/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai_weapons.c | 79 AIWeapons[WEAP_MACHINEGUN].aimType = AI_AIMSTYLE_INSTANTHIT; in AI_InitAIWeapons() 80 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_LONG_RANGE] = 0.3; in AI_InitAIWeapons() 81 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_MEDIUM_RANGE] = 0.3; in AI_InitAIWeapons() 82 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_SHORT_RANGE] = 0.3; in AI_InitAIWeapons() 83 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_MELEE_RANGE] = 0.4; in AI_InitAIWeapons() 84 AIWeapons[WEAP_MACHINEGUN].weaponItem = FindItemByClassname("weapon_machinegun"); in AI_InitAIWeapons() 85 AIWeapons[WEAP_MACHINEGUN].ammoItem = FindItemByClassname("ammo_bullets"); in AI_InitAIWeapons()
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H A D | ai_class_dmbot.c | 712 if (!AI_CanPick_Ammo (self, AIWeapons[WEAP_MACHINEGUN].ammoItem) ) in BOT_DMclass_WeightInventory() 713 self->ai->status.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].ammoItem)] = 0.0; in BOT_DMclass_WeightInventory() 716 && !client->pers.inventory[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].weaponItem)] ) in BOT_DMclass_WeightInventory() 717 …self->ai->status.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].ammoItem)] *= LowNeedFacto… in BOT_DMclass_WeightInventory() 964 self->ai->pers.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].weaponItem)] = 0.5; in BOT_DMclass_InitPersistant()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 59 case WEAP_MACHINEGUN: in Get_AimAngle() 267 case WEAP_MACHINEGUN: in CanUsewep() 276 if(mywep == WEAP_MACHINEGUN || client->weaponstate == WEAPON_READY in CanUsewep() 578 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UsePhalanx() 657 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UseRocket() 859 if(k = CanUsewep(ent,WEAP_MACHINEGUN)) in B_UseMachineGun() 1412 if(enewep < WEAP_MACHINEGUN || enewep == WEAP_GRENADES) j = true; in Combat_Level0() 1443 if(k = CanUsewep(ent,WEAP_MACHINEGUN)) in Combat_Level0() 1594 case WEAP_MACHINEGUN: in Combat_Level0()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 59 case WEAP_MACHINEGUN: in Get_AimAngle() 267 case WEAP_MACHINEGUN: in CanUsewep() 276 if(mywep == WEAP_MACHINEGUN || client->weaponstate == WEAPON_READY in CanUsewep() 578 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UsePhalanx() 657 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UseRocket() 859 if((k = CanUsewep(ent,WEAP_MACHINEGUN))) in B_UseMachineGun() 1412 if(enewep < WEAP_MACHINEGUN || enewep == WEAP_GRENADES) j = true; in Combat_Level0() 1443 if((k = CanUsewep(ent,WEAP_MACHINEGUN))) in Combat_Level0() 1594 case WEAP_MACHINEGUN: in Combat_Level0()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 210 #define WEAP_MACHINEGUN 4 macro 223 #define WEAP_MP5 WEAP_MACHINEGUN
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H A D | g_items.c | 1550 WEAP_MACHINEGUN, 1573 WEAP_MACHINEGUN, 1886 WEAP_MACHINEGUN,
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 230 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 206 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 224 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 226 #define WEAP_MACHINEGUN 4 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 217 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 231 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 231 #define WEAP_MACHINEGUN 4 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 231 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 230 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_local.h | 211 #define WEAP_MACHINEGUN 4 macro
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_local.h | 233 #define WEAP_MACHINEGUN 4 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_local.h | 225 #define WEAP_MACHINEGUN 4 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_local.h | 231 #define WEAP_MACHINEGUN 4 macro
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