/dports/graphics/rayshade/rayshade.4.0/libray/libobj/ |
H A D | triangle.c | 56 VecSub(*p2, *p1, &triangle->e[0]); 57 VecSub(*p3, *p2, &triangle->e[1]); 58 VecSub(*p1, *p3, &triangle->e[2]); 309 VecSub(tri->p[0], *pos, dpdv); 421 VecSub(base, p[mid], dpdv); 423 VecSub(p[mid], base, dpdv); 461 VecSub(base, p[mid], dpdu); 463 VecSub(p[mid], base, dpdu);
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H A D | disc.c | 114 VecSub(hit, disc->pos, &hit); 166 VecSub(*pos, disc->pos, dpdv);
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H A D | plane.c | 115 VecSub(*pos, plane->pos, &vec);
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H A D | box.c | 38 VecSub(*v1, *v2, &size);
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H A D | cylinder.c | 45 VecSub(*top, *bot, &axis);
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H A D | cone.c | 60 VecSub(*apex, *bot, &axis);
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/dports/graphics/rayshade/rayshade.4.0/libray/liblight/ |
H A D | extended.c | 84 VecSub(lp->pos, ray->pos, &ldir); 115 VecSub(lp->pos, *pos, dir);
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H A D | spot.c | 37 VecSub(*to, *from, &spot->dir); 150 VecSub(lp->pos, *pos, dir);
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H A D | point.c | 72 VecSub(lp->pos, *pos, dir);
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H A D | jittered.c | 78 VecSub(lp->curpos, *pos, dir);
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/dports/graphics/rayshade/rayshade.4.0/libshade/ |
H A D | lightdef.c | 110 VecSub(*u, *corner, u); 111 VecSub(*v, *corner, v);
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H A D | viewing.c | 44 VecSub(Camera.lookp, Camera.pos, &Camera.dir); in RSViewing() 64 VecSub(Camera.lookp, Camera.pos, &Screen.firstray); in RSViewing() 124 VecSub(ray->dir, aperture_inc, &(ray->dir));
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/dports/graphics/rayshade/rayshade.4.0/libray/libtext/ |
H A D | mapping.c | 170 VecSub(*pos, map->center, &vtmp); 224 VecSub(*pos, map->center, &vtmp);
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/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | VecOps.h | 48 template <class T0, class T1, class T2> inline void VecSub(const T0* V0, const T1* V1, T2* V2) in VecSub() function
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/dports/graphics/rayshade/rayshade.4.0/libray/libcommon/ |
H A D | vector.h | 75 #define VecSub(a,b,r) (r)->x=(a).x-(b).x,(r)->y=(a).y-(b).y,(r)->z=(a).z-(b).z macro
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H A D | vecmath.c | 158 VecSub(tmp1, tmp2, &tmp1);
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/dports/science/molgif/molgif-a7df9e4/ |
H A D | molgif.go | 157 func VecSub(a, b Vec) Vec { func 242 l := VecSub(s.pos, ray.orig) 281 c.axis = VecSub(b, a) 391 if d := VecSub(pa, pb); d.LenSq() < thresh*thresh {
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/dports/math/p5-Math-Vec/Math-Vec-1.01/lib/Math/ |
H A D | Vec.pm | 669 sub VecSub { subroutine
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/dports/games/alephone/alephone-release-20190331/Source_Files/ModelView/ |
H A D | Model3D.cpp | 871 VecSub(PosExtra,Position,PosDiff); in FindPositions_Frame() 885 VecSub(NormExtra,Norm,NormDiff); in FindPositions_Frame()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_inset/ |
H A D | geom.py | 613 def VecSub(a, b): function
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/dports/biology/sra-tools/sra-tools-2.11.0/ncbi-vdb/libs/krypto/ |
H A D | aes-ncbi.c | 282 CipherVec AESBCMEMBER(VecSub) (CipherVec v1, CipherVec v2) 286 CipherVec AESBCMEMBER(VecSub) (CipherVec v1, CipherVec v2) in AESBCMEMBER() argument 876 hi = AESBCMEMBER(VecSub) (hi, vec_01); in AESBCMEMBER()
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/dports/biology/ncbi-vdb/ncbi-vdb-2.11.0/libs/krypto/ |
H A D | aes-ncbi.c | 282 CipherVec AESBCMEMBER(VecSub) (CipherVec v1, CipherVec v2) 286 CipherVec AESBCMEMBER(VecSub) (CipherVec v1, CipherVec v2) in AESBCMEMBER() argument 876 hi = AESBCMEMBER(VecSub) (hi, vec_01); in AESBCMEMBER()
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/dports/graphics/rayshade/rayshade.4.0/etc/rsconvert/ |
H A D | yacc.y | 458 VecSub($3, $4, &tmp);
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/dports/graphics/rayshade/rayshade.4.0/rayview/ |
H A D | glmethods.c | 1026 VecSub(Camera.pos, c, &e);
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/dports/security/cryptopp/cryptopp-8.6.0/ |
H A D | ppc_simd.h | 1456 inline T1 VecSub(const T1 vec1, const T2 vec2) in VecSub() function
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