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Searched refs:WEAP_MACHINEGUN (Results 1 – 25 of 62) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_weapons.c79 AIWeapons[WEAP_MACHINEGUN].aimType = AI_AIMSTYLE_INSTANTHIT; in AI_InitAIWeapons()
80 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_LONG_RANGE] = 0.3; in AI_InitAIWeapons()
81 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_MEDIUM_RANGE] = 0.3; in AI_InitAIWeapons()
82 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_SHORT_RANGE] = 0.3; in AI_InitAIWeapons()
83 AIWeapons[WEAP_MACHINEGUN].RangeWeight[AIWEAP_MELEE_RANGE] = 0.4; in AI_InitAIWeapons()
84 AIWeapons[WEAP_MACHINEGUN].weaponItem = FindItemByClassname("weapon_machinegun"); in AI_InitAIWeapons()
85 AIWeapons[WEAP_MACHINEGUN].ammoItem = FindItemByClassname("ammo_bullets"); in AI_InitAIWeapons()
H A Dai_class_dmbot.c712 if (!AI_CanPick_Ammo (self, AIWeapons[WEAP_MACHINEGUN].ammoItem) ) in BOT_DMclass_WeightInventory()
713 self->ai->status.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].ammoItem)] = 0.0; in BOT_DMclass_WeightInventory()
716 && !client->pers.inventory[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].weaponItem)] ) in BOT_DMclass_WeightInventory()
717 …self->ai->status.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].ammoItem)] *= LowNeedFacto… in BOT_DMclass_WeightInventory()
964 self->ai->pers.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_MACHINEGUN].weaponItem)] = 0.5; in BOT_DMclass_InitPersistant()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c59 case WEAP_MACHINEGUN: in Get_AimAngle()
267 case WEAP_MACHINEGUN: in CanUsewep()
276 if(mywep == WEAP_MACHINEGUN || client->weaponstate == WEAPON_READY in CanUsewep()
578 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UsePhalanx()
657 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UseRocket()
859 if(k = CanUsewep(ent,WEAP_MACHINEGUN)) in B_UseMachineGun()
1412 if(enewep < WEAP_MACHINEGUN || enewep == WEAP_GRENADES) j = true; in Combat_Level0()
1443 if(k = CanUsewep(ent,WEAP_MACHINEGUN)) in Combat_Level0()
1594 case WEAP_MACHINEGUN: in Combat_Level0()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c59 case WEAP_MACHINEGUN: in Get_AimAngle()
267 case WEAP_MACHINEGUN: in CanUsewep()
276 if(mywep == WEAP_MACHINEGUN || client->weaponstate == WEAPON_READY in CanUsewep()
578 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UsePhalanx()
657 && (enewep <= WEAP_MACHINEGUN || enewep == WEAP_GRENADES)) in B_UseRocket()
859 if((k = CanUsewep(ent,WEAP_MACHINEGUN))) in B_UseMachineGun()
1412 if(enewep < WEAP_MACHINEGUN || enewep == WEAP_GRENADES) j = true; in Combat_Level0()
1443 if((k = CanUsewep(ent,WEAP_MACHINEGUN))) in Combat_Level0()
1594 case WEAP_MACHINEGUN: in Combat_Level0()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_local.h210 #define WEAP_MACHINEGUN 4 macro
223 #define WEAP_MP5 WEAP_MACHINEGUN
H A Dg_items.c1550 WEAP_MACHINEGUN,
1573 WEAP_MACHINEGUN,
1886 WEAP_MACHINEGUN,
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/q2pro/q2pro/game/
H A Dg_local.h230 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h206 #define WEAP_MACHINEGUN 4 macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h224 #define WEAP_MACHINEGUN 4 macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h226 #define WEAP_MACHINEGUN 4 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h217 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_local.h231 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_local.h231 #define WEAP_MACHINEGUN 4 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h231 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_local.h230 #define WEAP_MACHINEGUN 4 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_local.h211 #define WEAP_MACHINEGUN 4 macro
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_local.h233 #define WEAP_MACHINEGUN 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_local.h225 #define WEAP_MACHINEGUN 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_local.h231 #define WEAP_MACHINEGUN 4 macro

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