Searched refs:WALL_SHIFTS (Results 1 – 11 of 11) sorted by relevance
418 const byte WALL_SHIFTS[4][48] = { variable442 const byte LangConstants::WALL_SHIFTS[4][48] = { member in LangConstants919 file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48); in writeConstants()
135 static const byte WALL_SHIFTS[4][48]; variable
178 byte WALL_SHIFTS[4][48]; variable
123 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); in loadData()
1256 wallLayer._data |= v << Res.WALL_SHIFTS[dir][2]; in setWall()1375 return (_currentWall >> Res.WALL_SHIFTS[dir][idx]) & 0xF; in getCell()
286 Res.WALL_SHIFTS[party._mazeDirection][2]); in perform()
660 const byte WALL_SHIFTS[4][48] = { variable2042 file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48); in writeConstants()
179 byte WALL_SHIFTS[4][48]; variable
1275 wallLayer._data |= v << Res.WALL_SHIFTS[dir][2]; in setWall()1394 return (_currentWall >> Res.WALL_SHIFTS[dir][idx]) & 0xF; in getCell()
128 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); in loadData()
288 Res.WALL_SHIFTS[party._mazeDirection][2]); in perform()