/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_alias.cpp | 158 VectorNormalizeFast(triangleNormals[j]); in R_ModCalcNormalsAndTangents() 176 VectorNormalizeFast(triangleTangents[j]); in R_ModCalcNormalsAndTangents() 204 VectorNormalizeFast(n); in R_ModCalcNormalsAndTangents() 205 VectorNormalizeFast(t); in R_ModCalcNormalsAndTangents() 206 VectorNormalizeFast(b); in R_ModCalcNormalsAndTangents() 379 VectorNormalizeFast(triangleNormals[j]); in R_ModCalcUniqueNormalsAndTangents() 424 VectorNormalizeFast(tmpBitangents[i]); in R_ModCalcUniqueNormalsAndTangents() 452 VectorNormalizeFast(n); in R_ModCalcUniqueNormalsAndTangents() 453 VectorNormalizeFast(t); in R_ModCalcUniqueNormalsAndTangents() 454 VectorNormalizeFast(b); in R_ModCalcUniqueNormalsAndTangents() [all …]
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H A D | r_particle.cpp | 66 VectorNormalizeFast(up); in R_GetSpriteVectors() 120 VectorNormalizeFast(nup); in R_DrawSprite() 121 VectorNormalizeFast(nright); in R_DrawSprite()
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H A D | r_mesh.cpp | 236 VectorNormalizeFast(tag.axis[0]); in R_InterpolateTransform() 237 VectorNormalizeFast(tag.axis[1]); in R_InterpolateTransform() 238 VectorNormalizeFast(tag.axis[2]); in R_InterpolateTransform()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade_calc.c | 194 VectorNormalizeFast( normal ); in RB_CalcDeformNormals() 904 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoords() 945 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoordsNew() 946 VectorNormalizeFast (where); in RB_CalcEnvironmentTexCoordsNew() 947 VectorNormalizeFast (what); in RB_CalcEnvironmentTexCoordsNew() 948 VectorNormalizeFast (why); in RB_CalcEnvironmentTexCoordsNew() 949 VectorNormalizeFast (who); in RB_CalcEnvironmentTexCoordsNew() 1016 VectorNormalizeFast( lightDir ); in RB_CalcEnvironmentCelShadeTexCoords() 1172 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha() 1228 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlphaNew()
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H A D | tr_marks.c | 300 VectorNormalizeFast(normals[i]); in R_MarkFragments() 361 VectorNormalizeFast(normal); in R_MarkFragments() 385 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade_calc.c | 194 VectorNormalizeFast( normal ); in RB_CalcDeformNormals() 904 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoords() 945 VectorNormalizeFast (viewer); in RB_CalcEnvironmentTexCoordsNew() 946 VectorNormalizeFast (where); in RB_CalcEnvironmentTexCoordsNew() 947 VectorNormalizeFast (what); in RB_CalcEnvironmentTexCoordsNew() 948 VectorNormalizeFast (why); in RB_CalcEnvironmentTexCoordsNew() 949 VectorNormalizeFast (who); in RB_CalcEnvironmentTexCoordsNew() 1016 VectorNormalizeFast( lightDir ); in RB_CalcEnvironmentCelShadeTexCoords() 1172 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha() 1228 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlphaNew()
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H A D | tr_marks.c | 300 VectorNormalizeFast(normals[i]); in R_MarkFragments() 361 VectorNormalizeFast(normal); in R_MarkFragments() 385 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | mathlib.cpp | 682 VectorNormalizeFast(delta); in FrustumVis() 769 void VectorNormalizeFast (vec3_t v) in VectorNormalizeFast() function 809 VectorNormalizeFast(dst); in PerpendicularVector() 1107 VectorNormalizeFast(s); in TangentVectors() 1110 VectorNormalizeFast(t); in TangentVectors() 1114 VectorNormalizeFast(tangent); in TangentVectors() 1137 VectorNormalizeFast(out); in Orthogonalize()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_marks.cpp | 302 VectorNormalizeFast(normals[i]); in R_MarkFragments() 362 VectorNormalizeFast(normal); in R_MarkFragments() 386 VectorNormalizeFast(normal); in R_MarkFragments() 440 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_marks.c | 299 VectorNormalizeFast(normals[i]); in R_MarkFragments() 360 VectorNormalizeFast(normal); in R_MarkFragments() 384 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_marks.c | 299 VectorNormalizeFast(normals[i]); in R_MarkFragments() 360 VectorNormalizeFast(normal); in R_MarkFragments() 384 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_marks.c | 300 VectorNormalizeFast(normals[i]); in R_MarkFragments() 361 VectorNormalizeFast(normal); in R_MarkFragments() 385 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_marks.c | 299 VectorNormalizeFast(normals[i]); in R_MarkFragments() 360 VectorNormalizeFast(normal); in R_MarkFragments() 384 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_marks.c | 336 VectorNormalizeFast(normals[i]); in R_MarkFragments() 399 VectorNormalizeFast(normal); in R_MarkFragments() 425 VectorNormalizeFast(normal); in R_MarkFragments()
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H A D | tr_main.c | 69 VectorNormalizeFast(normal); in R_CalcNormalForTriangle() 92 VectorNormalizeFast(e0); in R_CalcTangentsForTriangle() 93 VectorNormalizeFast(e1); in R_CalcTangentsForTriangle() 108 VectorNormalizeFast(tangent); in R_CalcTangentsForTriangle() 114 VectorNormalizeFast(binormal); in R_CalcTangentsForTriangle() 161 VectorNormalizeFast(tangent); in R_CalcTangentSpace() 162 VectorNormalizeFast(binormal); in R_CalcTangentSpace() 167 VectorNormalizeFast(normal); in R_CalcTangentSpace()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_marks.cpp | 301 VectorNormalizeFast(normals[i]); in R_MarkFragments() 362 VectorNormalizeFast(normal); in R_MarkFragments() 386 VectorNormalizeFast(normal); in R_MarkFragments()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | mathlib.c | 47 #define VectorNormalizeFast(_v) \ macro 72 VectorNormalizeFast(dst); in PerpendicularVector()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | mathlib.c | 47 #define VectorNormalizeFast(_v) \ macro 72 VectorNormalizeFast(dst); in PerpendicularVector()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shade_calc.c | 242 VectorNormalizeFast( normal ); in RB_CalcDeformNormals() 948 VectorNormalizeFast( viewer ); in RB_CalcEnvironmentTexCoords() 976 VectorNormalizeFast( viewer ); in RB_CalcFireRiseEnvTexCoords() 1132 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
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H A D | tr_marks.c | 332 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments() 393 VectorNormalizeFast( normal ); in R_OldMarkFragments() 417 VectorNormalizeFast( normal ); in R_OldMarkFragments()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shade_calc.c | 242 VectorNormalizeFast( normal ); in RB_CalcDeformNormals() 948 VectorNormalizeFast( viewer ); in RB_CalcEnvironmentTexCoords() 976 VectorNormalizeFast( viewer ); in RB_CalcFireRiseEnvTexCoords() 1137 VectorNormalizeFast( lightDir ); in RB_CalcSpecularAlpha()
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H A D | tr_marks.c | 332 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments() 393 VectorNormalizeFast( normal ); in R_OldMarkFragments() 417 VectorNormalizeFast( normal ); in R_OldMarkFragments()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | mathlib.h | 63 #define VectorNormalizeFast(_v)\ macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_marks.c | 330 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments() 395 VectorNormalizeFast( normal ); in R_OldMarkFragments() 422 VectorNormalizeFast( normal ); in R_OldMarkFragments()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_marks.c | 330 VectorNormalizeFast( normals[i] ); in R_OldMarkFragments() 395 VectorNormalizeFast( normal ); in R_OldMarkFragments() 422 VectorNormalizeFast( normal ); in R_OldMarkFragments()
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