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Searched refs:WAND (Results 1 – 25 of 235) sorted by relevance

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/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/advanced/
H A Dsrd_equip_rodsstaffswands.lst57 … EQMOD:SPL_CHRG|SPELLNAME[Darkness]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma…
58 … EQMOD:SPL_CHRG|SPELLNAME[Daylight]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma…
62 … EQMOD:SPL_CHRG|SPELLNAME[Enlarge]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50].WAND SOURCEPAGE:srdma…
63 …and EQMOD:SPL_CHRG|SPELLNAME[Fear]SPELLLEVEL[4]CASTERLEVEL[7]CHARGES[50].WAND SOURCEPAGE:srdma…
76 …nd EQMOD:SPL_CHRG|SPELLNAME[Knock]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma…
78 …nd EQMOD:SPL_CHRG|SPELLNAME[Light]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50].WAND SOURCEPAGE:srdma…
92 …d EQMOD:SPL_CHRG|SPELLNAME[Poison]SPELLLEVEL[4]CASTERLEVEL[7]CHARGES[50].WAND SOURCEPAGE:srdma…
98 … EQMOD:SPL_CHRG|SPELLNAME[Shatter]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma…
100 … EQMOD:SPL_CHRG|SPELLNAME[Silence]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma…
101 …and EQMOD:SPL_CHRG|SPELLNAME[Slow]SPELLLEVEL[3]CASTERLEVEL[5]CHARGES[50].WAND SOURCEPAGE:srdma…
[all …]
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dobjects.c930 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
934 WAND("secret door detection", "balsa",
937 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
938 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
939 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
940 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
958 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
966 WAND((char *)0, "rusty", 0, 150, 1, 0, IRON, CLR_RED),
969 WAND((char *)0, "walnut", 0, 150, 1, 0, WOOD, HI_WOOD),
970 WAND((char *)0, "mahogany", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dobjects.c940 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
944 WAND("secret door detection", "balsa",
947 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
948 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
949 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
950 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
968 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
976 WAND((char *)0, "rusty", 0, 150, 1, 0, IRON, CLR_RED),
979 WAND((char *)0, "walnut", 0, 150, 1, 0, WOOD, HI_WOOD),
980 WAND((char *)0, "mahogany", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dobjects.c844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
848 WAND("secret door detection", "balsa",
850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/nethack33/nethack-3.3.1/src/
H A Dobjects.c844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
848 WAND("secret door detection", "balsa",
850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dobjects.c844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
848 WAND("secret door detection", "balsa",
850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dobjects.c969 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro
974 WAND("secret door detection",
987 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL,
992 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL),
993 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL),
995 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL),
1000 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
1001 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL),
1003 WAND(None, "gold", 0, 150, 1, 0, GOLD, HI_GOLD),
1004 WAND(None, "gilded", 0, 150, 1, 0, GOLD, HI_GOLD),
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dobjects.c1139 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
1142 WAND("light", "glass", 50, 100, 1, NODIR, GLASS, HI_GLASS),
1143 WAND("nothing", "oak", 20, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
1144 WAND("enlightenment", "crystal", 30, 150, 1, NODIR, GLASS, HI_GLASS),
1150 WAND("secret door detection", "balsa",
1154 WAND("striking", "ebony", 65, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
1159 WAND("create monster", "maple", 35, 200, 1, NODIR, WOOD, HI_WOOD),
1160 WAND("fear", "rusty", 25, 200, 1, IMMEDIATE, IRON, CLR_RED),
1165 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
1176 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dobjects.c1013 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro
1018 WAND("secret door detection",
1031 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL,
1036 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL),
1037 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL),
1038 WAND("fire", "hexagonal", 40, 175, 1, RAY, IRON, HI_METAL),
1039 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL),
1040 WAND("sleep", "runed", 50, 175, 1, RAY, IRON, HI_METAL),
1044 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
1045 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL),
[all …]
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dobjects.c1013 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro
1018 WAND("secret door detection",
1031 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL,
1036 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL),
1037 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL),
1038 WAND("fire", "hexagonal", 40, 175, 1, RAY, IRON, HI_METAL),
1039 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL),
1040 WAND("sleep", "runed", 50, 175, 1, RAY, IRON, HI_METAL),
1044 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
1045 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL),
[all …]
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dobjects.c847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
851 WAND("secret door detection", "balsa",
853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/nethack34/nethack-3.4.3/src/
H A Dobjects.c847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
851 WAND("secret door detection", "balsa",
853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dobjects.c847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro
850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS),
851 WAND("secret door detection", "balsa",
853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS),
854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD),
855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD),
856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD),
857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD),
859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL),
875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD),
[all …]
/dports/japanese/rogue_s/rogue_s/
H A Dinvent.c227 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
244 case WAND:
274 case WAND:
310 case WAND:
408 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
425 case WAND:
455 case WAND:
483 case WAND:
607 case WAND:
654 { WAND, '/', WANDS, mesg[5], id_wands },
[all …]
H A Dobject.c271 SCROL, POTION, WAND, ARMOR, RING, AMULET
277 if (obj->what_is == WAND)
331 case WAND:
380 case WAND: in gr_object()
400 SCROL, POTION, WAND, WEAPON, ARMOR, FOOD, RING in gr_what_is()
528 obj->what_is = WAND;
816 case WAND: id = id_wands; break;
/dports/devel/wandio/wandio-1.0.5/
H A DREADME7 This code has been developed by the University of Waikato WAND
32 For further information, please contact the WAND group. See
/dports/net/libtrace/libtrace-3.0.19/
H A DREADME7 This code has been developed by the University of Waikato WAND
33 For further information, please contact the WAND group. See
/dports/math/wcalc/wcalc-2.5/src/common/
H A Dparser.h89 WAND = 299, enumerator
201 #define WAND 299 macro
/dports/cad/tkgate/tkgate-2.1/test/verga/
H A Dwire1.out1 WIRE WOR WAND TRI0 TRI1
12 WIRE WOR WAND TRI0 TRI1
H A Dverga.out1 WIRE WOR WAND TRI0 TRI1
12 WIRE WOR WAND TRI0 TRI1
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/
H A Ditemtype.2da39 WAND 0 0 0 0 0 0 0 0 …
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/pst/
H A Ditemtype.2da39 WAND 0 0 0 0 0 0 0 0 …
/dports/games/gemrb/gemrb-0.9.0/demo/data/
H A Ditemtype.2da39 WAND 0 0 0 0 0 0 0 0 …
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg1/
H A Ditemtype.2da39 WAND 0 0 0 0 0 0 0 0 …
/dports/cad/gplcver/gplcver-2.12a.src/vcddiff.dir/src/
H A Dvcddiff.h47 #define WAND 14 macro

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