Searched refs:WALL_POINT2 (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 203 WALL_POINT2, enumerator
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H A D | m32structures.cpp | 70 case WALL_POINT2: wall[i].point2=lValue; break; in VM_AccessWall() 116 case WALL_POINT2: lValue=wall[i].point2; break; in VM_AccessWall()
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H A D | m32def.cpp | 488 { "point2", WALL_POINT2, 1, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 203 WALL_POINT2, enumerator
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H A D | m32structures.cpp | 70 case WALL_POINT2: wall[i].point2=lValue; break; in VM_AccessWall() 116 case WALL_POINT2: lValue=wall[i].point2; break; in VM_AccessWall()
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H A D | gamedef.h | 640 WALL_POINT2, enumerator
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H A D | gamestructures.cpp | 156 MEMBER(wall, point2, WALL_POINT2),
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H A D | m32def.cpp | 489 { "point2", WALL_POINT2, 1, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 203 WALL_POINT2, enumerator
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H A D | m32structures.cpp | 70 case WALL_POINT2: wall[i].point2=lValue; break; in VM_AccessWall() 116 case WALL_POINT2: lValue=wall[i].point2; break; in VM_AccessWall()
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H A D | m32def.cpp | 484 { "point2", WALL_POINT2, 1, 0, 0 },
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