Home
last modified time | relevance | path

Searched refs:WEAPON_ATTACK (Results 1 – 13 of 13) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DWeapon.cpp400 WEAPON_ATTACK.LinkTo( scriptObject, "WEAPON_ATTACK" ); in Restore()
555 WEAPON_ATTACK.Unlink(); in Clear()
999 WEAPON_ATTACK.LinkTo( scriptObject, "WEAPON_ATTACK" ); in GetWeaponDef()
1415 if ( !WEAPON_ATTACK ) { in BeginAttack()
1420 WEAPON_ATTACK = true; in BeginAttack()
1429 if ( !WEAPON_ATTACK.IsLinked() ) { in EndAttack()
1432 if ( WEAPON_ATTACK ) { in EndAttack()
1433 WEAPON_ATTACK = false; in EndAttack()
2024 WEAPON_ATTACK = false; in EnterCinematic()
H A DWeapon.h163 idScriptBool WEAPON_ATTACK;
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DWeapon.cpp464 WEAPON_ATTACK.LinkTo( scriptObject, "WEAPON_ATTACK" ); in Restore()
692 WEAPON_ATTACK.Unlink(); in Clear()
1176 WEAPON_ATTACK.LinkTo( scriptObject, "WEAPON_ATTACK" ); in GetWeaponDef()
1697 if ( !WEAPON_ATTACK ) { in BeginAttack()
1702 WEAPON_ATTACK = true; in BeginAttack()
1711 if ( !WEAPON_ATTACK.IsLinked() ) { in EndAttack()
1714 if ( WEAPON_ATTACK ) { in EndAttack()
1715 WEAPON_ATTACK = false; in EndAttack()
2366 WEAPON_ATTACK = false;
H A DWeapon.h201 idScriptBool WEAPON_ATTACK;
/dports/games/ivan/ivan-059/Main/Source/
H A Dhiteffect.cpp183 case WEAPON_ATTACK: in hiteffect()
H A Dnonhuman.cpp1790 if(Type != WEAPON_ATTACK && RAND() & 1) in SpecialBodyDefenceEffect()
H A Dchar.cpp811 case WEAPON_ATTACK: in TakeHit()
838 case WEAPON_ATTACK: in TakeHit()
6365 case WEAPON_ATTACK: in CheckForBlockWithArm()
8158 case WEAPON_ATTACK: in WeaponSkillHit()
H A Dhuman.cpp2452 … AttackIsBlockable(GetRightWielded() ? WEAPON_ATTACK : UNARMED_ATTACK), in GetTimeToKill()
2464 … AttackIsBlockable(GetLeftWielded() ? WEAPON_ATTACK : UNARMED_ATTACK), in GetTimeToKill()
H A Dbodypart.cpp923 … GetToHitValue(), RAND() % 26 - RAND() % 26, Wielded ? WEAPON_ATTACK : UNARMED_ATTACK, in Hit()
H A Dcmdcraft.cpp3668 pHitEff->Type = (rpd.itTool || rpd.itTool2) ? WEAPON_ATTACK : UNARMED_ATTACK; in CraftWorkTurn()
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h448 #define WEAPON_ATTACK 1 macro
H A Ddefinesvalidator.h9467 #ifdef WEAPON_ATTACK // DO NOT MODIFY! in Validate()
9469 bsB = WEAPON_ATTACK; in Validate()
9471 … value 1 from .dat file mismatches hardcoded c++ define value of " << WEAPON_ATTACK << "!" << std:… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat710 #define WEAPON_ATTACK 1