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Searched refs:WALK_NE (Results 1 – 15 of 15) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dwalkingdir.cc29 case WalkingDir::WALK_NE: in get_cw_neighbour()
40 return WalkingDir::WALK_NE; in get_cw_neighbour()
51 return WalkingDir::WALK_NE; in get_ccw_neighbour()
52 case WalkingDir::WALK_NE: in get_ccw_neighbour()
72 case WalkingDir::WALK_NE: in get_backward_dir()
79 return WalkingDir::WALK_NE; in get_backward_dir()
H A Dwalkingdir.h29 WALK_NE = 1, enumerator
H A Dcheckstep.cc126 case WALK_NE: in allowed()
H A Dbob.cc713 case WALK_NE: in calc_drawpos()
/dports/games/widelands/widelands-build21/src/logic/
H A Dmapastar.h164 static const int8_t order1[] = {WALK_NW, WALK_NE, WALK_E, WALK_SE, WALK_SW, WALK_W}; in step()
165 static const int8_t order2[] = {WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E, WALK_NE}; in step()
H A Dmapdifferenceregion.h52 DIRECTION_CASE(WALK_NE, get_trn) in MapDifferenceRegion()
H A Dmap.cc225 get_neighbour(f, WALK_NE, &f1); in recalc_default_resources()
1513 WALK_NE, WALK_NE, WALK_NW, WALK_W, WALK_W, WALK_SW, WALK_SW, WALK_SE, WALK_E, WALK_E}; in calc_nodecaps_pass2()
1518 static const WalkingDir cycledirs[6] = {WALK_NE, WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E}; in calc_nodecaps_pass2()
1682 static const WalkingDir cycledirs[16] = {WALK_NE, WALK_NE, WALK_NE, WALK_NW, WALK_NW, WALK_W, in find_portdock()
1943 case WALK_NE: in get_neighbour()
1968 case WALK_NE: in get_neighbour()
2100 static const int8_t order1[] = {WALK_NW, WALK_NE, WALK_E, WALK_SE, WALK_SW, WALK_W}; in findpath()
2101 static const int8_t order2[] = {WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E, WALK_NE}; in findpath()
2244 get_neighbour(c, Widelands::WALK_NE, &f1); in is_resource_valid()
H A Dmap.h1213 case WALK_NE: in get_neighbour()
/dports/games/widelands/widelands-build21/src/wui/
H A Dshipwindow.cc87 btn_scout_[WALK_NE - 1] = make_button(exp_top, "scne", _("Scout towards the north east"), in ShipWindow()
88 pic_scout_ne, [this]() { act_scout_towards(WALK_NE); }); in ShipWindow()
89 exp_top->add(btn_scout_[WALK_NE - 1]); in ShipWindow()
H A Dinteractive_base.cc1279 if (Widelands::WALK_E == dir || Widelands::WALK_NE == dir || Widelands::WALK_SE == dir) { in road_building_add_overlay()
/dports/games/widelands/widelands-build21/src/economy/
H A Droad.cc412 case WALK_NE: in is_bridge()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2508 WALK_NE = 0x1, enumerator
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dsoldier.cc149 dir = WALK_NE; in SoldierDescr()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_map.cc5895 case WalkingDir::WALK_NE: in get_scouting_direction()
5928 dir = WalkingDir::WALK_NE; in set_scouting_direction()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.cpp3170 case WALK_NE:
3729 case WALK_NE: