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Searched refs:VectorNormalizeFast (Results 1 – 25 of 96) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_alias.cpp158 VectorNormalizeFast(triangleNormals[j]); in R_ModCalcNormalsAndTangents()
176 VectorNormalizeFast(triangleTangents[j]); in R_ModCalcNormalsAndTangents()
204 VectorNormalizeFast(n); in R_ModCalcNormalsAndTangents()
205 VectorNormalizeFast(t); in R_ModCalcNormalsAndTangents()
206 VectorNormalizeFast(b); in R_ModCalcNormalsAndTangents()
379 VectorNormalizeFast(triangleNormals[j]); in R_ModCalcUniqueNormalsAndTangents()
424 VectorNormalizeFast(tmpBitangents[i]); in R_ModCalcUniqueNormalsAndTangents()
452 VectorNormalizeFast(n); in R_ModCalcUniqueNormalsAndTangents()
453 VectorNormalizeFast(t); in R_ModCalcUniqueNormalsAndTangents()
454 VectorNormalizeFast(b); in R_ModCalcUniqueNormalsAndTangents()
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H A Dr_particle.cpp66 VectorNormalizeFast(up); in R_GetSpriteVectors()
120 VectorNormalizeFast(nup); in R_DrawSprite()
121 VectorNormalizeFast(nright); in R_DrawSprite()
H A Dr_mesh.cpp236 VectorNormalizeFast(tag.axis[0]); in R_InterpolateTransform()
237 VectorNormalizeFast(tag.axis[1]); in R_InterpolateTransform()
238 VectorNormalizeFast(tag.axis[2]); in R_InterpolateTransform()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c194 VectorNormalizeFast( normal ); in RB_CalcDeformNormals()
904 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoords()
945 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoordsNew()
946 VectorNormalizeFast (where); in RB_CalcEnvironmentTexCoordsNew()
947 VectorNormalizeFast (what); in RB_CalcEnvironmentTexCoordsNew()
948 VectorNormalizeFast (why); in RB_CalcEnvironmentTexCoordsNew()
949 VectorNormalizeFast (who); in RB_CalcEnvironmentTexCoordsNew()
1016 VectorNormalizeFast( lightDir ); in RB_CalcEnvironmentCelShadeTexCoords()
1172 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
1228 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlphaNew()
H A Dtr_marks.c300 VectorNormalizeFast(normals[i]); in R_MarkFragments()
361 VectorNormalizeFast(normal); in R_MarkFragments()
385 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c194 VectorNormalizeFast( normal ); in RB_CalcDeformNormals()
904 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoords()
945 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoordsNew()
946 VectorNormalizeFast (where); in RB_CalcEnvironmentTexCoordsNew()
947 VectorNormalizeFast (what); in RB_CalcEnvironmentTexCoordsNew()
948 VectorNormalizeFast (why); in RB_CalcEnvironmentTexCoordsNew()
949 VectorNormalizeFast (who); in RB_CalcEnvironmentTexCoordsNew()
1016 VectorNormalizeFast( lightDir ); in RB_CalcEnvironmentCelShadeTexCoords()
1172 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
1228 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlphaNew()
H A Dtr_marks.c300 VectorNormalizeFast(normals[i]); in R_MarkFragments()
361 VectorNormalizeFast(normal); in R_MarkFragments()
385 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Dmathlib.cpp682 VectorNormalizeFast(delta); in FrustumVis()
769 void VectorNormalizeFast (vec3_t v) in VectorNormalizeFast() function
809 VectorNormalizeFast(dst); in PerpendicularVector()
1107 VectorNormalizeFast(s); in TangentVectors()
1110 VectorNormalizeFast(t); in TangentVectors()
1114 VectorNormalizeFast(tangent); in TangentVectors()
1137 VectorNormalizeFast(out); in Orthogonalize()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_marks.cpp302 VectorNormalizeFast(normals[i]); in R_MarkFragments()
362 VectorNormalizeFast(normal); in R_MarkFragments()
386 VectorNormalizeFast(normal); in R_MarkFragments()
440 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_marks.c299 VectorNormalizeFast(normals[i]); in R_MarkFragments()
360 VectorNormalizeFast(normal); in R_MarkFragments()
384 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_marks.c299 VectorNormalizeFast(normals[i]); in R_MarkFragments()
360 VectorNormalizeFast(normal); in R_MarkFragments()
384 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_marks.c300 VectorNormalizeFast(normals[i]); in R_MarkFragments()
361 VectorNormalizeFast(normal); in R_MarkFragments()
385 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_marks.c299 VectorNormalizeFast(normals[i]); in R_MarkFragments()
360 VectorNormalizeFast(normal); in R_MarkFragments()
384 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_marks.c336 VectorNormalizeFast(normals[i]); in R_MarkFragments()
399 VectorNormalizeFast(normal); in R_MarkFragments()
425 VectorNormalizeFast(normal); in R_MarkFragments()
H A Dtr_main.c69 VectorNormalizeFast(normal); in R_CalcNormalForTriangle()
92 VectorNormalizeFast(e0); in R_CalcTangentsForTriangle()
93 VectorNormalizeFast(e1); in R_CalcTangentsForTriangle()
108 VectorNormalizeFast(tangent); in R_CalcTangentsForTriangle()
114 VectorNormalizeFast(binormal); in R_CalcTangentsForTriangle()
161 VectorNormalizeFast(tangent); in R_CalcTangentSpace()
162 VectorNormalizeFast(binormal); in R_CalcTangentSpace()
167 VectorNormalizeFast(normal); in R_CalcTangentSpace()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_marks.cpp301 VectorNormalizeFast(normals[i]); in R_MarkFragments()
362 VectorNormalizeFast(normal); in R_MarkFragments()
386 VectorNormalizeFast(normal); in R_MarkFragments()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dmathlib.c47 #define VectorNormalizeFast(_v) \ macro
72 VectorNormalizeFast(dst); in PerpendicularVector()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dmathlib.c47 #define VectorNormalizeFast(_v) \ macro
72 VectorNormalizeFast(dst); in PerpendicularVector()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shade_calc.c242 VectorNormalizeFast( normal ); in RB_CalcDeformNormals()
948 VectorNormalizeFast( viewer ); in RB_CalcEnvironmentTexCoords()
976 VectorNormalizeFast( viewer ); in RB_CalcFireRiseEnvTexCoords()
1132 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
H A Dtr_marks.c332 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments()
393 VectorNormalizeFast( normal ); in R_OldMarkFragments()
417 VectorNormalizeFast( normal ); in R_OldMarkFragments()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shade_calc.c242 VectorNormalizeFast( normal ); in RB_CalcDeformNormals()
948 VectorNormalizeFast( viewer ); in RB_CalcEnvironmentTexCoords()
976 VectorNormalizeFast( viewer ); in RB_CalcFireRiseEnvTexCoords()
1137 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
H A Dtr_marks.c332 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments()
393 VectorNormalizeFast( normal ); in R_OldMarkFragments()
417 VectorNormalizeFast( normal ); in R_OldMarkFragments()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dmathlib.h63 #define VectorNormalizeFast(_v)\ macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_marks.c330 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments()
395 VectorNormalizeFast( normal ); in R_OldMarkFragments()
422 VectorNormalizeFast( normal ); in R_OldMarkFragments()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_marks.c330 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments()
395 VectorNormalizeFast( normal ); in R_OldMarkFragments()
422 VectorNormalizeFast( normal ); in R_OldMarkFragments()

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