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Searched refs:VectorClear (Results 1 – 25 of 1208) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxPrimitives.h170 inline void SetMin( vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} } in SetMin()
171 inline void SetMax( vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} } in SetMax()
175 …inline void SetOrigin1( vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mOrigin1… in SetOrigin1()
276 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart()
277 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd()
342 inline void SetVel( vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel()
343 inline void SetAccel( vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);} } in SetAccel()
349 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart()
350 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd()
573 …inline void SetAngles( vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAngles);… in SetAngles()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxPrimitives.h147 …inline void SetMin( const vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} … in SetMin()
148 …inline void SetMax( const vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} … in SetMax()
152 …inline void SetOrigin1( const vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mO… in SetOrigin1()
239 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart()
240 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd()
311 …inline void SetOrgOffset( const vec3_t o ) { if(o){VectorCopy(o,mOrgOffset);}else{VectorClear(mOrg… in SetOrgOffset()
312 inline void SetVel( const vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel()
313 …inline void SetAccel( const vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);… in SetAccel()
321 …inline void SetRGBEnd( const vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRG… in SetRGBEnd()
526 …inline void SetAngles( const vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAng… in SetAngles()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxPrimitives.h154 …inline void SetMin( const vec3_t min ) { if(min){VectorCopy(min,mMin);}else{VectorClear(mMin);} … in SetMin()
155 …inline void SetMax( const vec3_t max ) { if(max){VectorCopy(max,mMax);}else{VectorClear(mMax);} … in SetMax()
159 …inline void SetOrigin1( const vec3_t org ) { if(org){VectorCopy(org,mOrigin1);}else{VectorClear(mO… in SetOrigin1()
246 …inline void SetRGBStart( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBStart);}else{VectorClear(mRGBSt… in SetRGBStart()
247 …inline void SetRGBEnd( vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGBEnd);… in SetRGBEnd()
323 …inline void SetOrgOffset( const vec3_t o ) { if(o){VectorCopy(o,mOrgOffset);}else{VectorClear(mOrg… in SetOrgOffset()
324 inline void SetVel( const vec3_t vel ) { if(vel){VectorCopy(vel,mVel);}else{VectorClear(mVel);} } in SetVel()
325 …inline void SetAccel( const vec3_t ac ) { if(ac){VectorCopy(ac,mAccel);}else{VectorClear(mAccel);… in SetAccel()
333 …inline void SetRGBEnd( const vec3_t rgb ) { if(rgb){VectorCopy(rgb,mRGBEnd);}else{VectorClear(mRGB… in SetRGBEnd()
540 …inline void SetAngles( const vec3_t ang ) { if(ang){VectorCopy(ang,mAngles);}else{VectorClear(mAng… in SetAngles()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_scanner.c240 VectorClear( relOrigin ); in CG_AlienSense()
250 VectorClear( relOrigin ); in CG_AlienSense()
282 VectorClear( relOrigin ); in CG_Scanner()
292 VectorClear( relOrigin ); in CG_Scanner()
302 VectorClear( relOrigin ); in CG_Scanner()
312 VectorClear( relOrigin ); in CG_Scanner()
329 VectorClear( relOrigin ); in CG_Scanner()
339 VectorClear( relOrigin ); in CG_Scanner()
349 VectorClear( relOrigin ); in CG_Scanner()
359 VectorClear( relOrigin ); in CG_Scanner()
/dports/games/quake2-relay/relay-0.4/dm2server/
H A Dsv_client.c53 VectorClear(client->ps.gunangles); in CL_ChangePlayer()
54 VectorClear(client->ps.gunoffset); in CL_ChangePlayer()
55 VectorClear(client->ps.viewoffset); in CL_ChangePlayer()
56 VectorClear(client->ps.kick_angles); in CL_ChangePlayer()
249 VectorClear(client->ps.viewoffset); in ClientEndServerFrame()
250 VectorClear(client->ps.kick_angles); in ClientEndServerFrame()
251 VectorClear(client->ps.pmove.velocity); in ClientEndServerFrame()
297 VectorClear(client->ps.gunoffset); in ClientEndServerFrame()
298 VectorClear(client->ps.gunangles); in ClientEndServerFrame()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_gweap.c63 VectorClear (rocket->mins); in fire_spiral_rocket()
64 VectorClear (rocket->maxs); in fire_spiral_rocket()
105 VectorClear (bolt->mins); in fire_streak()
106 VectorClear (bolt->maxs); in fire_streak()
170 VectorClear (bolt->mins); in Matrix_SpawnDeadBullet()
171 VectorClear (bolt->maxs); in Matrix_SpawnDeadBullet()
212 VectorClear (rocketa->mins); in matrix_fire_rocket()
213 VectorClear (rocketa->maxs); in matrix_fire_rocket()
249 VectorClear (rocketb->mins); in matrix_fire_rocket()
584 VectorClear (bolt->mins); in fire_kuml2()
[all …]
H A Dmatrix_cam.c6 VectorClear(self->velocity); in camera_touch()
62 VectorClear (camera->mins); in Cmd_ThrowCam_f()
63 VectorClear (camera->maxs); in Cmd_ThrowCam_f()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_roff.cpp148 VectorClear(parsedOffset); in G_RoffNotetrackCallback()
167 VectorClear(parsedOffset); in G_RoffNotetrackCallback()
327 VectorClear(ent->pos1); in G_RoffNotetrackCallback()
328 VectorClear(ent->pos2); in G_RoffNotetrackCallback()
330 VectorClear(ent->currentOrigin); in G_RoffNotetrackCallback()
331 VectorClear(ent->currentAngles); in G_RoffNotetrackCallback()
333 VectorClear(ent->s.pos.trBase); in G_RoffNotetrackCallback()
334 VectorClear(ent->s.apos.trBase); in G_RoffNotetrackCallback()
336 VectorClear(ent->s.origin2); in G_RoffNotetrackCallback()
337 VectorClear(ent->s.angles2); in G_RoffNotetrackCallback()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dcl_newfx.c162 VectorClear (p->accel); in CL_DebugTrail()
163 VectorClear (p->vel); in CL_DebugTrail()
212 VectorClear (p->accel); in CL_SmokeTrail()
258 VectorClear (p->accel); in CL_ForceWall()
297 VectorClear (p->accel); in CL_FlameEffects()
322 VectorClear (p->accel); in CL_FlameEffects()
414 VectorClear (p->accel); in CL_BubbleTrail2()
666 VectorClear (p->accel); in CL_TrackerTrail()
701 VectorClear (p->accel); in CL_Tracker_Shell()
732 VectorClear (p->accel); in CL_MonsterPlasma_Shell()
[all …]
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_utils.c44 VectorClear(ent->client->ps.gunangles); in ChangePlayer()
45 VectorClear(ent->client->ps.gunoffset); in ChangePlayer()
46 VectorClear(ent->client->ps.viewoffset); in ChangePlayer()
47 VectorClear(ent->client->ps.kick_angles); in ChangePlayer()
H A Drp_view.c122 VectorClear(ent->client->ps.viewoffset); in ClientEndServerFrame()
123 VectorClear(ent->client->ps.kick_angles); in ClientEndServerFrame()
124 VectorClear(ent->client->ps.pmove.velocity); in ClientEndServerFrame()
170 VectorClear(ent->client->ps.gunoffset); in ClientEndServerFrame()
171 VectorClear(ent->client->ps.gunangles); in ClientEndServerFrame()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_newtrig.c65 VectorClear (other->velocity); in trigger_teleport_touch()
79 VectorClear (other->client->ps.viewangles); in trigger_teleport_touch()
80 VectorClear (other->client->v_angle); in trigger_teleport_touch()
84 VectorClear (other->s.angles); in trigger_teleport_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_newtrig.c65 VectorClear (other->velocity); in trigger_teleport_touch()
79 VectorClear (other->client->ps.viewangles); in trigger_teleport_touch()
80 VectorClear (other->client->v_angle); in trigger_teleport_touch()
84 VectorClear (other->s.angles); in trigger_teleport_touch()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dc_cam.c68 VectorClear (chasecam->mins); in DeathcamStart()
69 VectorClear (chasecam->maxs); in DeathcamStart()
70 VectorClear (chasecam->velocity); in DeathcamStart()
93 VectorClear (ent->client->chasecam->velocity); in DeathcamRemove()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dc_cam.c68 VectorClear (chasecam->mins); in DeathcamStart()
69 VectorClear (chasecam->maxs); in DeathcamStart()
70 VectorClear (chasecam->velocity); in DeathcamStart()
93 VectorClear (ent->client->chasecam->velocity); in DeathcamRemove()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_newfx.c190 VectorClear (p->accel); in CL_DebugTrail()
191 VectorClear (p->vel); in CL_DebugTrail()
241 VectorClear (p->accel); in CL_SmokeTrail()
349 VectorClear (p->accel); in CL_FlameEffects()
376 VectorClear (p->accel); in CL_FlameEffects()
488 VectorClear (p->accel); in CL_BubbleTrail2()
753 VectorClear (p->accel); in CL_Heatbeam()
974 VectorClear (p->accel); in CL_TrackerTrail()
1011 VectorClear (p->accel); in CL_Tracker_Shell()
1043 VectorClear (p->accel); in CL_MonsterPlasma_Shell()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_newfx.c190 VectorClear (p->accel); in CL_DebugTrail()
191 VectorClear (p->vel); in CL_DebugTrail()
241 VectorClear (p->accel); in CL_SmokeTrail()
349 VectorClear (p->accel); in CL_FlameEffects()
376 VectorClear (p->accel); in CL_FlameEffects()
488 VectorClear (p->accel); in CL_BubbleTrail2()
753 VectorClear (p->accel); in CL_Heatbeam()
974 VectorClear (p->accel); in CL_TrackerTrail()
1011 VectorClear (p->accel); in CL_Tracker_Shell()
1043 VectorClear (p->accel); in CL_MonsterPlasma_Shell()
[all …]
/dports/games/cake/cake_src/cake/
H A Dclient.cpp205 VectorClear(extSpeed); in ResetMovement()
206 VectorClear(velocity); in ResetMovement()
673 VectorClear(extSpeed); in TeleportTo()
674 VectorClear(velocity); in TeleportTo()
1000 VectorClear(vel); in StepSlideMove_()
1039 VectorClear(vel); in StepSlideMove_()
1064 VectorClear(vel); in StepSlideMove_()
1078 VectorClear(vel); in StepSlideMove_()
1124 VectorClear(vel); in StepSlideMove_()
1163 VectorClear(vel); in StepSlideMove_()
[all …]
H A Dcamera.cpp28 VectorClear(forward); in Camera()
29 VectorClear(right); in Camera()
30 VectorClear(up); in Camera()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_weapon.c352 VectorClear (bolt->mins); in fire_blaster()
353 VectorClear (bolt->maxs); in fire_blaster()
394 VectorClear (bolt->mins); in fire_blueblaster()
395 VectorClear (bolt->maxs); in fire_blueblaster()
924 VectorClear (bfg->mins); in fire_bfg()
925 VectorClear (bfg->maxs); in fire_bfg()
1017 VectorClear (ion->mins); in fire_ionripper()
1018 VectorClear (ion->maxs); in fire_ionripper()
1057 VectorClear (vec); in heat_think()
1134 VectorClear (heat->mins); in fire_heat()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_weapon.c361 VectorClear (bolt->mins); in fire_blaster()
362 VectorClear (bolt->maxs); in fire_blaster()
408 VectorClear (bolt->mins); in fire_blueblaster()
409 VectorClear (bolt->maxs); in fire_blueblaster()
938 VectorClear (bfg->mins); in fire_bfg()
939 VectorClear (bfg->maxs); in fire_bfg()
1031 VectorClear (ion->mins); in fire_ionripper()
1032 VectorClear (ion->maxs); in fire_ionripper()
1071 VectorClear (vec); in heat_think()
1148 VectorClear (heat->mins); in fire_heat()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_chase.c34 VectorClear (chasecam->mins); in ChasecamStart()
35 VectorClear (chasecam->maxs); in ChasecamStart()
63 VectorClear (ent->client->chasecam->velocity); in ChasecamRemove()
82 VectorClear (ent->client->chasecam->mins); in ChasecamRemove()
83 VectorClear (ent->client->chasecam->maxs); in ChasecamRemove()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_newfx.c163 VectorClear (p->accel); in CL_DebugTrail()
164 VectorClear (p->vel); in CL_DebugTrail()
218 VectorClear (p->accel); in CL_SmokeTrail()
275 VectorClear (p->accel); in CL_ForceWall()
379 VectorClear (p->accel); in CL_BubbleTrail2()
453 VectorClear (p->accel); in CL_Heatbeam()
634 VectorClear (p->accel); in CL_Heatbeam()
868 VectorClear (p->accel); in CL_TrackerTrail()
907 VectorClear (p->accel); in CL_Tracker_Shell()
942 VectorClear (p->accel); in CL_MonsterPlasma_Shell()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dgrapple.c68 VectorClear(hook->velocity); in Grapple_Touch()
69 VectorClear(hook->avelocity); in Grapple_Touch()
149 VectorClear (hook->mins); in Make_Hook()
150 VectorClear (hook->maxs); in Make_Hook()
195 VectorClear(client->oldvelocity); in Release_Grapple()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_misc.c194 VectorClear( ent->r.mins ); in SP_misc_portal_surface()
195 VectorClear( ent->r.maxs ); in SP_misc_portal_surface()
221 VectorClear( ent->r.mins ); in SP_misc_portal_camera()
222 VectorClear( ent->r.maxs ); in SP_misc_portal_camera()
357 VectorClear( total ); in findEmptySpot()

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