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Searched refs:WALL_SHIFTS (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/devtools/create_xeen/
H A Dconstants.cpp418 const byte WALL_SHIFTS[4][48] = { variable
442 const byte LangConstants::WALL_SHIFTS[4][48] = { member in LangConstants
919 file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48); in writeConstants()
H A Dconstants.h135 static const byte WALL_SHIFTS[4][48]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dresources.h178 byte WALL_SHIFTS[4][48]; variable
H A Dresources.cpp123 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); in loadData()
H A Dmap.cpp1256 wallLayer._data |= v << Res.WALL_SHIFTS[dir][2]; in setWall()
1375 return (_currentWall >> Res.WALL_SHIFTS[dir][idx]) & 0xF; in getCell()
H A Dinterface.cpp286 Res.WALL_SHIFTS[party._mazeDirection][2]); in perform()
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_xeen/
H A Dconstants.cpp660 const byte WALL_SHIFTS[4][48] = { variable
2042 file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48); in writeConstants()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dresources.h179 byte WALL_SHIFTS[4][48]; variable
H A Dmap.cpp1275 wallLayer._data |= v << Res.WALL_SHIFTS[dir][2]; in setWall()
1394 return (_currentWall >> Res.WALL_SHIFTS[dir][idx]) & 0xF; in getCell()
H A Dresources.cpp128 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); in loadData()
H A Dinterface.cpp288 Res.WALL_SHIFTS[party._mazeDirection][2]); in perform()