Searched refs:VegLevel (Results 1 – 3 of 3) sorted by relevance
293 VegLevel.Set(50,30,0,100); in Default()332 …pComp->Value(mkNamingAdapt(VegLevel, "VegetationLevel", C4SVal(50,30,0,100), … in CompileFunc()
166 C4SVal VegLevel; variable
2832 int32_t amt=(::Landscape.GetWidth()/50)*C4S.Landscape.VegLevel.Evaluate()/100; in InitVegetation()