/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai_weapons.c | 70 AIWeapons[WEAP_SUPERSHOTGUN].aimType = AI_AIMSTYLE_INSTANTHIT; in AI_InitAIWeapons() 71 AIWeapons[WEAP_SUPERSHOTGUN].RangeWeight[AIWEAP_LONG_RANGE] = 0.2; in AI_InitAIWeapons() 72 AIWeapons[WEAP_SUPERSHOTGUN].RangeWeight[AIWEAP_MEDIUM_RANGE] = 0.2; in AI_InitAIWeapons() 73 AIWeapons[WEAP_SUPERSHOTGUN].RangeWeight[AIWEAP_SHORT_RANGE] = 0.6; in AI_InitAIWeapons() 74 AIWeapons[WEAP_SUPERSHOTGUN].RangeWeight[AIWEAP_MELEE_RANGE] = 0.7; in AI_InitAIWeapons() 75 AIWeapons[WEAP_SUPERSHOTGUN].weaponItem = FindItemByClassname("weapon_supershotgun"); in AI_InitAIWeapons() 76 AIWeapons[WEAP_SUPERSHOTGUN].ammoItem = FindItemByClassname("ammo_shells"); in AI_InitAIWeapons()
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H A D | ai_class_dmbot.c | 726 && !client->pers.inventory[ITEM_INDEX(AIWeapons[WEAP_SUPERSHOTGUN].weaponItem)] ) in BOT_DMclass_WeightInventory() 963 self->ai->pers.inventoryWeights[ITEM_INDEX(AIWeapons[WEAP_SUPERSHOTGUN].weaponItem)] = 0.7; in BOT_DMclass_InitPersistant()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 23 case WEAP_SUPERSHOTGUN: in Get_AimAngle() 251 case WEAP_SUPERSHOTGUN: in CanUsewep() 258 if(mywep == WEAP_SUPERSHOTGUN || client->weaponstate == WEAPON_READY) in CanUsewep() 884 if(k = CanUsewep(ent,WEAP_SUPERSHOTGUN)) in B_UseSuperShotgun() 1457 if(k = CanUsewep(ent,WEAP_SUPERSHOTGUN)) in Combat_Level0() 1604 case WEAP_SUPERSHOTGUN: in Combat_Level0() 1758 || mywep == WEAP_SUPERSHOTGUN in Combat_Level0()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 23 case WEAP_SUPERSHOTGUN: in Get_AimAngle() 251 case WEAP_SUPERSHOTGUN: in CanUsewep() 258 if(mywep == WEAP_SUPERSHOTGUN || client->weaponstate == WEAPON_READY) in CanUsewep() 884 if((k = CanUsewep(ent,WEAP_SUPERSHOTGUN))) in B_UseSuperShotgun() 1457 if((k = CanUsewep(ent,WEAP_SUPERSHOTGUN))) in Combat_Level0() 1604 case WEAP_SUPERSHOTGUN: in Combat_Level0() 1758 || mywep == WEAP_SUPERSHOTGUN in Combat_Level0()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 229 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 205 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 223 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 225 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 216 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 230 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 230 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 230 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 229 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 209 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_local.h | 210 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_local.h | 232 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_local.h | 224 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_local.h | 230 #define WEAP_SUPERSHOTGUN 3 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 230 #define WEAP_SUPERSHOTGUN 3 macro
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