Searched refs:VisibleLineCount (Results 1 – 11 of 11) sorted by relevance
225 …private int HighlightHeight { get { return Math.Max(8, (int)(((float)this.VisibleLineCount / this.…230 int highlightHeight = (int)(((float)this.VisibleLineCount / this.Maximum) * this.Height);269 public int VisibleLineCount { get; set; } = 1; property in Mesen.GUI.Debugger.Controls.ctrlCodeScrollbar
61 this.vScrollBar.VisibleLineCount = 1; in InitializeComponent()
153 this.vScrollBar.VisibleLineCount = this.ctrlTextbox.GetNumberVisibleLines(); in UpdateVerticalScrollbar()
355 VisibleLineCount: integer;360 VisibleLineCount := GetVisibleLineCount(Memo1);362 NeedVert := (Memo1.Lines.Count > VisibleLineCount);
113 VisibleLineStart, VisibleLineCount: Integer;1120 Result.VisibleLineCount := 1;1130 Result.VisibleLineCount := (lRect.Bottom - lRect.Top) div1148 Result.VisibleLineCount := Round((lScrollPage / lScrollRange) * lLines.Count);1149 …Result.VisibleLineCount := Min(Result.VisibleLineCount, lLines.Count - 1 - Result.VisibleLineStart…1152 for i := 0 to Result.VisibleLineStart + Result.VisibleLineCount do
1182 …const unsigned int VisibleLineCount = LineVisLast + 1 - LineVisFirst; //HardwarePALType ? 288 : 24… in GPU_Update() local1257 DisplayRect->h = VisibleLineCount; in GPU_Update()1289 DisplayRect->h = VisibleLineCount << (bool)(DisplayMode & 0x20); in GPU_Update()1362 …e && scanline >= FirstVisibleLine && scanline < (FirstVisibleLine + VisibleLineCount) && !skip && … in GPU_Update()
1482 const unsigned int VisibleLineCount = in GPU_Update() local1561 GPU.DisplayRect->h = VisibleLineCount; in GPU_Update()1585 … GPU.DisplayRect->h = VisibleLineCount << (bool)(GPU.DisplayMode & DISP_INTERLACED); in GPU_Update()1674 && GPU.scanline < (FirstVisibleLine + VisibleLineCount)) in GPU_Update()