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Searched refs:WALL_ARRAY (Results 1 – 4 of 4) sorted by relevance

/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_func.c293 #ifndef WALL_ARRAY in GLdrawScene()
303 #ifndef WALL_ARRAY in GLdrawScene()
485 #ifdef WALL_ARRAY
544 #ifndef WALL_ARRAY in fn_vGLUpdateSector()
H A Dgl_walls.c50 #ifndef WALL_ARRAY
253 #ifndef WALL_ARRAY in fn_vCreateWallsPolygons()
286 #ifdef WALL_ARRAY in fn_vCreateWallsPolygons()
364 #ifdef WALL_ARRAY in fn_vCreateWallsPolygons()
442 #ifndef WALL_ARRAY in fn_vCreateWallsPolygons()
453 #ifndef WALL_ARRAY in fn_vCreateWalls()
462 #ifndef WALL_ARRAY in fn_vCreateWalls()
478 #ifdef WALL_ARRAY
/dports/games/heretic/glheretic-1.2/
H A Dr_local.h41 #define WALL_ARRAY /* For GLHeretic (don't use CallLists for walls, if enable) */ macro
66 #ifdef WALL_ARRAY
H A Dp_floor.c32 #ifdef WALL_ARRAY in T_MovePlane()