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Searched refs:VegLevel (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Scenario.cpp293 VegLevel.Set(50,30,0,100); in Default()
332 …pComp->Value(mkNamingAdapt(VegLevel, "VegetationLevel", C4SVal(50,30,0,100), … in CompileFunc()
H A DC4Scenario.h166 C4SVal VegLevel; variable
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp2832 int32_t amt=(::Landscape.GetWidth()/50)*C4S.Landscape.VegLevel.Evaluate()/100; in InitVegetation()