Home
last modified time | relevance | path

Searched refs:WEP_BOUNCE (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h299 #define WEP_BOUNCE 2 macro
H A Ddeh_tables.c5155 {"WEP_BOUNCE",WEP_BOUNCE},
H A Dst_stuff.c2180 ST_drawWeaponRing(pw_bouncering, RW_BOUNCE, WEP_BOUNCE, offset + 40, y, bouncering); in ST_drawMatchHUD()
H A Dp_user.c4062 else if (player->currentweapon == WEP_BOUNCE && player->powers[pw_bouncering]) in P_DoFiring()
12477 …if (player->currentweapon == WEP_BOUNCE && (!(player->ringweapons & RW_BOUNCE) || !player->powers[… in P_PlayerAfterThink()
12504 player->currentweapon = WEP_BOUNCE; in P_PlayerAfterThink()
12546 …if (player->currentweapon == WEP_BOUNCE && (!(player->ringweapons & RW_BOUNCE) || !player->powers[… in P_PlayerAfterThink()