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Searched refs:VectorAdd (Results 1 – 25 of 1503) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_sprite.c185 VectorAdd (up, left, ul); in make_quad()
186 VectorAdd (up, right, ur); in make_quad()
187 VectorAdd (down, left, ll); in make_quad()
188 VectorAdd (down, right, lr); in make_quad()
190 VectorAdd (currententity->origin, ul, verts[0]); // first triangle in make_quad()
191 VectorAdd (currententity->origin, ur, verts[1]); in make_quad()
192 VectorAdd (currententity->origin, lr, verts[2]); in make_quad()
193 VectorAdd (currententity->origin, ul, verts[3]); // second triangle in make_quad()
194 VectorAdd (currententity->origin, lr, verts[4]); in make_quad()
195 VectorAdd (currententity->origin, ll, verts[5]); in make_quad()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_collision.c26 VectorAdd(pEnd, end, end); in CL_SelectTraceLine()
165 VectorAdd(ent->fields.client->origin, model->rotatedmins, mins); in CL_LinkEdict()
166 VectorAdd(ent->fields.client->origin, model->rotatedmaxs, maxs); in CL_LinkEdict()
170 VectorAdd(ent->fields.client->origin, model->yawmins, mins); in CL_LinkEdict()
171 VectorAdd(ent->fields.client->origin, model->yawmaxs, maxs); in CL_LinkEdict()
175 VectorAdd(ent->fields.client->origin, model->normalmins, mins); in CL_LinkEdict()
176 VectorAdd(ent->fields.client->origin, model->normalmaxs, maxs); in CL_LinkEdict()
188 VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins); in CL_LinkEdict()
267 VectorAdd(pEnd, end, end); in CL_Move()
387 VectorAdd(origin, cl.playerstandmins, entmins); in CL_Move()
[all …]
/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlightmap.cpp303 VectorAdd(surf, g_face_offset[facenum], surf); in SetSurfFromST()
936 VectorAdd(dl->origin, temp_normal, dl->origin); in CreateDirectLights()
1271 VectorAdd(pos, delta, delta); in GatherSampleLight()
1527 VectorAdd(pos, delta, delta); in GatherSampleLight()
1534 VectorAdd(total, add, total); in GatherSampleLight()
1726 VectorAdd(p1, g_face_offset[facenum], p1); in GetPhongNormal()
1727 VectorAdd(p2, g_face_offset[facenum], p2); in GetPhongNormal()
1766 VectorAdd(phongnormal, temp, phongnormal); in GetPhongNormal()
1768 VectorAdd(phongnormal, temp, phongnormal); in GetPhongNormal()
1939 VectorAdd(pos, l.surfpt[i], pos); in BuildFacelights()
[all …]
/dports/math/py-sympy/sympy-1.9/sympy/vector/
H A Doperators.py5 from sympy.vector.vector import Vector, VectorMul, VectorAdd, Cross, Dot
180 if isinstance(vect, (Add, VectorAdd)):
187 return VectorAdd.fromiter(curl(i, doit=doit) for i in args)
257 if isinstance(vect, (Add, VectorAdd)):
322 if isinstance(scalar_field, (Add, VectorAdd)):
323 return VectorAdd.fromiter(gradient(i) for i in scalar_field.args)
326 return VectorAdd.fromiter(scalar_field / i * gradient(i) for i in s)
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_navnew.cpp74 VectorAdd( dmins, dest, dmins ); in NAV_HitNavGoal()
75 VectorAdd( dmaxs, dest, dmaxs ); in NAV_HitNavGoal()
78 VectorAdd( point, mins, pmins ); in NAV_HitNavGoal()
79 VectorAdd( point, maxs, pmaxs ); in NAV_HitNavGoal()
241 VectorAdd( fwd, right, moveDir ); in NAV_MoveDirSafe()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_collision.c147 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins); in CL_LinkEdict()
148 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs); in CL_LinkEdict()
152 VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins); in CL_LinkEdict()
333 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TracePoint()
334 VectorAdd(origin, cl.playerstandmaxs, entmaxs); in CL_TracePoint()
551 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TraceLine()
552 VectorAdd(origin, cl.playerstandmaxs, entmaxs); in CL_TraceLine()
670 VectorAdd(start, mins, shiftstart); in CL_TraceBox()
671 VectorAdd(end, mins, shiftend); in CL_TraceBox()
796 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TraceBox()
[all …]
/dports/games/darkplaces/darkplaces/
H A Dcl_collision.c147 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins); in CL_LinkEdict()
148 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs); in CL_LinkEdict()
152 VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins); in CL_LinkEdict()
333 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TracePoint()
334 VectorAdd(origin, cl.playerstandmaxs, entmaxs); in CL_TracePoint()
551 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TraceLine()
552 VectorAdd(origin, cl.playerstandmaxs, entmaxs); in CL_TraceLine()
670 VectorAdd(start, mins, shiftstart); in CL_TraceBox()
671 VectorAdd(end, mins, shiftend); in CL_TraceBox()
796 VectorAdd(origin, cl.playerstandmins, entmins); in CL_TraceBox()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_alias.cpp168 VectorAdd(tmp1, tmp2, triangleTangents[j]); in R_ModCalcNormalsAndTangents()
173 VectorAdd(tmp1, tmp2, triangleBitangents[j]); in R_ModCalcNormalsAndTangents()
198 VectorAdd(n, triangleNormals[idx], n); in R_ModCalcNormalsAndTangents()
199 VectorAdd(t, triangleTangents[idx], t); in R_ModCalcNormalsAndTangents()
200 VectorAdd(b, triangleBitangents[idx], b); in R_ModCalcNormalsAndTangents()
220 VectorAdd(vertexes[meshIndex].point, translate, (verts + (3 * idx))); in R_ModCalcNormalsAndTangents()
357 VectorAdd(tmp1, tmp2, triangleTangents[j]); in R_ModCalcUniqueNormalsAndTangents()
362 VectorAdd(tmp1, tmp2, triangleBitangents[j]); in R_ModCalcUniqueNormalsAndTangents()
370 VectorAdd(tmp1, tmp2, triangleTangents[j]); in R_ModCalcUniqueNormalsAndTangents()
375 VectorAdd(tmp1, tmp2, triangleBitangents[j]); in R_ModCalcUniqueNormalsAndTangents()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_sky.c221 VectorAdd (r_refdef.vieworg, v, point); in skydome_vertex()
244 VectorAdd (zenith, r_refdef.vieworg, v[0]); in skydome_debug()
252 VectorAdd (v[h], r_refdef.vieworg, v[h]); in skydome_debug()
264 VectorAdd (v[h], r_refdef.vieworg, v[h]); in skydome_debug()
276 VectorAdd (nadir, r_refdef.vieworg, v[0]); in skydome_debug()
284 VectorAdd (v[h], r_refdef.vieworg, v[h]); in skydome_debug()
296 VectorAdd (v[h], r_refdef.vieworg, v[h]); in skydome_debug()
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A DDPlane.cpp137 VectorAdd(other.normal, normal, chk); in operator !=()
194 VectorAdd (w->p[0], vup, w->p[0]); in BaseWindingForPlane()
196 VectorAdd (org, vright, w->p[1]); in BaseWindingForPlane()
197 VectorAdd (w->p[1], vup, w->p[1]); in BaseWindingForPlane()
199 VectorAdd (org, vright, w->p[2]); in BaseWindingForPlane()
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A DDPlane.cpp137 VectorAdd( other.normal, normal, chk ); in operator !=()
194 VectorAdd( w->p[0], vup, w->p[0] ); in BaseWindingForPlane()
196 VectorAdd( org, vright, w->p[1] ); in BaseWindingForPlane()
197 VectorAdd( w->p[1], vup, w->p[1] ); in BaseWindingForPlane()
199 VectorAdd( org, vright, w->p[2] ); in BaseWindingForPlane()
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Daabb.h111 VectorAdd(mins, maxs, center); in getCenter()
160 VectorAdd(mins, shiftVec, mins); in shift()
161 VectorAdd(maxs, shiftVec, maxs); in shift()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/math/
H A Dmatrix3.h49 VectorAdd ((a) + 0, (b) + 0, (c) + 0); \
50 VectorAdd ((a) + 3, (b) + 3, (c) + 3); \
51 VectorAdd ((a) + 6, (b) + 6, (c) + 6); \
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_move.c54 VectorAdd(ent->v.origin, ent->v.mins, mins); in SV_CheckBottom()
55 VectorAdd(ent->v.origin, ent->v.maxs, maxs); in SV_CheckBottom()
128 VectorAdd(ent->v.origin, move, neworg); in SV_movestep()
134 VectorAdd(ent->v.origin, move, neworg); in SV_movestep()
184 VectorAdd(ent->v.origin, move, ent->v.origin); in SV_movestep()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_move.c54 VectorAdd (SVvector (ent, origin), SVvector (ent, mins), mins); in SV_CheckBottom()
55 VectorAdd (SVvector (ent, origin), SVvector (ent, maxs), maxs); in SV_CheckBottom()
126 VectorAdd (SVvector (ent, origin), move, neworg); in SV_movestep()
132 VectorAdd (SVvector (ent, origin), move, neworg); in SV_movestep()
183 VectorAdd (SVvector (ent, origin), move, SVvector (ent, origin)); in SV_movestep()
H A Dcl_chase.c143 VectorAdd (player_origin, dir, camera_origin); in Chase_Update()
149 VectorAdd (camera_origin, forward, camera_origin); in Chase_Update()
215 VectorAdd (forward, right, dir); in Chase_Update()
224 VectorAdd (forward, right, dir); in Chase_Update()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_move.c54 VectorAdd (SVvector (ent, origin), SVvector (ent, mins), mins); in SV_CheckBottom()
55 VectorAdd (SVvector (ent, origin), SVvector (ent, maxs), maxs); in SV_CheckBottom()
126 VectorAdd (SVvector (ent, origin), move, neworg); in SV_movestep()
132 VectorAdd (SVvector (ent, origin), move, neworg); in SV_movestep()
183 VectorAdd (SVvector (ent, origin), move, SVvector (ent, origin)); in SV_movestep()
H A Dcl_chase.c144 VectorAdd (player_origin, dir, camera_origin); in Chase_Update()
150 VectorAdd (camera_origin, forward, camera_origin); in Chase_Update()
216 VectorAdd (forward, right, dir); in Chase_Update()
225 VectorAdd (forward, right, dir); in Chase_Update()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_move.c44 VectorAdd (ent->v.origin, ent->v.mins, mins); in SV_CheckBottom()
45 VectorAdd (ent->v.origin, ent->v.maxs, maxs); in SV_CheckBottom()
115 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
123 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
175 VectorAdd (ent->v.origin, move, ent->v.origin); in SV_movestep()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_move.c46 VectorAdd (ent->v.origin, ent->v.mins, mins); in SV_CheckBottom()
47 VectorAdd (ent->v.origin, ent->v.maxs, maxs); in SV_CheckBottom()
122 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
130 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
182 VectorAdd (ent->v.origin, move, ent->v.origin); in SV_movestep()
H A Dgl_rmain.c148 VectorAdd (e->origin, e->model->rmins, mins); in R_CullModelForEntity()
149 VectorAdd (e->origin, e->model->rmaxs, maxs); in R_CullModelForEntity()
153 VectorAdd (e->origin, e->model->ymins, mins); in R_CullModelForEntity()
154 VectorAdd (e->origin, e->model->ymaxs, maxs); in R_CullModelForEntity()
158 VectorAdd (e->origin, e->model->mins, mins); in R_CullModelForEntity()
159 VectorAdd (e->origin, e->model->maxs, maxs); in R_CullModelForEntity()
608 VectorAdd (ed->v.mins, ed->v.origin, mins); in R_ShowBoundingBoxes()
609 VectorAdd (ed->v.maxs, ed->v.origin, maxs); in R_ShowBoundingBoxes()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_move.c44 VectorAdd (ent->v.origin, ent->v.mins, mins); in SV_CheckBottom()
45 VectorAdd (ent->v.origin, ent->v.maxs, maxs); in SV_CheckBottom()
115 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
123 VectorAdd (ent->v.origin, move, neworg); in SV_movestep()
175 VectorAdd (ent->v.origin, move, ent->v.origin); in SV_movestep()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_saber.c457 VectorAdd( axis[0], axis[1], axis[0] ); in UI_SaberDrawBlade()
462 VectorAdd( axis[0], axis[1], axis[0] ); in UI_SaberDrawBlade()
468 VectorAdd( axis[0], axis[1], axis[0] ); in UI_SaberDrawBlade()
474 VectorAdd( axis[0], axis[1], axis[0] ); in UI_SaberDrawBlade()
516 VectorAdd( axis[0], axis[2], axis[0] ); in UI_SaberDrawBlade()
522 VectorAdd( axis[0], axis[2], axis[0] ); in UI_SaberDrawBlade()
532 VectorAdd( axis[0], axis[2], axis[0] ); in UI_SaberDrawBlade()
538 VectorAdd( axis[0], axis[2], axis[0] ); in UI_SaberDrawBlade()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dcmodel.cpp45 VectorAdd(model->origin, model->mins, mins); in CM_CalculateBoundingBox()
46 VectorAdd(model->origin, model->maxs, maxs); in CM_CalculateBoundingBox()
52 VectorAdd(acenter, aoffset, maxs); in CM_CalculateBoundingBox()
131 VectorAdd(start_l, rmaShift, start_l); /* undo the shift */ in CM_HintedTransformedBoxTrace()
132 VectorAdd(end_l, rmaShift, end_l); in CM_HintedTransformedBoxTrace()
324 VectorAdd(wpmaxs, offset, wpmaxs); in CM_CompleteBoxTrace()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dcm_polylib.cpp152 VectorAdd (w->p[0], vup, w->p[0]); in BaseWindingForPlane()
154 VectorAdd (org, vright, w->p[1]); in BaseWindingForPlane()
155 VectorAdd (w->p[1], vup, w->p[1]); in BaseWindingForPlane()
157 VectorAdd (org, vright, w->p[2]); in BaseWindingForPlane()

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