Home
last modified time | relevance | path

Searched refs:WATER_DIE_STOP (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc202 case WATER_DIE_STOP: return "WATER_DIE_STOP"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h264 WATER_DIE_STOP, enumerator
H A DAnimation_Control.cc584 gubAnimSurfaceIndex[REGMALE][WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
947 gubAnimSurfaceIndex[BIGMALE][WATER_DIE_STOP] = BGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
1305 gubAnimSurfaceIndex[STOCKYMALE][WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
1661 gubAnimSurfaceIndex[REGFEMALE][WATER_DIE_STOP] = RGFWATER_DIE; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Ani.cc3046 case WATER_DIE: state = WATER_DIE_STOP; break; in CheckForAndHandleSoldierDeath()