_types)) { in PerformActionOn()2421 if (!actor->ValidTarget(GA_SELECT)) { in PerformActionOn()2434 if (!actor->ValidTarget(GA_TALK)) { in PerformActionOn()
2222 if (actor && actor->ValidTarget(GA_CAN_BUMP) && actorInTheWay->ValidTarget(GA_ONLY_BUMPABLE)) { in DoStep()2324 if (!newPath && actor && actor->ValidTarget(GA_CAN_BUMP)) { in WalkTo()
508 bool ValidTarget(int ga_flags, const Scriptable *checker = NULL) const;
6160 bool Actor::ValidTarget(int ga_flags, const Scriptable *checker) const in ValidTarget() function in GemRB::Actor7802 if (!ValidTarget(GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL)) { in UpdateActorState()
787 if not additionalCheck and GemRB.ValidTarget (pc, GA_SELECT|GA_NO_DEAD):
4006 RETURN_BOOL(actor->ValidTarget(flags, actor));13516 METHOD(ValidTarget, METH_VARARGS),
4531 if (!owner->ValidTarget(GA_NO_DEAD)) { in fx_cast_spell()