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/dports/textproc/py-csvkit/csvkit-1.0.6/examples/realdata/
H A Dks_1033_data.csv2 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
3 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
4 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
5 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
6 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,4/16/2012 0:00:00,10,WEAPONS
7 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
8 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
9 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
10 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
11 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,2/4/2012 0:00:00,10,WEAPONS,…
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/dports/textproc/py-agate/agate-1.6.3/examples/realdata/
H A Dks_1033_data.csv2 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
3 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
4 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
5 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS
6 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,4/16/2012 0:00:00,10,WEAPONS
7 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
8 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
9 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
10 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS
11 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,2/4/2012 0:00:00,10,WEAPONS,…
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/dports/games/atanks/atanks-6.5/src/
H A Dsound.cpp23 if (type >= WEAPONS) { in play_fire_sound()
24 if (item[type - WEAPONS].sound > -1) in play_fire_sound()
25 sndNum = item[type - WEAPONS].sound; in play_fire_sound()
72 if (type >= WEAPONS) in play_explosion_sound()
73 sndNum = item[type - WEAPONS].sound + SND_EXPL_MISS_SML; in play_explosion_sound()
105 sndNum = naturals[SML_METEOR - WEAPONS].sound; in play_natural_sound()
109 sndNum = naturals[MED_METEOR - WEAPONS].sound; in play_natural_sound()
113 sndNum = naturals[LRG_METEOR - WEAPONS].sound; in play_natural_sound()
117 sndNum = naturals[SML_LIGHTNING - WEAPONS].sound; in play_natural_sound()
121 sndNum = naturals[MED_LIGHTNING - WEAPONS].sound; in play_natural_sound()
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H A Dplayer.cpp124 if (i && (i < WEAPONS)) { in boostPrefences()
169 if (i >= WEAPONS) { in boostPrefences()
170 int32_t j = i - WEAPONS; in boostPrefences()
232 if (itemindex < WEAPONS) { in buy_item()
459 || ( (ai_weap >= WEAPONS) && ni[ai_weap - WEAPONS] > 0) ) in computerControls()
467 || ( (ai_weap >= WEAPONS) && ni[ai_weap - WEAPONS] <= 0) ) in computerControls()
509 || ( (tank->cw >= WEAPONS) && !ni[tank->cw - WEAPONS] ) ) in computerControls()
1312 if (i < WEAPONS) { in generatePreferences()
1421 currItem = i - WEAPONS; in generatePreferences()
1535 i < WEAPONS ? weapon[i].getName() : item[i - WEAPONS].getName(), in generatePreferences()
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H A Dshop.cpp192 if (pressed >= WEAPONS) { in shop()
193 cost = item[pressed - WEAPONS].cost; in shop()
194 amt = item[pressed - WEAPONS].amt; in shop()
228 if (pressed >= WEAPONS) { in shop()
230 amt = item[pressed - WEAPONS].amt; in shop()
346 if (newlyOver < WEAPONS) { in shop()
431 if (pressed < WEAPONS) { in shop()
731 for (int32_t i = 1; i < WEAPONS; ++i) { in do_ai_shopping()
807 ? pressed < WEAPONS in do_ai_shopping()
934 if (itemNum < WEAPONS) { in draw_weapon_list()
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H A Daicore.cpp620 weap_idx < WEAPONS in aim()
685 if (weap_idx < WEAPONS) in calcAttack()
858 && (weap_idx < WEAPONS) in calcBoxed()
883 weap_idx < WEAPONS in calcBoxed()
1822 weap_idx < WEAPONS in calcStandard()
2832 if (weap_idx > WEAPONS) in initialize()
4925 if (weap_index < WEAPONS) in useWeapon()
5174 weap_idx < WEAPONS in operator ()()
5312 weap_idx < WEAPONS in operator ()()
5422 assert( ( (weap_idx < WEAPONS) || (player->ni[weap_idx - WEAPONS] > 0) ) in operator ()()
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H A Dclient.cpp343 if ( (weaponindex >= 0) && (weaponindex < WEAPONS) && in Parse_Client_Data()
348 if (weaponindex == (WEAPONS - 1)) in Parse_Client_Data()
462 if (my_player->tank->cw < WEAPONS) in Client_Cycle_Weapon()
469 if ( (item[my_player->tank->cw - WEAPONS].selectable) && in Client_Cycle_Weapon()
470 (my_player->ni[my_player->tank->cw - WEAPONS]) ) in Client_Cycle_Weapon()
633 if (global.client_player->tank->cw < WEAPONS) in Game_Client()
638 global.client_player->tank->cw - WEAPONS) in Game_Client()
H A Dexterns.h55 extern WEAPON weapon[WEAPONS]; // from files.cpp
H A Dexplosion.cpp57 if (weapType < WEAPONS) in EXPLOSION()
60 weap = &naturals[weapType - WEAPONS]; in EXPLOSION()
370 || (weapType >= WEAPONS) in draw()
634 || (weapType >= WEAPONS) in do_clear()
709 meteor = env.missile[naturals[weapType - WEAPONS].picpoint]; in do_throw()
H A Dmain.h226 #define WEAPONS (BALLISTICS + BEAMWEAPONS) macro
228 #define THINGS (WEAPONS + ITEMS)
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudets.cpp222 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets()
237 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets()
267 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets()
269 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets()
360 case WEAPONS: in increase_recharge_rate()
484 case WEAPONS: in decrease_recharge_rate()
685 … ets_delta = MAX_ENERGY_INDEX - ets_indexes[ENGINES] - ets_indexes[SHIELDS] - ets_indexes[WEAPONS]; in sanity_check_ets_inputs()
756 zero_one_ets(&ets_indexes[WEAPONS], &ets_indexes[ENGINES], &ets_indexes[SHIELDS]); in validate_ship_ets_indxes()
760 zero_one_ets(&ets_indexes[ENGINES], &ets_indexes[SHIELDS], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes()
764 zero_one_ets(&ets_indexes[SHIELDS], &ets_indexes[ENGINES], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes()
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H A Dhudets.h45 enum SYSTEM_TYPE {WEAPONS, SHIELDS, ENGINES}; enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudets.cpp233 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets()
251 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets()
280 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets()
282 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets()
373 case WEAPONS: in increase_recharge_rate()
497 case WEAPONS: in decrease_recharge_rate()
711 … ets_delta = MAX_ENERGY_INDEX - ets_indexes[ENGINES] - ets_indexes[SHIELDS] - ets_indexes[WEAPONS]; in sanity_check_ets_inputs()
782 zero_one_ets(&ets_indexes[WEAPONS], &ets_indexes[ENGINES], &ets_indexes[SHIELDS]); in validate_ship_ets_indxes()
786 zero_one_ets(&ets_indexes[ENGINES], &ets_indexes[SHIELDS], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes()
790 zero_one_ets(&ets_indexes[SHIELDS], &ets_indexes[ENGINES], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes()
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H A Dhudets.h41 enum SYSTEM_TYPE {WEAPONS, SHIELDS, ENGINES}; enumerator
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/melee_tactics_toolbox/
H A Dmtt_profs_weapon.lst10 # SIMPLE WEAPONS
16 # MARTIAL WEAPONS
26 # EXOTIC WEAPONS
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dverify.cc174 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"},
360 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"},
546 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"},
732 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"},
918 {WEAPONS, "1852b353e6f142e2535e873b8503cc5cf0c8a2b3"},
1100 {WEAPONS, "6ab5c199b2e62bc928ba376f8611717466ea5215"},
1284 {WEAPONS, "00e808039535fc36f92255440e3e9bd43791c265"},
1468 {WEAPONS, "00e808039535fc36f92255440e3e9bd43791c265"},
1652 {WEAPONS, "ae80301e1c3a418d4672f5c1b92248f97eba4482"},
H A Dfnames.h126 #define WEAPONS "<STATIC>/weapons.dat" macro
/dports/games/atanks/atanks-6.5/
H A DTODO24 Values less than WEAPONS are weapons and values from WEAPONS to THINGS are items.
25 … in line 3189 uses it as index into the array weapon which only has size WEAPONS, resulting in a s…
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DShipDesignAI.py70 WEAPONS = frozenset({fo.shipPartClass.shortRange}) variable
74 ALL_META_CLASSES = frozenset({WEAPONS, ARMOUR, DETECTION, FUEL, STEALTH, SHIELDS,
689 elif partclass in WEAPONS:
955 if WEAPONS & self.useful_part_classes:
976 if WEAPONS & self.useful_part_classes:
1385 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS)
1400 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS)
1423 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS)
1485 useful_part_classes = ARMOUR | WEAPONS | SHIELDS | FUEL | ENGINES
1525 weapons = [part for part in parts if part.partClass in WEAPONS]
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/dports/games/openra/OpenRA-release-20200503/
H A D.gitignore46 WEAPONS.md
/dports/japanese/rogue_s/rogue_s/
H A Dobject.c76 struct id id_weapons[WEAPONS] = {
458 static char *da[WEAPONS] = {
464 obj->which_kind = get_rand(0, (WEAPONS - 1));
711 max = WEAPONS - 1; in new_object_for_wizard()
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dall.inc1 // ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c216 williamdidthis WEAPONS[MAXWEAPONS] = variable
2893 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE; in ResetWeapons()
2915 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE; in SaveWeapons()
3713 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/3; in DropWeapon()
4437 if (pstate->attackframe >= WEAPONS[pstate->weapon].numattacks) in T_Attack()
4440 WEAPONS[pstate->weapon].numattacks in T_Attack()
4443 cur = &(WEAPONS[pstate->weapon].attackinfo[pstate->attackframe]); in T_Attack()
4634 if (pstate->attackframe >= WEAPONS[pstate->weapon].numattacks) in T_BatBlast()
4637 WEAPONS[pstate->weapon].numattacks in T_BatBlast()
4642 cur = &(WEAPONS[pstate->weapon].attackinfo[pstate->attackframe]); in T_BatBlast()
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H A D_rt_play.h43 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE;\
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/ranged_tactics_toolbox/
H A Drtt_profs_weapon.lst10 # SIMPLE WEAPONS

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