Searched refs:WEP_BOUNCE (Results 1 – 4 of 4) sorted by relevance
299 #define WEP_BOUNCE 2 macro
5155 {"WEP_BOUNCE",WEP_BOUNCE},
2180 ST_drawWeaponRing(pw_bouncering, RW_BOUNCE, WEP_BOUNCE, offset + 40, y, bouncering); in ST_drawMatchHUD()
4062 else if (player->currentweapon == WEP_BOUNCE && player->powers[pw_bouncering]) in P_DoFiring()12477 …if (player->currentweapon == WEP_BOUNCE && (!(player->ringweapons & RW_BOUNCE) || !player->powers[… in P_PlayerAfterThink()12504 player->currentweapon = WEP_BOUNCE; in P_PlayerAfterThink()12546 …if (player->currentweapon == WEP_BOUNCE && (!(player->ringweapons & RW_BOUNCE) || !player->powers[… in P_PlayerAfterThink()