/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/advanced/ |
H A D | srd_equip_rodsstaffswands.lst | 57 … EQMOD:SPL_CHRG|SPELLNAME[Darkness]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma… 58 … EQMOD:SPL_CHRG|SPELLNAME[Daylight]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma… 62 … EQMOD:SPL_CHRG|SPELLNAME[Enlarge]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50].WAND SOURCEPAGE:srdma… 63 …and EQMOD:SPL_CHRG|SPELLNAME[Fear]SPELLLEVEL[4]CASTERLEVEL[7]CHARGES[50].WAND SOURCEPAGE:srdma… 76 …nd EQMOD:SPL_CHRG|SPELLNAME[Knock]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma… 78 …nd EQMOD:SPL_CHRG|SPELLNAME[Light]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50].WAND SOURCEPAGE:srdma… 92 …d EQMOD:SPL_CHRG|SPELLNAME[Poison]SPELLLEVEL[4]CASTERLEVEL[7]CHARGES[50].WAND SOURCEPAGE:srdma… 98 … EQMOD:SPL_CHRG|SPELLNAME[Shatter]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma… 100 … EQMOD:SPL_CHRG|SPELLNAME[Silence]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50].WAND SOURCEPAGE:srdma… 101 …and EQMOD:SPL_CHRG|SPELLNAME[Slow]SPELLLEVEL[3]CASTERLEVEL[5]CHARGES[50].WAND SOURCEPAGE:srdma… [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | objects.c | 930 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 934 WAND("secret door detection", "balsa", 937 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 938 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 939 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 940 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 958 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), 966 WAND((char *)0, "rusty", 0, 150, 1, 0, IRON, CLR_RED), 969 WAND((char *)0, "walnut", 0, 150, 1, 0, WOOD, HI_WOOD), 970 WAND((char *)0, "mahogany", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | objects.c | 940 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 944 WAND("secret door detection", "balsa", 947 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 948 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 949 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 950 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 968 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), 976 WAND((char *)0, "rusty", 0, 150, 1, 0, IRON, CLR_RED), 979 WAND((char *)0, "walnut", 0, 150, 1, 0, WOOD, HI_WOOD), 980 WAND((char *)0, "mahogany", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | objects.c | 844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 848 WAND("secret door detection", "balsa", 850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | objects.c | 844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 848 WAND("secret door detection", "balsa", 850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | objects.c | 844 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 847 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 848 WAND("secret door detection", "balsa", 850 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 851 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 852 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 853 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 854 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 856 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 872 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | objects.c | 969 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro 974 WAND("secret door detection", 987 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL, 992 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL), 993 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL), 995 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL), 1000 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), 1001 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL), 1003 WAND(None, "gold", 0, 150, 1, 0, GOLD, HI_GOLD), 1004 WAND(None, "gilded", 0, 150, 1, 0, GOLD, HI_GOLD), [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | objects.c | 1139 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 1142 WAND("light", "glass", 50, 100, 1, NODIR, GLASS, HI_GLASS), 1143 WAND("nothing", "oak", 20, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 1144 WAND("enlightenment", "crystal", 30, 150, 1, NODIR, GLASS, HI_GLASS), 1150 WAND("secret door detection", "balsa", 1154 WAND("striking", "ebony", 65, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 1159 WAND("create monster", "maple", 35, 200, 1, NODIR, WOOD, HI_WOOD), 1160 WAND("fear", "rusty", 25, 200, 1, IMMEDIATE, IRON, CLR_RED), 1165 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 1176 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 1013 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro 1018 WAND("secret door detection", 1031 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL, 1036 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL), 1037 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL), 1038 WAND("fire", "hexagonal", 40, 175, 1, RAY, IRON, HI_METAL), 1039 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL), 1040 WAND("sleep", "runed", 50, 175, 1, RAY, IRON, HI_METAL), 1044 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), 1045 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL), [all …]
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 1013 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) \ macro 1018 WAND("secret door detection", 1031 WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL, 1036 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL), 1037 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL), 1038 WAND("fire", "hexagonal", 40, 175, 1, RAY, IRON, HI_METAL), 1039 WAND("cold", "short", 40, 175, 1, RAY, IRON, HI_METAL), 1040 WAND("sleep", "runed", 50, 175, 1, RAY, IRON, HI_METAL), 1044 WAND(None, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), 1045 WAND(None, "spiked", 0, 150, 1, 0, IRON, HI_METAL), [all …]
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | objects.c | 847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 851 WAND("secret door detection", "balsa", 853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | objects.c | 847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 851 WAND("secret door detection", "balsa", 853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | objects.c | 847 #define WAND(name,typ,prob,cost,mgc,dir,metal,color) OBJECT( \ macro 850 WAND("light", "glass", 95, 100, 1, NODIR, GLASS, HI_GLASS), 851 WAND("secret door detection", "balsa", 853 WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS), 854 WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD), 855 WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD), 856 WAND("nothing", "oak", 25, 100, 0, IMMEDIATE, WOOD, HI_WOOD), 857 WAND("striking", "ebony", 75, 150, 1, IMMEDIATE, WOOD, HI_WOOD), 859 WAND("slow monster", "tin", 50, 150, 1, IMMEDIATE, METAL, HI_METAL), 875 WAND((char *)0, "forked", 0, 150, 1, 0, WOOD, HI_WOOD), [all …]
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/dports/japanese/rogue_s/rogue_s/ |
H A D | invent.c | 227 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 244 case WAND: 274 case WAND: 310 case WAND: 408 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 425 case WAND: 455 case WAND: 483 case WAND: 607 case WAND: 654 { WAND, '/', WANDS, mesg[5], id_wands }, [all …]
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H A D | object.c | 271 SCROL, POTION, WAND, ARMOR, RING, AMULET 277 if (obj->what_is == WAND) 331 case WAND: 380 case WAND: in gr_object() 400 SCROL, POTION, WAND, WEAPON, ARMOR, FOOD, RING in gr_what_is() 528 obj->what_is = WAND; 816 case WAND: id = id_wands; break;
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/dports/devel/wandio/wandio-1.0.5/ |
H A D | README | 7 This code has been developed by the University of Waikato WAND 32 For further information, please contact the WAND group. See
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/dports/net/libtrace/libtrace-3.0.19/ |
H A D | README | 7 This code has been developed by the University of Waikato WAND 33 For further information, please contact the WAND group. See
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/dports/math/wcalc/wcalc-2.5/src/common/ |
H A D | parser.h | 89 WAND = 299, enumerator 201 #define WAND 299 macro
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/dports/cad/tkgate/tkgate-2.1/test/verga/ |
H A D | wire1.out | 1 WIRE WOR WAND TRI0 TRI1 12 WIRE WOR WAND TRI0 TRI1
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H A D | verga.out | 1 WIRE WOR WAND TRI0 TRI1 12 WIRE WOR WAND TRI0 TRI1
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/ |
H A D | itemtype.2da | 39 WAND 0 0 0 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/pst/ |
H A D | itemtype.2da | 39 WAND 0 0 0 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/demo/data/ |
H A D | itemtype.2da | 39 WAND 0 0 0 0 0 0 0 0 …
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg1/ |
H A D | itemtype.2da | 39 WAND 0 0 0 0 0 0 0 0 …
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/dports/cad/gplcver/gplcver-2.12a.src/vcddiff.dir/src/ |
H A D | vcddiff.h | 47 #define WAND 14 macro
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