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Searched refs:WALL_BASE (Results 1 – 3 of 3) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dtools.c902 int graphic = el2gfx(WALL_BASE(element)); in DrawWallsExt()
1008 int graphic = el2gfx(WALL_BASE(element)); in DrawMicroWalls()
H A Dmain.h159 #define WALL_BASE(e) ((e) & 0xfff0) macro
H A Deditor.c1453 return WALL_BASE(element); in getHiResLevelElement()