/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxPrimitives.h | 170 inline void SetMin( vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} } in SetMin() 171 inline void SetMax( vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} } in SetMax() 175 …inline void SetOrigin1( vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mOrigin1… in SetOrigin1() 276 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart() 277 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd() 342 inline void SetVel( vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel() 343 inline void SetAccel( vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);} } in SetAccel() 349 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart() 350 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd() 573 …inline void SetAngles( vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAngles);… in SetAngles() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxPrimitives.h | 147 …inline void SetMin( const vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} … in SetMin() 148 …inline void SetMax( const vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} … in SetMax() 152 …inline void SetOrigin1( const vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mO… in SetOrigin1() 239 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart() 240 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd() 311 …inline void SetOrgOffset( const vec3_t o ) { if(o){VectorCopy(o,mOrgOffset);}else{VectorClear(mOrg… in SetOrgOffset() 312 inline void SetVel( const vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel() 313 …inline void SetAccel( const vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);… in SetAccel() 321 …inline void SetRGBEnd( const vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRG… in SetRGBEnd() 526 …inline void SetAngles( const vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAng… in SetAngles() [all …]
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxPrimitives.h | 154 …inline void SetMin( const vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} … in SetMin() 155 …inline void SetMax( const vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} … in SetMax() 159 …inline void SetOrigin1( const vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mO… in SetOrigin1() 246 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart() 247 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd() 323 …inline void SetOrgOffset( const vec3_t o ) { if(o){VectorCopy(o,mOrgOffset);}else{VectorClear(mOrg… in SetOrgOffset() 324 inline void SetVel( const vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel() 325 …inline void SetAccel( const vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);… in SetAccel() 333 …inline void SetRGBEnd( const vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGB… in SetRGBEnd() 540 …inline void SetAngles( const vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAng… in SetAngles() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_scanner.c | 240 VectorClear( relOrigin ); in CG_AlienSense() 250 VectorClear( relOrigin ); in CG_AlienSense() 282 VectorClear( relOrigin ); in CG_Scanner() 292 VectorClear( relOrigin ); in CG_Scanner() 302 VectorClear( relOrigin ); in CG_Scanner() 312 VectorClear( relOrigin ); in CG_Scanner() 329 VectorClear( relOrigin ); in CG_Scanner() 339 VectorClear( relOrigin ); in CG_Scanner() 349 VectorClear( relOrigin ); in CG_Scanner() 359 VectorClear( relOrigin ); in CG_Scanner()
|
/dports/games/quake2-relay/relay-0.4/dm2server/ |
H A D | sv_client.c | 53 VectorClear(client->ps.gunangles); in CL_ChangePlayer() 54 VectorClear(client->ps.gunoffset); in CL_ChangePlayer() 55 VectorClear(client->ps.viewoffset); in CL_ChangePlayer() 56 VectorClear(client->ps.kick_angles); in CL_ChangePlayer() 249 VectorClear(client->ps.viewoffset); in ClientEndServerFrame() 250 VectorClear(client->ps.kick_angles); in ClientEndServerFrame() 251 VectorClear(client->ps.pmove.velocity); in ClientEndServerFrame() 297 VectorClear(client->ps.gunoffset); in ClientEndServerFrame() 298 VectorClear(client->ps.gunangles); in ClientEndServerFrame()
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_gweap.c | 63 VectorClear (rocket->mins); in fire_spiral_rocket() 64 VectorClear (rocket->maxs); in fire_spiral_rocket() 105 VectorClear (bolt->mins); in fire_streak() 106 VectorClear (bolt->maxs); in fire_streak() 170 VectorClear (bolt->mins); in Matrix_SpawnDeadBullet() 171 VectorClear (bolt->maxs); in Matrix_SpawnDeadBullet() 212 VectorClear (rocketa->mins); in matrix_fire_rocket() 213 VectorClear (rocketa->maxs); in matrix_fire_rocket() 249 VectorClear (rocketb->mins); in matrix_fire_rocket() 584 VectorClear (bolt->mins); in fire_kuml2() [all …]
|
H A D | matrix_cam.c | 6 VectorClear(self->velocity); in camera_touch() 62 VectorClear (camera->mins); in Cmd_ThrowCam_f() 63 VectorClear (camera->maxs); in Cmd_ThrowCam_f()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_roff.cpp | 148 VectorClear(parsedOffset); in G_RoffNotetrackCallback() 167 VectorClear(parsedOffset); in G_RoffNotetrackCallback() 327 VectorClear(ent->pos1); in G_RoffNotetrackCallback() 328 VectorClear(ent->pos2); in G_RoffNotetrackCallback() 330 VectorClear(ent->currentOrigin); in G_RoffNotetrackCallback() 331 VectorClear(ent->currentAngles); in G_RoffNotetrackCallback() 333 VectorClear(ent->s.pos.trBase); in G_RoffNotetrackCallback() 334 VectorClear(ent->s.apos.trBase); in G_RoffNotetrackCallback() 336 VectorClear(ent->s.origin2); in G_RoffNotetrackCallback() 337 VectorClear(ent->s.angles2); in G_RoffNotetrackCallback() [all …]
|
/dports/games/q2pro/q2pro/source/ |
H A D | cl_newfx.c | 162 VectorClear (p->accel); in CL_DebugTrail() 163 VectorClear (p->vel); in CL_DebugTrail() 212 VectorClear (p->accel); in CL_SmokeTrail() 258 VectorClear (p->accel); in CL_ForceWall() 297 VectorClear (p->accel); in CL_FlameEffects() 322 VectorClear (p->accel); in CL_FlameEffects() 414 VectorClear (p->accel); in CL_BubbleTrail2() 666 VectorClear (p->accel); in CL_TrackerTrail() 701 VectorClear (p->accel); in CL_Tracker_Shell() 732 VectorClear (p->accel); in CL_MonsterPlasma_Shell() [all …]
|
/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_utils.c | 44 VectorClear(ent->client->ps.gunangles); in ChangePlayer() 45 VectorClear(ent->client->ps.gunoffset); in ChangePlayer() 46 VectorClear(ent->client->ps.viewoffset); in ChangePlayer() 47 VectorClear(ent->client->ps.kick_angles); in ChangePlayer()
|
H A D | rp_view.c | 122 VectorClear(ent->client->ps.viewoffset); in ClientEndServerFrame() 123 VectorClear(ent->client->ps.kick_angles); in ClientEndServerFrame() 124 VectorClear(ent->client->ps.pmove.velocity); in ClientEndServerFrame() 170 VectorClear(ent->client->ps.gunoffset); in ClientEndServerFrame() 171 VectorClear(ent->client->ps.gunangles); in ClientEndServerFrame()
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_newtrig.c | 65 VectorClear (other->velocity); in trigger_teleport_touch() 79 VectorClear (other->client->ps.viewangles); in trigger_teleport_touch() 80 VectorClear (other->client->v_angle); in trigger_teleport_touch() 84 VectorClear (other->s.angles); in trigger_teleport_touch()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_newtrig.c | 65 VectorClear (other->velocity); in trigger_teleport_touch() 79 VectorClear (other->client->ps.viewangles); in trigger_teleport_touch() 80 VectorClear (other->client->v_angle); in trigger_teleport_touch() 84 VectorClear (other->s.angles); in trigger_teleport_touch()
|
/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | c_cam.c | 68 VectorClear (chasecam->mins); in DeathcamStart() 69 VectorClear (chasecam->maxs); in DeathcamStart() 70 VectorClear (chasecam->velocity); in DeathcamStart() 93 VectorClear (ent->client->chasecam->velocity); in DeathcamRemove()
|
/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | c_cam.c | 68 VectorClear (chasecam->mins); in DeathcamStart() 69 VectorClear (chasecam->maxs); in DeathcamStart() 70 VectorClear (chasecam->velocity); in DeathcamStart() 93 VectorClear (ent->client->chasecam->velocity); in DeathcamRemove()
|
/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 190 VectorClear (p->accel); in CL_DebugTrail() 191 VectorClear (p->vel); in CL_DebugTrail() 241 VectorClear (p->accel); in CL_SmokeTrail() 349 VectorClear (p->accel); in CL_FlameEffects() 376 VectorClear (p->accel); in CL_FlameEffects() 488 VectorClear (p->accel); in CL_BubbleTrail2() 753 VectorClear (p->accel); in CL_Heatbeam() 974 VectorClear (p->accel); in CL_TrackerTrail() 1011 VectorClear (p->accel); in CL_Tracker_Shell() 1043 VectorClear (p->accel); in CL_MonsterPlasma_Shell() [all …]
|
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 190 VectorClear (p->accel); in CL_DebugTrail() 191 VectorClear (p->vel); in CL_DebugTrail() 241 VectorClear (p->accel); in CL_SmokeTrail() 349 VectorClear (p->accel); in CL_FlameEffects() 376 VectorClear (p->accel); in CL_FlameEffects() 488 VectorClear (p->accel); in CL_BubbleTrail2() 753 VectorClear (p->accel); in CL_Heatbeam() 974 VectorClear (p->accel); in CL_TrackerTrail() 1011 VectorClear (p->accel); in CL_Tracker_Shell() 1043 VectorClear (p->accel); in CL_MonsterPlasma_Shell() [all …]
|
/dports/games/cake/cake_src/cake/ |
H A D | client.cpp | 205 VectorClear(extSpeed); in ResetMovement() 206 VectorClear(velocity); in ResetMovement() 673 VectorClear(extSpeed); in TeleportTo() 674 VectorClear(velocity); in TeleportTo() 1000 VectorClear(vel); in StepSlideMove_() 1039 VectorClear(vel); in StepSlideMove_() 1064 VectorClear(vel); in StepSlideMove_() 1078 VectorClear(vel); in StepSlideMove_() 1124 VectorClear(vel); in StepSlideMove_() 1163 VectorClear(vel); in StepSlideMove_() [all …]
|
H A D | camera.cpp | 28 VectorClear(forward); in Camera() 29 VectorClear(right); in Camera() 30 VectorClear(up); in Camera()
|
/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_weapon.c | 352 VectorClear (bolt->mins); in fire_blaster() 353 VectorClear (bolt->maxs); in fire_blaster() 394 VectorClear (bolt->mins); in fire_blueblaster() 395 VectorClear (bolt->maxs); in fire_blueblaster() 924 VectorClear (bfg->mins); in fire_bfg() 925 VectorClear (bfg->maxs); in fire_bfg() 1017 VectorClear (ion->mins); in fire_ionripper() 1018 VectorClear (ion->maxs); in fire_ionripper() 1057 VectorClear (vec); in heat_think() 1134 VectorClear (heat->mins); in fire_heat() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_weapon.c | 361 VectorClear (bolt->mins); in fire_blaster() 362 VectorClear (bolt->maxs); in fire_blaster() 408 VectorClear (bolt->mins); in fire_blueblaster() 409 VectorClear (bolt->maxs); in fire_blueblaster() 938 VectorClear (bfg->mins); in fire_bfg() 939 VectorClear (bfg->maxs); in fire_bfg() 1031 VectorClear (ion->mins); in fire_ionripper() 1032 VectorClear (ion->maxs); in fire_ionripper() 1071 VectorClear (vec); in heat_think() 1148 VectorClear (heat->mins); in fire_heat() [all …]
|
/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_chase.c | 34 VectorClear (chasecam->mins); in ChasecamStart() 35 VectorClear (chasecam->maxs); in ChasecamStart() 63 VectorClear (ent->client->chasecam->velocity); in ChasecamRemove() 82 VectorClear (ent->client->chasecam->mins); in ChasecamRemove() 83 VectorClear (ent->client->chasecam->maxs); in ChasecamRemove()
|
/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_newfx.c | 163 VectorClear (p->accel); in CL_DebugTrail() 164 VectorClear (p->vel); in CL_DebugTrail() 218 VectorClear (p->accel); in CL_SmokeTrail() 275 VectorClear (p->accel); in CL_ForceWall() 379 VectorClear (p->accel); in CL_BubbleTrail2() 453 VectorClear (p->accel); in CL_Heatbeam() 634 VectorClear (p->accel); in CL_Heatbeam() 868 VectorClear (p->accel); in CL_TrackerTrail() 907 VectorClear (p->accel); in CL_Tracker_Shell() 942 VectorClear (p->accel); in CL_MonsterPlasma_Shell() [all …]
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | grapple.c | 68 VectorClear(hook->velocity); in Grapple_Touch() 69 VectorClear(hook->avelocity); in Grapple_Touch() 149 VectorClear (hook->mins); in Make_Hook() 150 VectorClear (hook->maxs); in Make_Hook() 195 VectorClear(client->oldvelocity); in Release_Grapple()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_misc.c | 194 VectorClear( ent->r.mins ); in SP_misc_portal_surface() 195 VectorClear( ent->r.maxs ); in SP_misc_portal_surface() 221 VectorClear( ent->r.mins ); in SP_misc_portal_camera() 222 VectorClear( ent->r.maxs ); in SP_misc_portal_camera() 357 VectorClear( total ); in findEmptySpot()
|