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Searched refs:VisibleLineCount (Results 1 – 11 of 11) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Debugger/Controls/
H A DctrlCodeScrollbar.cs225 …private int HighlightHeight { get { return Math.Max(8, (int)(((float)this.VisibleLineCount / this.…
230 int highlightHeight = (int)(((float)this.VisibleLineCount / this.Maximum) * this.Height);
269 public int VisibleLineCount { get; set; } = 1; property in Mesen.GUI.Debugger.Controls.ctrlCodeScrollbar
H A DctrlScrollableTextbox.designer.cs61 this.vScrollBar.VisibleLineCount = 1; in InitializeComponent()
H A DctrlScrollableTextbox.cs153 this.vScrollBar.VisibleLineCount = this.ctrlTextbox.GetNumberVisibleLines(); in UpdateVerticalScrollbar()
/dports/editors/cudatext/CudaText-1.151.0/atflatcontrols/app/demo_scrollbar_memo_delphi/
H A DUnit1.pas355 VisibleLineCount: integer;
360 VisibleLineCount := GetVisibleLineCount(Memo1);
362 NeedVert := (Memo1.Lines.Count > VisibleLineCount);
/dports/editors/lazarus/lazarus/lcl/interfaces/customdrawn/
H A Dcustomdrawn_cocoaproc.pas113 VisibleLineStart, VisibleLineCount: Integer;
1120 Result.VisibleLineCount := 1;
1130 Result.VisibleLineCount := (lRect.Bottom - lRect.Top) div
1148 Result.VisibleLineCount := Round((lScrollPage / lScrollRange) * lLines.Count);
1149 …Result.VisibleLineCount := Min(Result.VisibleLineCount, lLines.Count - 1 - Result.VisibleLineStart…
1152 for i := 0 to Result.VisibleLineStart + Result.VisibleLineCount do
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/
H A Dcustomdrawn_cocoaproc.pas113 VisibleLineStart, VisibleLineCount: Integer;
1120 Result.VisibleLineCount := 1;
1130 Result.VisibleLineCount := (lRect.Bottom - lRect.Top) div
1148 Result.VisibleLineCount := Round((lScrollPage / lScrollRange) * lLines.Count);
1149 …Result.VisibleLineCount := Min(Result.VisibleLineCount, lLines.Count - 1 - Result.VisibleLineStart…
1152 for i := 0 to Result.VisibleLineStart + Result.VisibleLineCount do
/dports/editors/lazarus-qt5/lazarus/lcl/interfaces/customdrawn/
H A Dcustomdrawn_cocoaproc.pas113 VisibleLineStart, VisibleLineCount: Integer;
1120 Result.VisibleLineCount := 1;
1130 Result.VisibleLineCount := (lRect.Bottom - lRect.Top) div
1148 Result.VisibleLineCount := Round((lScrollPage / lScrollRange) * lLines.Count);
1149 …Result.VisibleLineCount := Min(Result.VisibleLineCount, lLines.Count - 1 - Result.VisibleLineStart…
1152 for i := 0 to Result.VisibleLineStart + Result.VisibleLineCount do
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/
H A Dcustomdrawn_cocoaproc.pas113 VisibleLineStart, VisibleLineCount: Integer;
1120 Result.VisibleLineCount := 1;
1130 Result.VisibleLineCount := (lRect.Bottom - lRect.Top) div
1148 Result.VisibleLineCount := Round((lScrollPage / lScrollRange) * lLines.Count);
1149 …Result.VisibleLineCount := Min(Result.VisibleLineCount, lLines.Count - 1 - Result.VisibleLineStart…
1152 for i := 0 to Result.VisibleLineStart + Result.VisibleLineCount do
/dports/emulators/mednafen/mednafen/src/psx/
H A Dgpu.cpp1182 …const unsigned int VisibleLineCount = LineVisLast + 1 - LineVisFirst; //HardwarePALType ? 288 : 24… in GPU_Update() local
1257 DisplayRect->h = VisibleLineCount; in GPU_Update()
1289 DisplayRect->h = VisibleLineCount << (bool)(DisplayMode & 0x20); in GPU_Update()
1362 …e && scanline >= FirstVisibleLine && scanline < (FirstVisibleLine + VisibleLineCount) && !skip && … in GPU_Update()
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/mednafen/psx/
H A Dgpu.cpp1482 const unsigned int VisibleLineCount = in GPU_Update() local
1561 GPU.DisplayRect->h = VisibleLineCount; in GPU_Update()
1585 … GPU.DisplayRect->h = VisibleLineCount << (bool)(GPU.DisplayMode & DISP_INTERLACED); in GPU_Update()
1674 && GPU.scanline < (FirstVisibleLine + VisibleLineCount)) in GPU_Update()
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/mednafen/psx/
H A Dgpu.cpp1482 const unsigned int VisibleLineCount = in GPU_Update() local
1561 GPU.DisplayRect->h = VisibleLineCount; in GPU_Update()
1585 … GPU.DisplayRect->h = VisibleLineCount << (bool)(GPU.DisplayMode & DISP_INTERLACED); in GPU_Update()
1674 && GPU.scanline < (FirstVisibleLine + VisibleLineCount)) in GPU_Update()