/dports/textproc/py-csvkit/csvkit-1.0.6/examples/realdata/ |
H A D | ks_1033_data.csv | 2 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 3 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 4 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 5 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 6 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,4/16/2012 0:00:00,10,WEAPONS… 7 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 8 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 9 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 10 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 11 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,2/4/2012 0:00:00,10,WEAPONS,… [all …]
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/dports/textproc/py-agate/agate-1.6.3/examples/realdata/ |
H A D | ks_1033_data.csv | 2 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 3 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 4 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 5 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,5/19/2006 0:00:00,10,WEAPONS… 6 KS,ALLEN,20001,1005-00-073-9421,"RIFLE,5.56 MILLIMETER",1,Each,499,499,4/16/2012 0:00:00,10,WEAPONS… 7 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 8 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 9 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 10 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,5/19/2006 0:00:00,10,WEAPONS… 11 KS,ALLEN,20001,1005-00-589-1271,"RIFLE,7.62 MILLIMETER",1,Each,138,138,2/4/2012 0:00:00,10,WEAPONS,… [all …]
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/dports/games/atanks/atanks-6.5/src/ |
H A D | sound.cpp | 23 if (type >= WEAPONS) { in play_fire_sound() 24 if (item[type - WEAPONS].sound > -1) in play_fire_sound() 25 sndNum = item[type - WEAPONS].sound; in play_fire_sound() 72 if (type >= WEAPONS) in play_explosion_sound() 73 sndNum = item[type - WEAPONS].sound + SND_EXPL_MISS_SML; in play_explosion_sound() 105 sndNum = naturals[SML_METEOR - WEAPONS].sound; in play_natural_sound() 109 sndNum = naturals[MED_METEOR - WEAPONS].sound; in play_natural_sound() 113 sndNum = naturals[LRG_METEOR - WEAPONS].sound; in play_natural_sound() 117 sndNum = naturals[SML_LIGHTNING - WEAPONS].sound; in play_natural_sound() 121 sndNum = naturals[MED_LIGHTNING - WEAPONS].sound; in play_natural_sound() [all …]
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H A D | player.cpp | 124 if (i && (i < WEAPONS)) { in boostPrefences() 169 if (i >= WEAPONS) { in boostPrefences() 170 int32_t j = i - WEAPONS; in boostPrefences() 232 if (itemindex < WEAPONS) { in buy_item() 459 || ( (ai_weap >= WEAPONS) && ni[ai_weap - WEAPONS] > 0) ) in computerControls() 467 || ( (ai_weap >= WEAPONS) && ni[ai_weap - WEAPONS] <= 0) ) in computerControls() 509 || ( (tank->cw >= WEAPONS) && !ni[tank->cw - WEAPONS] ) ) in computerControls() 1312 if (i < WEAPONS) { in generatePreferences() 1421 currItem = i - WEAPONS; in generatePreferences() 1535 i < WEAPONS ? weapon[i].getName() : item[i - WEAPONS].getName(), in generatePreferences() [all …]
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H A D | shop.cpp | 192 if (pressed >= WEAPONS) { in shop() 193 cost = item[pressed - WEAPONS].cost; in shop() 194 amt = item[pressed - WEAPONS].amt; in shop() 228 if (pressed >= WEAPONS) { in shop() 230 amt = item[pressed - WEAPONS].amt; in shop() 346 if (newlyOver < WEAPONS) { in shop() 431 if (pressed < WEAPONS) { in shop() 731 for (int32_t i = 1; i < WEAPONS; ++i) { in do_ai_shopping() 807 ? pressed < WEAPONS in do_ai_shopping() 934 if (itemNum < WEAPONS) { in draw_weapon_list() [all …]
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H A D | aicore.cpp | 620 weap_idx < WEAPONS in aim() 685 if (weap_idx < WEAPONS) in calcAttack() 858 && (weap_idx < WEAPONS) in calcBoxed() 883 weap_idx < WEAPONS in calcBoxed() 1822 weap_idx < WEAPONS in calcStandard() 2832 if (weap_idx > WEAPONS) in initialize() 4925 if (weap_index < WEAPONS) in useWeapon() 5174 weap_idx < WEAPONS in operator ()() 5312 weap_idx < WEAPONS in operator ()() 5422 assert( ( (weap_idx < WEAPONS) || (player->ni[weap_idx - WEAPONS] > 0) ) in operator ()() [all …]
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H A D | client.cpp | 343 if ( (weaponindex >= 0) && (weaponindex < WEAPONS) && in Parse_Client_Data() 348 if (weaponindex == (WEAPONS - 1)) in Parse_Client_Data() 462 if (my_player->tank->cw < WEAPONS) in Client_Cycle_Weapon() 469 if ( (item[my_player->tank->cw - WEAPONS].selectable) && in Client_Cycle_Weapon() 470 (my_player->ni[my_player->tank->cw - WEAPONS]) ) in Client_Cycle_Weapon() 633 if (global.client_player->tank->cw < WEAPONS) in Game_Client() 638 global.client_player->tank->cw - WEAPONS) in Game_Client()
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H A D | externs.h | 55 extern WEAPON weapon[WEAPONS]; // from files.cpp
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H A D | explosion.cpp | 57 if (weapType < WEAPONS) in EXPLOSION() 60 weap = &naturals[weapType - WEAPONS]; in EXPLOSION() 370 || (weapType >= WEAPONS) in draw() 634 || (weapType >= WEAPONS) in do_clear() 709 meteor = env.missile[naturals[weapType - WEAPONS].picpoint]; in do_throw()
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H A D | main.h | 226 #define WEAPONS (BALLISTICS + BEAMWEAPONS) macro 228 #define THINGS (WEAPONS + ITEMS)
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudets.cpp | 222 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets() 237 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets() 267 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets() 269 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets() 360 case WEAPONS: in increase_recharge_rate() 484 case WEAPONS: in decrease_recharge_rate() 685 … ets_delta = MAX_ENERGY_INDEX - ets_indexes[ENGINES] - ets_indexes[SHIELDS] - ets_indexes[WEAPONS]; in sanity_check_ets_inputs() 756 zero_one_ets(&ets_indexes[WEAPONS], &ets_indexes[ENGINES], &ets_indexes[SHIELDS]); in validate_ship_ets_indxes() 760 zero_one_ets(&ets_indexes[ENGINES], &ets_indexes[SHIELDS], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes() 764 zero_one_ets(&ets_indexes[SHIELDS], &ets_indexes[ENGINES], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes() [all …]
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H A D | hudets.h | 45 enum SYSTEM_TYPE {WEAPONS, SHIELDS, ENGINES}; enumerator
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudets.cpp | 233 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets() 251 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets() 280 decrease_recharge_rate(obj, WEAPONS); in ai_manage_ets() 282 increase_recharge_rate(obj, WEAPONS); in ai_manage_ets() 373 case WEAPONS: in increase_recharge_rate() 497 case WEAPONS: in decrease_recharge_rate() 711 … ets_delta = MAX_ENERGY_INDEX - ets_indexes[ENGINES] - ets_indexes[SHIELDS] - ets_indexes[WEAPONS]; in sanity_check_ets_inputs() 782 zero_one_ets(&ets_indexes[WEAPONS], &ets_indexes[ENGINES], &ets_indexes[SHIELDS]); in validate_ship_ets_indxes() 786 zero_one_ets(&ets_indexes[ENGINES], &ets_indexes[SHIELDS], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes() 790 zero_one_ets(&ets_indexes[SHIELDS], &ets_indexes[ENGINES], &ets_indexes[WEAPONS]); in validate_ship_ets_indxes() [all …]
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H A D | hudets.h | 41 enum SYSTEM_TYPE {WEAPONS, SHIELDS, ENGINES}; enumerator
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/melee_tactics_toolbox/ |
H A D | mtt_profs_weapon.lst | 10 # SIMPLE WEAPONS 16 # MARTIAL WEAPONS 26 # EXOTIC WEAPONS
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | verify.cc | 174 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"}, 360 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"}, 546 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"}, 732 {WEAPONS, "cea42a72a7cf46703f1168f9d49c912aa8d157e6"}, 918 {WEAPONS, "1852b353e6f142e2535e873b8503cc5cf0c8a2b3"}, 1100 {WEAPONS, "6ab5c199b2e62bc928ba376f8611717466ea5215"}, 1284 {WEAPONS, "00e808039535fc36f92255440e3e9bd43791c265"}, 1468 {WEAPONS, "00e808039535fc36f92255440e3e9bd43791c265"}, 1652 {WEAPONS, "ae80301e1c3a418d4672f5c1b92248f97eba4482"},
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H A D | fnames.h | 126 #define WEAPONS "<STATIC>/weapons.dat" macro
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/dports/games/atanks/atanks-6.5/ |
H A D | TODO | 24 Values less than WEAPONS are weapons and values from WEAPONS to THINGS are items. 25 … in line 3189 uses it as index into the array weapon which only has size WEAPONS, resulting in a s…
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | ShipDesignAI.py | 70 WEAPONS = frozenset({fo.shipPartClass.shortRange}) variable 74 ALL_META_CLASSES = frozenset({WEAPONS, ARMOUR, DETECTION, FUEL, STEALTH, SHIELDS, 689 elif partclass in WEAPONS: 955 if WEAPONS & self.useful_part_classes: 976 if WEAPONS & self.useful_part_classes: 1385 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS) 1400 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS) 1423 weapons_grade = get_species_tag_grade(self.species, Tags.WEAPONS) 1485 useful_part_classes = ARMOUR | WEAPONS | SHIELDS | FUEL | ENGINES 1525 weapons = [part for part in parts if part.partClass in WEAPONS] [all …]
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/dports/games/openra/OpenRA-release-20200503/ |
H A D | .gitignore | 46 WEAPONS.md
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/dports/japanese/rogue_s/rogue_s/ |
H A D | object.c | 76 struct id id_weapons[WEAPONS] = { 458 static char *da[WEAPONS] = { 464 obj->which_kind = get_rand(0, (WEAPONS - 1)); 711 max = WEAPONS - 1; in new_object_for_wizard()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/ |
H A D | all.inc | 1 // ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.c | 216 williamdidthis WEAPONS[MAXWEAPONS] = variable 2893 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE; in ResetWeapons() 2915 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE; in SaveWeapons() 3713 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/3; in DropWeapon() 4437 if (pstate->attackframe >= WEAPONS[pstate->weapon].numattacks) in T_Attack() 4440 WEAPONS[pstate->weapon].numattacks in T_Attack() 4443 cur = &(WEAPONS[pstate->weapon].attackinfo[pstate->attackframe]); in T_Attack() 4634 if (pstate->attackframe >= WEAPONS[pstate->weapon].numattacks) in T_BatBlast() 4637 WEAPONS[pstate->weapon].numattacks in T_BatBlast() 4642 cur = &(WEAPONS[pstate->weapon].attackinfo[pstate->attackframe]); in T_BatBlast() [all …]
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H A D | _rt_play.h | 43 pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE;\
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/ranged_tactics_toolbox/ |
H A D | rtt_profs_weapon.lst | 10 # SIMPLE WEAPONS
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