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Searched refs:View_MapActive (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DViewControl.h49 bool View_MapActive();
H A DViewControl.cpp64 bool View_MapActive() {return view_settings.MapActive;} in View_MapActive() function
H A Dscreen.cpp1241 if (PLAYER_HAS_MAP_OPEN(current_player) && View_MapActive()) { in render_screen()