Searched refs:WATER_DIE_STOP (Results 1 – 4 of 4) sorted by relevance
202 case WATER_DIE_STOP: return "WATER_DIE_STOP"; in getAnimationName()
264 WATER_DIE_STOP, enumerator
584 gubAnimSurfaceIndex[REGMALE][WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()947 gubAnimSurfaceIndex[BIGMALE][WATER_DIE_STOP] = BGMWATER_DIE; in InitAnimationSurfacesPerBodytype()1305 gubAnimSurfaceIndex[STOCKYMALE][WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()1661 gubAnimSurfaceIndex[REGFEMALE][WATER_DIE_STOP] = RGFWATER_DIE; in InitAnimationSurfacesPerBodytype()
3046 case WATER_DIE: state = WATER_DIE_STOP; break; in CheckForAndHandleSoldierDeath()