/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | walkingdir.cc | 29 case WalkingDir::WALK_NE: in get_cw_neighbour() 40 return WalkingDir::WALK_NE; in get_cw_neighbour() 51 return WalkingDir::WALK_NE; in get_ccw_neighbour() 52 case WalkingDir::WALK_NE: in get_ccw_neighbour() 72 case WalkingDir::WALK_NE: in get_backward_dir() 79 return WalkingDir::WALK_NE; in get_backward_dir()
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H A D | walkingdir.h | 29 WALK_NE = 1, enumerator
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H A D | checkstep.cc | 126 case WALK_NE: in allowed()
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H A D | bob.cc | 713 case WALK_NE: in calc_drawpos()
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | mapastar.h | 164 static const int8_t order1[] = {WALK_NW, WALK_NE, WALK_E, WALK_SE, WALK_SW, WALK_W}; in step() 165 static const int8_t order2[] = {WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E, WALK_NE}; in step()
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H A D | mapdifferenceregion.h | 52 DIRECTION_CASE(WALK_NE, get_trn) in MapDifferenceRegion()
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H A D | map.cc | 225 get_neighbour(f, WALK_NE, &f1); in recalc_default_resources() 1513 WALK_NE, WALK_NE, WALK_NW, WALK_W, WALK_W, WALK_SW, WALK_SW, WALK_SE, WALK_E, WALK_E}; in calc_nodecaps_pass2() 1518 static const WalkingDir cycledirs[6] = {WALK_NE, WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E}; in calc_nodecaps_pass2() 1682 static const WalkingDir cycledirs[16] = {WALK_NE, WALK_NE, WALK_NE, WALK_NW, WALK_NW, WALK_W, in find_portdock() 1943 case WALK_NE: in get_neighbour() 1968 case WALK_NE: in get_neighbour() 2100 static const int8_t order1[] = {WALK_NW, WALK_NE, WALK_E, WALK_SE, WALK_SW, WALK_W}; in findpath() 2101 static const int8_t order2[] = {WALK_NW, WALK_W, WALK_SW, WALK_SE, WALK_E, WALK_NE}; in findpath() 2244 get_neighbour(c, Widelands::WALK_NE, &f1); in is_resource_valid()
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H A D | map.h | 1213 case WALK_NE: in get_neighbour()
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | shipwindow.cc | 87 btn_scout_[WALK_NE - 1] = make_button(exp_top, "scne", _("Scout towards the north east"), in ShipWindow() 88 pic_scout_ne, [this]() { act_scout_towards(WALK_NE); }); in ShipWindow() 89 exp_top->add(btn_scout_[WALK_NE - 1]); in ShipWindow()
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H A D | interactive_base.cc | 1279 if (Widelands::WALK_E == dir || Widelands::WALK_NE == dir || Widelands::WALK_SE == dir) { in road_building_add_overlay()
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/dports/games/widelands/widelands-build21/src/economy/ |
H A D | road.cc | 412 case WALK_NE: in is_bridge()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 2508 WALK_NE = 0x1, enumerator
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | soldier.cc | 149 dir = WALK_NE; in SoldierDescr()
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_map.cc | 5895 case WalkingDir::WALK_NE: in get_scouting_direction() 5928 dir = WalkingDir::WALK_NE; in set_scouting_direction()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | player.cpp | 3170 case WALK_NE: 3729 case WALK_NE:
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