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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_mesh_intersect.hh59 struct Vert { struct
65 Vert() = default;
67 ~Vert() = default;
125 Array<const Vert *> vert;
170 const Vert *const *begin() const in begin()
175 const Vert *const *end() const in end()
288 vert_ = Array<const Vert *>(); in set_dirty_verts()
295 const Vert *vert(int index) const in vert()
302 int lookup_vert(const Vert *v) const;
315 Span<const Vert *> vertices() const in vertices()
[all …]
/dports/cad/opencascade/opencascade-7.6.0/src/BRepMesh/
H A Ddelabella.cpp130 Vert* va = (Vert*)a; in u28cmp()
131 Vert* vb = (Vert*)b; in u28cmp()
191 return (*(Vert*)v[1] - *(Vert*)v[0]).cross(*(Vert*)v[2] - *(Vert*)v[0]); in cross()
319 Vert* head = (Vert*)f.v[0]; in Triangulate()
320 Vert* tail = (Vert*)f.v[1]; in Triangulate()
321 Vert* last = (Vert*)f.v[2]; in Triangulate()
463 Vert* n = (Vert*)p->next; in Triangulate()
535 Vert* n = (Vert*)p->next; in Triangulate()
654 Vert* fv[3] = { (Vert*)_f->v[0],(Vert*)_f->v[1],(Vert*)_f->v[2] }; in Triangulate()
738 Vert* entry = (Vert*)hull->v[0]; in Triangulate()
[all …]
/dports/math/igraph/igraph-0.9.5/tests/unit/
H A Dpajek4.net3 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
5 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
7 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
9 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
11 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
13 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
15 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
17 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
19 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
21 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
H A Dpajek3.net2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
H A Dpajek1.net2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
H A Dpajek2.net2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
H A Dpajek5.net2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
H A Dpajek6.net2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green
3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green
4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green
5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green
6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green
7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue
8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red
9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green
10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green
11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
/dports/games/vavoom/vavoom-1.33/basev/common/glshaders/
H A Dshadows_model_fog.vs14 vec4 Vert = mix(gl_Vertex, Vert2, Inter);
15 //Vert = ModelToWorldMat * Vert;
16 Vert = Vert * ModelToWorldMat;
17 Vert.w = 1.0;
18 gl_Position = gl_ModelViewProjectionMatrix * Vert;
H A Dshadows_model_shadow.vs12 vec4 Vert = mix(gl_Vertex, Vert2, Inter);
13 Vert = Vert * ModelToWorldMat;
16 vec3 Dir = normalize(Vert.xyz - LightPos);
17 // Vert += Offset * vec4(Dir, 0.0);
18 Vert.xyz = LightPos + Offset * Dir;
20 gl_Position = gl_ModelViewProjectionMatrix * Vert;
H A Dshadows_model_light.vs21 vec4 Vert = mix(gl_Vertex, Vert2, Inter);
22 //Vert = ModelToWorldMat * Vert;
23 Vert = Vert * ModelToWorldMat;
24 gl_Position = gl_ModelViewProjectionMatrix * Vert;
27 VertToLight.xyz = LightPos.xyz - Vert.xyz;
H A Dshadows_model_textures.vs14 vec4 Vert = mix(gl_Vertex, Vert2, Inter);
15 //Vert = ModelToWorldMat * Vert;
16 Vert = Vert * ModelToWorldMat;
17 gl_Position = gl_ModelViewProjectionMatrix * Vert;
H A Dshadows_model_ambient.vs14 vec4 Vert = mix(gl_Vertex, Vert2, Inter);
15 //Vert = ModelToWorldMat * Vert;
16 Vert = Vert * ModelToWorldMat;
17 gl_Position = gl_ModelViewProjectionMatrix * Vert;
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/
H A Ddelaunay3d.cpp36 struct Vert { struct
66 Vert operator+(const Vert &other) in operator +() argument
95 static bool inSphereTest_s(Vert *va, Vert *vb, Vert *vc, Vert *vd, Vert *ve) in inSphereTest_s() argument
143 Vert *v[3];
144 Vert *V[3];
145 Face(Vert *v1, Vert *v2, Vert *v3) in Face()
181 Vert *V[4];
191 int setVerticesNoTest(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in setVerticesNoTest()
202 int setVertices(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in setVertices()
225 Tet(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in Tet()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
26 %Vert = OpTypeStruct %float %float
27 %_ptr_Output_Vert = OpTypePointer Output %Vert
28 %zero_vert = OpConstantNull %Vert
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
27 %Vert = OpTypeStruct %float %float
30 %_ptr_Output_Vert = OpTypePointer Output %Vert
31 %zero_vert = OpConstantNull %Vert
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
27 %Vert = OpTypeStruct %float %float
30 %_ptr_Output_Vert = OpTypePointer Output %Vert
31 %zero_vert = OpConstantNull %Vert
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/
H A Dblock-struct-initializer.asm.vert12 OpName %Vert "Vert"
13 OpMemberName %Vert 0 "a"
14 OpMemberName %Vert 1 "b"
20 OpDecorate %Vert Block
27 %Vert = OpTypeStruct %float %float
30 %_ptr_Output_Vert = OpTypePointer Output %Vert
31 %zero_vert = OpConstantNull %Vert
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_cache.c69 typedef struct Vert { struct
72 } Vert; argument
532 GPU_vertbuf_vert_set(vbo, v, &(Vert){{s, c, z}, flag}); in circle_verts()
547 GPU_vertbuf_vert_set(vbo, v, &(Vert){{s, c, z}, flag}); in circle_dashed_verts()
1451 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 1.0}, 0}); in DRW_cache_groundline_get()
1452 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 0.0}, 0}); in DRW_cache_groundline_get()
1509 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 0.0}, 0}); in DRW_cache_light_sun_lines_get()
1548 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{s, c, -1.0f}, flag}); in DRW_cache_light_spot_lines_get()
1574 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0f, 0.0f, 0.0f}, 0}); in DRW_cache_light_spot_volume_get()
2688 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{x, y, z}, flag}); in DRW_cache_camera_volume_get()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A Dhlsl.basic.geom17 PSInput Vert;
19 Vert.myfloat = test[0] + test[1] + test[2];
20 Vert.something = VertexID[0];
22 OutputStream.Append(Vert);
23 OutputStream.Append(Vert);

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