/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/ |
H A D | BLI_mesh_intersect.hh | 59 struct Vert { struct 65 Vert() = default; 67 ~Vert() = default; 125 Array<const Vert *> vert; 170 const Vert *const *begin() const in begin() 175 const Vert *const *end() const in end() 288 vert_ = Array<const Vert *>(); in set_dirty_verts() 295 const Vert *vert(int index) const in vert() 302 int lookup_vert(const Vert *v) const; 315 Span<const Vert *> vertices() const in vertices() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepMesh/ |
H A D | delabella.cpp | 130 Vert* va = (Vert*)a; in u28cmp() 131 Vert* vb = (Vert*)b; in u28cmp() 191 return (*(Vert*)v[1] - *(Vert*)v[0]).cross(*(Vert*)v[2] - *(Vert*)v[0]); in cross() 319 Vert* head = (Vert*)f.v[0]; in Triangulate() 320 Vert* tail = (Vert*)f.v[1]; in Triangulate() 321 Vert* last = (Vert*)f.v[2]; in Triangulate() 463 Vert* n = (Vert*)p->next; in Triangulate() 535 Vert* n = (Vert*)p->next; in Triangulate() 654 Vert* fv[3] = { (Vert*)_f->v[0],(Vert*)_f->v[1],(Vert*)_f->v[2] }; in Triangulate() 738 Vert* entry = (Vert*)hull->v[0]; in Triangulate() [all …]
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/dports/math/igraph/igraph-0.9.5/tests/unit/ |
H A D | pajek4.net | 3 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 5 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 7 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 9 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 11 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 13 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 15 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 17 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 19 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 21 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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H A D | pajek3.net | 2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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H A D | pajek1.net | 2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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H A D | pajek2.net | 2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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H A D | pajek5.net | 2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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H A D | pajek6.net | 2 1 "Vert 1" 0 0 box x_fact 1 y_fact 1 ic Green 3 2 "Vert 2" 0 0 box x_fact 1 y_fact 1 ic Green 4 3 "Vert 3" 0 0 box x_fact 1 y_fact 1 ic Green 5 4 "Vert 4" 0 0 box x_fact 1 y_fact 1 ic Green 6 5 "Vert 5" 0 0 box x_fact 1 y_fact 1 ic Green 7 6 "Vert 6" 0 0 box x_fact 1 y_fact 1 ic Blue 8 7 "Vert 7" 0 0 box x_fact 1 y_fact 1 ic Red 9 8 "Vert 8" 0 0 box x_fact 1 y_fact 1 ic Green 10 9 "Vert 9" 0 0 box x_fact 1 y_fact 1 ic Green 11 10 "Vert 10" 0 0 box x_fact 1 y_fact 1 ic Green
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/dports/games/vavoom/vavoom-1.33/basev/common/glshaders/ |
H A D | shadows_model_fog.vs | 14 vec4 Vert = mix(gl_Vertex, Vert2, Inter); 15 //Vert = ModelToWorldMat * Vert; 16 Vert = Vert * ModelToWorldMat; 17 Vert.w = 1.0; 18 gl_Position = gl_ModelViewProjectionMatrix * Vert;
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H A D | shadows_model_shadow.vs | 12 vec4 Vert = mix(gl_Vertex, Vert2, Inter); 13 Vert = Vert * ModelToWorldMat; 16 vec3 Dir = normalize(Vert.xyz - LightPos); 17 // Vert += Offset * vec4(Dir, 0.0); 18 Vert.xyz = LightPos + Offset * Dir; 20 gl_Position = gl_ModelViewProjectionMatrix * Vert;
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H A D | shadows_model_light.vs | 21 vec4 Vert = mix(gl_Vertex, Vert2, Inter); 22 //Vert = ModelToWorldMat * Vert; 23 Vert = Vert * ModelToWorldMat; 24 gl_Position = gl_ModelViewProjectionMatrix * Vert; 27 VertToLight.xyz = LightPos.xyz - Vert.xyz;
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H A D | shadows_model_textures.vs | 14 vec4 Vert = mix(gl_Vertex, Vert2, Inter); 15 //Vert = ModelToWorldMat * Vert; 16 Vert = Vert * ModelToWorldMat; 17 gl_Position = gl_ModelViewProjectionMatrix * Vert;
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H A D | shadows_model_ambient.vs | 14 vec4 Vert = mix(gl_Vertex, Vert2, Inter); 15 //Vert = ModelToWorldMat * Vert; 16 Vert = Vert * ModelToWorldMat; 17 gl_Position = gl_ModelViewProjectionMatrix * Vert;
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/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/ |
H A D | delaunay3d.cpp | 36 struct Vert { struct 66 Vert operator+(const Vert &other) in operator +() argument 95 static bool inSphereTest_s(Vert *va, Vert *vb, Vert *vc, Vert *vd, Vert *ve) in inSphereTest_s() argument 143 Vert *v[3]; 144 Vert *V[3]; 145 Face(Vert *v1, Vert *v2, Vert *v3) in Face() 181 Vert *V[4]; 191 int setVerticesNoTest(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in setVerticesNoTest() 202 int setVertices(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in setVertices() 225 Tet(Vert *v0, Vert *v1, Vert *v2, Vert *v3) in Tet() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-hlsl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 26 %Vert = OpTypeStruct %float %float 27 %_ptr_Output_Vert = OpTypePointer Output %Vert 28 %zero_vert = OpConstantNull %Vert
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 27 %Vert = OpTypeStruct %float %float 30 %_ptr_Output_Vert = OpTypePointer Output %Vert 31 %zero_vert = OpConstantNull %Vert
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 27 %Vert = OpTypeStruct %float %float 30 %_ptr_Output_Vert = OpTypePointer Output %Vert 31 %zero_vert = OpConstantNull %Vert
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/asm/vert/ |
H A D | block-struct-initializer.asm.vert | 12 OpName %Vert "Vert" 13 OpMemberName %Vert 0 "a" 14 OpMemberName %Vert 1 "b" 20 OpDecorate %Vert Block 27 %Vert = OpTypeStruct %float %float 30 %_ptr_Output_Vert = OpTypePointer Output %Vert 31 %zero_vert = OpConstantNull %Vert
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache.c | 69 typedef struct Vert { struct 72 } Vert; argument 532 GPU_vertbuf_vert_set(vbo, v, &(Vert){{s, c, z}, flag}); in circle_verts() 547 GPU_vertbuf_vert_set(vbo, v, &(Vert){{s, c, z}, flag}); in circle_dashed_verts() 1451 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 1.0}, 0}); in DRW_cache_groundline_get() 1452 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 0.0}, 0}); in DRW_cache_groundline_get() 1509 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, 0.0}, 0}); in DRW_cache_light_sun_lines_get() 1548 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{s, c, -1.0f}, flag}); in DRW_cache_light_spot_lines_get() 1574 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0f, 0.0f, 0.0f}, 0}); in DRW_cache_light_spot_volume_get() 2688 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{x, y, z}, flag}); in DRW_cache_camera_volume_get() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | hlsl.basic.geom | 17 PSInput Vert; 19 Vert.myfloat = test[0] + test[1] + test[2]; 20 Vert.something = VertexID[0]; 22 OutputStream.Append(Vert); 23 OutputStream.Append(Vert);
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