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Searched refs:WEAPONSTATE_INITIALTIMEOUTCOUNT (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.c1267 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in WeaponStateIdle()
1341 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in WeaponStateIdle()
1353 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in WeaponStateIdle()
4553 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in GrenadeLauncher_EmergencyChangeAmmo()
4726 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in GrenadeLauncherChangeAmmo()
5352 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT; in MinigunStopSpin()
5984 (DIV_FIXED(WEAPONSTATE_INITIALTIMEOUTCOUNT,time)); in StrikeTime()
7249 (DIV_FIXED(WEAPONSTATE_INITIALTIMEOUTCOUNT,ACStrikeTime));
8043 (DIV_FIXED(WEAPONSTATE_INITIALTIMEOUTCOUNT,(ONE_FIXED/3)));
11973 weaponPtr->StateTimeOutCounter = WEAPONSTATE_INITIALTIMEOUTCOUNT;
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H A Dequipmnt.h53 #define WEAPONSTATE_INITIALTIMEOUTCOUNT 65536 macro
H A Dpsndproj.c380 if (weaponPtr->StateTimeOutCounter == WEAPONSTATE_INITIALTIMEOUTCOUNT) { in DoPlayerSounds()