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Searched refs:WEAPON_RELOADING (Results 1 – 16 of 16) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c3833 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_AltWeapon_f()
4093 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_LastWeaponUsed_f()
4207 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_NextWeapon_f()
4247 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_PrevWeapon_f()
4281 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_WeaponBank_f()
4362 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_Weapon_f()
H A Dcg_event.c462 if ( cg_autoswitch.integer && cg.predictedPlayerState.weaponstate != WEAPON_RELOADING ) { in CG_ItemPickup()
H A Dcg_newdraw.c592 if ( ps->weaponstate == WEAPON_RELOADING && type != 0 ) { in CG_DrawPlayerAmmoValue()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_weapons.c3573 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_AltWeapon_f()
3837 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_LastWeaponUsed_f()
3951 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_NextWeapon_f()
3991 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_PrevWeapon_f()
4025 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_WeaponBank_f()
4106 if ( cg.snap->ps.weaponstate == WEAPON_RELOADING ) { in CG_Weapon_f()
H A Dcg_event.c483 if ( cg_autoswitch.integer && cg.predictedPlayerState.weaponstate != WEAPON_RELOADING ) { in CG_ItemPickup()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_public.h130 WEAPON_RELOADING enumerator
H A Dbg_pmove.c2787 if( pm->ps->weaponstate == WEAPON_RELOADING ) in PM_Weapon()
2813 pm->ps->weaponstate = WEAPON_RELOADING; in PM_Weapon()
H A Dg_cmds.c1940 if( ent->client->ps.weaponstate != WEAPON_RELOADING ) in Cmd_Reload_f()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_pmove.c2038 pm->ps->weaponstate = WEAPON_RELOADING; in PM_BeginWeaponReload()
2315 case WEAPON_RELOADING: in PM_CheckForReload()
2805 case WEAPON_RELOADING:
3018 if ( pm->ps->weaponstate == WEAPON_RELOADING ) {
H A Dbg_public.h255 WEAPON_RELOADING //----(SA) added enumerator
H A Dg_cmds.c1276 if ( ent->client->ps.weaponstate == WEAPON_RELOADING ) { in G_canPickupMelee()
H A Dai_cast_funcs.c4880 …if ( ( cs->bs->cur_ps.weaponstate != WEAPON_RELOADING ) && ( cs->bs->cur_ps.ammoclip[BG_FindClipFo… in AIFunc_Battle()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_pmove.c1844 pm->ps->weaponstate = WEAPON_RELOADING; in PM_BeginWeaponReload()
2074 case WEAPON_RELOADING: in PM_CheckForReload()
2467 case WEAPON_RELOADING: in PM_Weapon()
2630 if ( pm->ps->weaponstate == WEAPON_RELOADING ) { in PM_Weapon()
H A Dbg_public.h252 WEAPON_RELOADING //----(SA) added enumerator
H A Dg_cmds.c1753 if ( ent->client->ps.weaponstate == WEAPON_RELOADING ) { in G_canPickupMelee()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_draw.c773 if( ps->weaponstate == WEAPON_RELOADING ) in CG_DrawPlayerClipsRing()